Coached program planning: dialogue-based support for novice program design. - H. Chad Lane; Kurt VanLehn (SIGCSE, 2003)

A Dialogue-Based Tutoring System for Beginning Programming. - H. Chad Lane; Kurt VanLehn (FLAIRS, 2004)

Explainable Artificial Intelligence for Training and Tutoring. - H. Chad Lane; Mark G. Core; Michael van Lent; Steve Solomon; Dave Gomboc (AIED, 2005)

Intention-based scoring: an approach to measuring success at solving the composition problem. - H. Chad Lane; Kurt VanLehn (SIGCSE, 2005)

Teaching the tacit knowledge of programming to noviceswith natural language tutoring. - H. Chad Lane; Kurt VanLehn (Comput. Sci. Educ., 2005)

Building Explainable Artificial Intelligence Systems. - Mark G. Core; H. Chad Lane; Michael van Lent; Dave Gomboc; Steve Solomon; Milton Rosenberg (AAAI, 2006)

Reflective Tutoring for Immersive Simulation. - H. Chad Lane; Mark G. Core; Dave Gomboc; Steve Solomon; Michael van Lent; Milton Rosenberg (Intelligent Tutoring Systems, 2006)

Teaching Negotiation Skills through Practice and Reflection with Virtual Humans. - Mark G. Core; David R. Traum; H. Chad Lane; William R. Swartout; Jonathan Gratch; Michael van Lent; Stacy Marsella (Simul., 2006)

Narrative Learning Environments. - Mark O. Riedl; Isabel Machado Alexandre 001; Brian Magerko; Ana Paiva 001; H. Chad Lane (AIED, 2007)

An Intelligent Tutoring Architecture for Simulation-Based Training. - Dave Gomboc; Mark G. Core; H. Chad Lane; Ashish Karnavat; Milton Rosenberg (FLAIRS, 2008)

The Second Workshop on Culturally Aware Tutoring Systems. - Emmanuel G. Blanchard; H. Chad Lane; Daniele Allard (AIED, 2009)

Feedback Specificity and the Learning of Intercultural Communication Skills. - Matthew J. Hays; H. Chad Lane; Daniel Auerbach; Mark G. Core; Dave Gomboc; Milton Rosenberg (AIED, 2009)

Intelligent Educational Games. - H. Chad Lane; Amy E. Ogan; Valerie J. Shute (AIED, 2009)

Promoting Metacognition in Immersive Cultural Learning Environments. - H. Chad Lane (HCI (4), 2009)

BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context. - Julia M. Kim; Randall W. Hill Jr.; Paula J. Durlach; H. Chad Lane; Eric Forbell; Mark G. Core; Stacy Marsella; David V. Pynadath; John Hart (Int. J. Artif. Intell. Educ., 2009)

Individualized Virtual Humans for Social Skills Training. - H. Chad Lane (AIMSA, 2010)

Investigating the Relationship between Presence and Learning in a Serious Game. - H. Chad Lane; Matthew J. Hays; Daniel Auerbach; Mark G. Core (Intelligent Tutoring Systems (1), 2010)

Virtual Humans with Secrets: Learning to Detect Verbal Cues to Deception. - H. Chad Lane; Mike Schneider; Stephen W. Michael; Justin S. Albrechtsen; Christian A. Meissner (Intelligent Tutoring Systems (2), 2010)

Virtual Museum Guides demonstration. - William R. Swartout; David R. Traum; Ron Artstein; Dan Noren; Paul E. Debevec; Kerry Bronnenkant; Josh Williams; Anton Leuski; Shrikanth S. Narayanan; Diane Piepol; H. Chad Lane; Jackie Morie; et al. (SLT, 2010)

Interactive Events Summary. - H. Chad Lane; Brent Martin (AIED, 2011)

Intelligent Tutoring Goes to the Museum in the Big City: A Pedagogical Agent for Informal Science Education. - H. Chad Lane; Dan Noren; Daniel Auerbach; Mike Birch; William R. Swartout (AIED, 2011)

Must Feedback Disrupt Presence in Serious Games? - Matthew J. Hays; H. Chad Lane; Daniel Auerbach (AIED Workshops, 2013)

The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy. - H. Chad Lane; Clara Cahill; Susan Foutz; Daniel Auerbach; Dan Noren; Catherine Lussenhop; William R. Swartout (AIED, 2013)

Intelligent Learning Technologies: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges. - Vinay K. Chaudhri; H. Chad Lane; David Gunning; Jeremy Roschelle (AI Mag., 2013)

Intelligent Learning Technologies Part 2: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges. - Vinay K. Chaudhri; H. Chad Lane; Dave Gunning; Jeremy Roschelle (AI Mag., 2013)

Virtual Humans for Learning. - William R. Swartout; Ron Artstein; Eric Forbell; Susan Foutz; H. Chad Lane; Belinda Lange; Jacquelyn Ford Morie; Skip Rizzo; David R. Traum (AI Mag., 2013)

AI Grand Challenges for Education. - Beverly Park Woolf; H. Chad Lane; Vinay K. Chaudhri; Janet L. Kolodner (AI Mag., 2013)

Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective. - H. Chad Lane; Mark G. Core; Matthew J. Hays; Daniel Auerbach; Milton Rosenberg (AIED, 2015)

Preface to the IJAIED 25th Anniversary Issue, Part 2. - H. Chad Lane; Gordon McCalla; Chee-Kit Looi; Susan Bull (Int. J. Artif. Intell. Educ., 2016)

Virtual Learning and Object Reconstruction. - H. Chad Lane; David A. Forsyth (Computer, 2016)

A Taxonomy of Minecraft Activities for STEM. - H. Chad Lane; Brian Guerrero; Neil Comins (ICCE, 2017)

Minecraft as a Sandbox for STEM Interest Development: Preliminary Results. - H. Chad Lane; Sherry Yi; Brian Guerrero; Neil Comins (ICCE, 2017)

Technology-Enhanced Informal Learning: Bringing Advanced Learning Technologies into Museums and Out-of-School Settings. - H. Chad Lane (CSEDU (1), 2018)

Leveraging Cognitive Science and Artificial Intelligence to Save Lives. - Matthew Jensen Hays; Aaron Richard Glick; H. Chad Lane (AIED (2), 2019)

What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth. - Sherry Yi; H. Chad Lane; Ömer Delialioglu (FDG, 2019)

Coding and Analyzing Scientific Observations From Middle School Students in Minecraft. - Sherry Yi; Matt Gadbury; H. Chad Lane (ICLS, 2020)

A Framework for Design of Conversational Agents to Support Health Self-Care for Older Adults. - Daniel G. Morrow; H. Chad Lane; Wendy A. Rogers (Hum. Factors, 2021)

Pedagogical Agents. - H. Chad Lane; Noah L. Schroeder (The Handbook on Socially Interactive Agents (2), 2022)

Mining for STEM Interest Behaviors in Minecraft. - Matt Gadbury; H. Chad Lane (AIED (2), 2022)

Classification of Natural Language Descriptions for Bayesian Knowledge Tracing in Minecraft. - Samuel Hum; Frank Stinar; Haejin Lee; Jeffrey Ginger; H. Chad Lane (AIED (2), 2022)

MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery. - Jay Mahajan; Samuel Hum; Jeffrey Ginger; H. Chad Lane (FLAIRS, 2022)

A Bayesian Analysis of Adolescent STEM Interest Using Minecraft. - Matthew Gadbury; H. Chad Lane (AIED (Posters/Late Breaking Results/...), 2023)

Commentary for the International Journal of Artificial Intelligence in Education Special Issue on K-12 AI Education. - H. Chad Lane (Int. J. Artif. Intell. Educ., 2023)

MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery. - Jay Mahajan; Samuel Hum; Jack Henhapl; Diya Yunus; Matthew Gadbury; Emi Brown; Jeffrey Ginger; H. Chad Lane (AAAI, 2024)

Mars, Minecraft, and AI: A Deep Learning Approach to Improve Learning by Building. - Samuel Hum; Evan Shipley; Matt Gadbury; H. Chad Lane; Jeffrey Ginger (AIED (2), 2024)

BarrelBots: ChatGPT Feedback for Middle School Student Creative Minecraft Artifacts. - Samuel Hum; Matt Gadbury; Jeffrey Ginger; Kobe Duda; H. Chad Lane (AIED (3), 2025)