A fast algorithm for illumination from curved reflectors. - Gustavo Patow (SIGGRAPH Visual Proceedings, 1997)

Environment mapped refraction models for low cost scan-line rendering. - Gustavo Patow; Claudio Delrieux (Comput. Networks ISDN Syst., 1997)

Dynamic Recursion. - Gustavo Patow; Fernando Lyardet; Kent L. Beck (EuroPLoP, 1999)

Parameter Block. - Gustavo Patow; Fernando Lyardet (EuroPLoP, 2003)

Parsing Constructor. - Gustavo Patow; Fernando Lyardet (EuroPLoP, 2003)

A Survey of Inverse Rendering Problems. - Gustavo Patow; Xavier Pueyo (Comput. Graph. Forum, 2003)

Reflector Design from Radiance Distributions. - Gustavo Patow; Xavier Pueyo; Àlvar Vinacua (Int. J. Shape Model., 2004)

A Survey of Inverse Surface Design From Light Transport Behavior Specification. - Gustavo Patow; Xavier Pueyo (Comput. Graph. Forum, 2005)

Parallelization of Inverse Design of Luminaire Reflectors. - Juan A. Magallon; Gustavo Patow; Francisco J. Serón; Xavier Pueyo (EGPGV@EuroVis/EGVE, 2006)

Inverse Rendering: From Concept to Applications. - Céline Loscos; Katrien Jacobs; Gustavo Patow; Xavier Pueyo (Eurographics (Tutorials), 2006)

Multi-layered Indirect Texturing for Tree Rendering. - Ismael García; Gustavo Patow; László Szirmay-Kalos; Mateu Sbert (NPH, 2007)

User-guided inverse reflector design. - Gustavo Patow; Xavier Pueyo; Àlvar Vinacua (Comput. Graph., 2007)

Fast GPU-based reuse of paths in radiosity. - Francesc Castro; Gustavo Patow; Mateu Sbert; John H. Halton (Monte Carlo Methods Appl., 2007)

Compression and Importance Sampling of Near-Field Light Sources. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2008)

IGT: inverse geometric textures. - Ismael García; Gustavo Patow (ACM Trans. Graph., 2008)

Fast Inverse Reflector Design (FIRD). - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2009)

Specular Effects on the GPU: State of the Art. - László Szirmay-Kalos; Tamás Umenhoffer; Gustavo Patow; László Szécsi; Mateu Sbert (Comput. Graph. Forum, 2009)

Continuity mapping for multi-chart textures. - Francisco González García; Gustavo Patow (ACM Trans. Graph., 2009)

Real-time path-based surface detail. - Carles Bosch; Gustavo Patow (Comput. Graph., 2010)

Editable polycube map for GPU-based subdivision surfaces. - Jiazhi Xia; Ismael García; Ying He 001; Shi-Qing Xin; Gustavo Patow (SI3D, 2011)

Visual Language Generalization for Procedural Modeling of Buildings. - Santiago Barroso; Gustavo Patow (CEIG, 2012)

A Procedural Modeling System for the Creation of Huge Models. - Francisco Cubero; Albert Mas; Gustavo Patow (CEIG, 2012)

Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings. - Adria Riu; Gustavo Patow (CEIG, 2012)

User-Friendly Graph Editing for Procedural Modeling of Buildings. - Gustavo Patow (IEEE Computer Graphics and Applications, 2012)

NightLighting: a Nocturnal Urban Illumination Approach. - Imanol Muñoz-Pandiella; Carlos Andújar; Gustavo Patow (UDMV, 2013)

Challenges in Procedural Modeling of Buildings. - Gustavo Patow; Gonzalo Besuievsky (UDMV, 2013)

Visual copy & paste for procedurally modeled buildings by ruleset rewriting. - Santiago Barroso; Gonzalo Besuievsky; Gustavo Patow (Comput. Graph., 2013)

R4: Realistic rain rendering in realtime. - Carles Creus; Gustavo Patow (Comput. Graph., 2013)

Customizable LoD for Procedural Architecture. - Gonzalo Besuievsky; Gustavo Patow (Comput. Graph. Forum, 2013)

*Cages: : A multilevel, multi-cage-based system for mesh deformation. - Francisco González García; Teresa Paradinas; Narcís Coll; Gustavo Patow (ACM Trans. Graph., 2013)

Interactive Applications for Sketch-Based Editable Polycube Map. - Ismael García; Jiazhi Xia; Ying He 001; Shi-Qing Xin; Gustavo Patow (IEEE Trans. Vis. Comput. Graph., 2013)

Image-Based Flow Transfer. - Carles Bosch; Gustavo Patow (CEIG, 2014)

A Configurable LoD for Procedural Urban Models intended for Daylight Simulation. - Gonzalo Besuievsky; Santiago Barroso; Benoit Beckers; Gustavo Patow (UDMV, 2014)

Hierarchical Radiosity for Procedural Urban Environments. - Ferran Roure; Gonzalo Besuievsky; Gustavo Patow (UDMV, 2014)

Fracture modeling in computer graphics. - Lien Muguercia; Carles Bosch; Gustavo Patow (Comput. Graph., 2014)

On Improving Urban Environment Representations. - Xavier Pueyo; Carles Bosch; Gustavo Patow (Frontiers Robotics AI, 2014)

Structuring urban data. - Oriol Pueyo; Gustavo Patow (Vis. Comput., 2014)

Easy Going Vector Graphics as Textures on the GPU. - Gustavo Patow (CEIG, 2015)

Simulation of the Commercial Market Evolution in a City. - Carlos Soriano; Gustavo Patow (CEIG, 2015)

Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities. - David Muñoz Novoa; Benoit Beckers; Gonzalo Besuievsky; Gustavo Patow (UDMV, 2015)

Commercial Evolution Simulation. - Carlos Soriano; Gustavo Patow (UDMV, 2015)

Procedural bread making. - Rodrigo G. Baravalle; Gustavo Patow; Claudio Delrieux (Comput. Graph., 2015)

Tools for Structural Analysis and Optimization of Procedural Masonry Buildings. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow (CEIG, 2016)

Knight Lore 20xx: Bringing a Classic Game to Modern Technology. - Ricard Galvany; Gustavo Patow (CEIG, 2016)

Knight Lore 20XX: Utilizando Técnicas de Gráficos por Ordenador para Llevar un Juego Clásico con la Tecnología Moderna. - Ricard Galvany; Gustavo Patow (CoSECivi, 2016)

Weathering of Urban Scenes: Challenges and Possible Solutions. - Imanol Muñoz-Pandiella; Carles Bosch; Nicolas Mérillou; Xavier Pueyo; Stéphane Mérillou; Gustavo Patow (MAM@EGSR, 2016)

Interactive Low-Cost Wind Simulation For Cities. - Eduard Rando; Imanol Muñoz-Pandiella; Gustavo Patow (UDMV, 2016)

Continuity and Interpolation Techniques for Computer Graphics. - Gustavo González García; Gustavo Patow (Comput. Graph. Forum, 2016)

An Interactive Tool for Modeling Ancient Masonry Buildings. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow (CEIG, 2017)

Procedural Semantic Cities. - Otger Rogla Pujalt; Nuria Pelechano; Gustavo Patow (CEIG, 2017)

LeoMCAD: A Lego-based Mechanical CAD system. - Francisco González García; Jesús Amador Pérez Martín; Gustavo A. Patow (CEIG, 2018)

A Procedural Approach for Thermal Visualization on Buildings. - David Muñoz Novoa; Gonzalo Besuievsky; Gustavo A. Patow (CEIG, 2018)

Earthquake Simulation for Ancient Building Destruction. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow (GCH, 2018)

Generalized selections for direct control in procedural buildings. - Diego Jesus; Gustavo Patow; António Coelho 001; António Augusto de Sousa (Comput. Graph., 2018)

Heuristic driven inverse reflector design. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2018)

Skyline-based geometric simplification for urban solar analysis. - Gonzalo Besuievsky; Benoit Beckers; Gustavo Patow (Graph. Model., 2018)

Urban Weathering: Interactive Rendering of Polluted Cities. - Imanol Muñoz-Pandiella; Carles Bosch; Nicolas Mérillou; Gustavo Patow; Stéphane Mérillou; Xavier Pueyo (IEEE Trans. Vis. Comput. Graph., 2018)

A Virtual Reality Front-End for Earthquake Simulation. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo A. Patow (CEIG, 2019)

A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments. - David Muñoz Novoa; Gonzalo Besuievsky; Gustavo Patow (CEIG, 2019)

A Virtual Reality Front-end for City Modeling. - Eduard Rando; Carlos Andújar; Gustavo A. Patow (CEIG, 2019)

Common Spatial Pattern for the Classification of Imagined Geometric Objects. - Fabio R. Llorella Costa; Gustavo Patow; José María Azorín (CHIRA, 2019)

Seismic Simulation on Virtual Reality. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow (GCH, 2019)

Ruleset-rewriting for procedural modeling of buildings. - Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2019)

Controllable Image-Based Transfer of Flow Phenomena. - Carles Bosch; Gustavo Patow (Comput. Graph. Forum, 2019)

An overview of generalization techniques for street networks. - Oriol Pueyo; Xavier Pueyo; Gustavo Patow (Graph. Model., 2019)

An Interactive Buoyancy Model for Procedural Animation and Rendering. - Juan Miguel Bajo; Gustavo Patow; Claudio Delrieux (SOFA, 2020)

Shrinking city layouts. - Oriol Pueyo; Albert Sabrià; Xavier Pueyo; Gustavo Patow; Michael Wimmer 001 (Comput. Graph., 2020)

Realistic Buoyancy Model for Real-Time Applications. - Juan M. Bajo; Gustavo Patow; Claudio A. Delrieux (Comput. Graph. Forum, 2020)

Simulating the Evolution of Ancient Fortified Cities. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2020)

Earthquake Simulation on Ancient Masonry Buildings. - Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow (ACM Journal on Computing and Cultural Heritage, 2020)

Black Hole algorithm with convolutional neural networks for the creation of a Brain-Switch using visual perception. - Fabio R. Llorella Costa; José Maria Azorín; Gustavo Patow (CBMS, 2021)

Procedural crowd generation for semantically augmented virtual cities. - Otger Rogla Pujalt; Gustavo A. Patow; Nuria Pelechano (Comput. Graph., 2021)

Physically inspired technique for modeling wet absorbent materials. - Juan Miguel Bajo; Claudio Delrieux; Gustavo Patow (Vis. Comput., 2021)

Reusable Procedural Building Parts. - Alejandro Arangua; Gustavo Patow; Gonzalo Besuievsky (CEIG, 2022)

EUROGRAPHICS 2022: Tutorials Frontmatter. - Stefanie Hahmann; Gustavo A. Patow (Eurographics (Tutorials), 2022)

Clustered voxel real-time global illumination. - Alejandro Cosin Ayerbe; Gustavo Patow (Comput. Graph., 2022)

Feature-based clustered geometry for interpolated Ray-casting. - Francisco González García; Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2022)

A Comprehensive Method for Liquid-to-Solid Interactions. - Juan Miguel Bajo; Claudio Delrieux; Gustavo Patow (CLEI Electron. J., 2022)

Classify four imagined objects with EEG signals. - Fabio R. Llorella Costa; Eduardo Iáñez; José Maria Azorín; Gustavo Patow (Evol. Intell., 2022)

A Good Snowman is Hard to Plan. - Miquel Bofill; Cristina Borralleras; Joan Espasa; Gerard Martín; Gustavo Patow; Mateu Villaret (CoRR, 2023)

Black hole algorithm with convolutional neural networks for the creation of brain-computer interface based in visual perception and visual imagery. - Fabio R. Llorella Costa; José Maria Azorín; Gustavo Patow (Neural Comput. Appl., 2023)

Deep weathering effects. - Adrien Verhulst; Jean-Marie Normand; Guillaume Moreau; Gustavo Patow (Comput. Graph., 2023)

Foreword to the special section on Spanish Computer Graphics Conference 2024. - Ana Serrano; Gustavo Patow; Julio Marco (Comput. Graph., 2024)

Deep learning and whole-brain networks for biomarker discovery: modeling the dynamics of brain fluctuations in resting-state and cognitive tasks. - Facundo Roffet; Gustavo Deco; Claudio Delrieux; Gustavo Patow (CoRR, 2024)

Using search algorithm statistics for assessing maze and puzzle difficulty. - Elio Valenzuela; Hans Schaa; Nicolas A. Barriga; Gustavo Patow (Entertain. Comput., 2025)

Dynamic Voxel-Based Global Illumination. - Alejandro Cosin Ayerbe; Pierre Poulin; Gustavo Patow (Comput. Graph. Forum, 2025)