VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications. - Seungjae Oh; Gyeore Yun; Chaeyong Park; Jinsoo Kim; Seungmoon Choi (CHI, 2019)

Seamless Phantom Sensation Moving Across a Wide Range of Body. - Gyeore Yun; Seungjae Oh; Seungmoon Choi (WHC, 2019)

Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects. - Gyeore Yun; Hyoseung Lee; Sangyoon Han; Seungmoon Choi (CHI, 2021)

Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films. - Sangyoon Han; Gyeore Yun; Seungmoon Choi (VR, 2021)

Motion Effects: Perceptual Space and Synthesis for Specific Perceptual Properties. - Sangyoon Han; Jiwan Lee; Gyeore Yun; Sung H. Han; Seungmoon Choi (IEEE Trans. Haptics, 2022)

Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement. - Gyeore Yun; Minjae Mun; Jungeun Lee; Dong-Geun Kim; Hong Z. Tan; Seungmoon Choi (CHI, 2023)

Audiovisual-Haptic Simultaneity Perception Across the Body for Multisensory Applications. - Jiwan Lee; Gyeore Yun; Seungmoon Choi (EuroHaptics (1), 2024)

Sound-to-Touch Crossmodal Pitch Matching for Short Sounds. - Dong-Geun Kim; Jungeun Lee; Gyeore Yun; Hong Z. Tan; Seungmoon Choi (IEEE Trans. Haptics, 2024)

Effects of Contact Force on Vibrotactile Perceived Intensity Across the Upper Body. - Dajin Lee; Gyeore Yun; Seungmoon Choi (IEEE Trans. Haptics, 2024)

Real-time Semantic Full-Body Haptic Feedback Converted from Sound for Virtual Reality Gameplay. - Gyeore Yun; Seungmoon Choi (CHI, 2025)