humanaquarium: A Participatory Performance System. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Jayne Wallace; Patrick Olivier (NIME, 2010)

A Real-time Cinematography System for Interactive 3D Environments. - Christophe Lino; Marc Christie; Fabrice Lamarche; Guy Schofield; Patrick Olivier (Symposium on Computer Animation, 2010)

OverWatch: Real-Time Narrative Visuals from Live Performance. - Guy Schofield; Rachel Casey; Patrick Olivier (Smart Graphics, 2010)

Phantasmagoria: Composing Interactive Content for the humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Jayne Wallace; Patrick Olivier (Smart Graphics, 2010)

Humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Pierre Boulanger; Patrick Olivier (ITS, 2010)

Cueing for drooling in Parkinson's disease. - Roisin McNaney; Stephen Lindsay; Karim Ladha; Cassim Ladha; Guy Schofield; Thomas Plötz; Nils Y. Hammerla; Daniel Jackson 002; Richard Walker 005; Nick Miller; Patrick Olivier (CHI, 2011)

Designing from within: humanaquarium. - Robyn Taylor; Guy Schofield; John Shearer; Jayne Wallace; Peter C. Wright; Pierre Boulanger; Patrick Olivier (CHI, 2011)

humanaquarium: exploring audience, participation, and interaction. - Robyn Taylor; Guy Schofield; John Shearer; Jayne Wallace; Peter C. Wright; Pierre Boulanger; Patrick Olivier (CHI Extended Abstracts, 2011)

Advanced Composition in Virtual Camera Control. - Rafid Abdullah; Marc Christie; Guy Schofield; Christophe Lino; Patrick Olivier (Smart Graphics, 2011)

Burj Babil. - Guy Schofield; Tom Schofield (SIGGRAPH ASIA Art Gallery, 2011)

Exploring HCI's relationship with liveness. - Jonathan Hook; Guy Schofield; Robyn Taylor; Tom Bartindale; John C. McCarthy 002; Peter C. Wright (CHI Extended Abstracts, 2012)

Engaging older people using participatory design. - Stephen Lindsay; Daniel Jackson 002; Guy Schofield; Patrick Olivier (CHI, 2012)

Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting. - Jayne Wallace; Anja Thieme; Gavin Wood; Guy Schofield; Patrick Olivier (CHI, 2012)

Crafting interactive systems: learning from digital art practice. - Robyn Taylor; Guy Schofield; Jonathan Hook; Karim Ladha; John Bowers 001; Peter C. Wright (CHI Extended Abstracts, 2013)

Time telescope: engagement with heritage through participatory design. - Guy Peter Schofield (Conference on Designing Interactive Systems, 2014)

Cinejack: using live music to control narrative visuals. - Guy Schofield; David Philip Green; Thomas Smith 001; Peter C. Wright; Patrick Olivier (Conference on Designing Interactive Systems, 2014)

Plenopticon: video playback for dynamically adaptive depth-of-field. - David Philip Green; Thomas Smith 001; Guy Schofield (CHI Extended Abstracts, 2014)

Nightingallery: theatrical framing and orchestration in participatory performance. - Robyn Taylor; Guy Schofield; John Shearer; Peter C. Wright; Pierre Boulanger; Patrick Olivier (Pers. Ubiquitous Comput., 2014)

Beyond Participatory Production: Digitally Supporting Grassroots Documentary. - David Philip Green; Simon J. Bowen; Christopher Newell; Guy Schofield; Tom Bartindale; Clara Crivellaro; Alia Sheikh; Peter C. Wright; Patrick Olivier (CHI, 2015)

Designing for and with People with Parkinson's: A Focus on Exergaming. - Roisin McNaney; Madeline Balaam; Amey Holden; Guy Schofield; Daniel Jackson 002; Mary Webster; Brook Galna; Gillian Barry; Lynn Rochester; Patrick Olivier (CHI, 2015)

Bootlegger: Turning Fans into Film Crew. - Guy Schofield; Tom Bartindale; Peter C. Wright (CHI, 2015)

Archival Liveness: Designing with Collections Before and During Cataloguing and Digitization. - Tom Schofield; David S. Kirk; Telmo Amaral; Marian Dörk; Mitchell Whitelaw; Guy Schofield; Thomas Ploetz (Digit. Humanit. Q., 2015)

Scaffolding Community Documentary Film Making using Commissioning Templates. - Tom Bartindale; Guy Schofield; Peter C. Wright (CHI, 2016)

TryFilm: Situated Support for Interactive Media Productions. - Tom Bartindale; Guy Schofield; Peter C. Wright (CSCW, 2016)

Designing Reconfigurable Televisual Experiences. - Davy Smith; Jonathan Hook; Guy Schofield; Marian Florin Ursu; Tom Bartindale; Gerard Wilkinson; Phil Stenton; Matthew Brooks (Conference on Designing Interactive Systems (Companion Volume), 2017)

Cinehacking Cape Town - Embracing Informality in Pursuit of High Quality Media. - David Philip Green; Guy Schofield; Gary W. Pritchard; Patrick Olivier; Peter C. Wright (CHI, 2017)

Demo hour. - Hyosun Kwon; Boriana Koleva; Steve Benford; Tom Schofield; Guy Schofield; Maho Oki; Koji Tsukada; Daniel Harrison; Richard Banks; Tim Regan; Martin Grayson (Interactions, 2017)

Viking VR: Designing a Virtual Reality Experience for a Museum. - Guy Schofield; Gareth Beale; Nicole Beale; Martin Fell; Dawn Hadley; Jonathan Hook; Damian T. Murphy; Julian Richards 001; Lewis Thresh (Conference on Designing Interactive Systems, 2018)

A neuroscientific approach to exploring fundamental questions in VR. - Alex R. Wade; Cade McCall; Theodoros Karapanagiotidis; Guy Schofield; Catherine Preston; Tom Hartley; Milena Kaestner; Aidan J. Horner; Ryan T. Maloney; Jonny Smallwood; Elizabeth Jefferies; Marina Bloj; et al. (ERVR, 2018)

Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video. - Tom Bartindale; Delvin Varghese; Guy Schofield; Miki Tsukamoto (CHI, 2019)

Using Design Fiction to Explore the Ethics of VR 'In the Wild'. - David Philip Green; Guy Peter Schofield; James Hodge; Mandy Rose; Kirsten Cater; Chris Bevan; Stuart Iain Gray (TVX, 2019)

Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design. - Gareth Beale; Nicole Smith; Theodore Wilkins; Guy Schofield; Jonathan Hook; Anthony Masinton (ACM Journal on Computing and Cultural Heritage, 2022)

Narrative Perspectives and Embodiment in Cinematic Virtual Reality. - Tobías Palma Stade; Guy Schofield; Grace Moore (XR (1), 2023)

An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents. - Maximilian Croissant; Madeleine Frister; Guy Schofield; Cade McCall (CoRR, 2023)

Theories, methodologies, and effects of affect-adaptive games: A systematic review. - Maximilian Croissant; Guy Schofield; Cade McCall (Entertain. Comput., 2023)

Emotion Design for Video Games: A Framework for Affective Interactivity. - Maximilian Croissant; Guy Schofield; Cade McCall (Games Res. Pract., 2023)

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification. - Maximilian Croissant; Madeleine Frister; Guy Schofield; Cade McCall (Int. J. Hum. Comput. Interact., 2025)