Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context. - Hakan Tüzün (Br. J. Educ. Technol., 2007)

The effects of computer games on primary school students' achievement and motivation in geography learning. - Hakan Tüzün; Meryem Yilmaz-Soylu; Türkan Karakus; Yavuz Inal; Gonca Kizilkaya (Comput. Educ., 2009)

The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation. - Hakan Tüzün; Fatih Özdinç (Comput. Educ., 2016)

Usability testing of a 3D touch screen kiosk system for way-finding. - Hakan Tüzün; Esra Telli; Arman Alir (Comput. Hum. Behav., 2016)

Evaluation of a university website's usability for visually impaired students. - Nihal Menzi Çetin; Ecenaz Alemdag; Hakan Tüzün; Merve Yildiz (Univers. Access Inf. Soc., 2017)

On the RESTful Web Services for Managing Application Virtualization Environments. - Elif Cansu Yildiz; Engin Unal; Hakan Tüzün; Doruk Eren Aktas; Mehmet S. Aktas (IEEE BigData, 2019)

The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments. - Hakan Tüzün; Dilek Dogan (Int. J. Gaming Comput. Mediat. Simulations, 2019)

Multi-user Virtual Environments for Education. - Dilek Dogan; Murat Çinar; Hakan Tüzün (Encyclopedia of Computer Graphics and Games, 2019)

Virtual Reality Applications in Education. - Tansel Tepe; Devkan Kaleci; Hakan Tüzün (Encyclopedia of Computer Graphics and Games, 2019)

Comparison of object-oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation. - Murat Çinar; Hakan Tüzün (J. Comput. Assist. Learn., 2021)

Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments. - Dilek Dogan; Hakan Tüzün (Educ. Inf. Technol., 2022)

The effect of digital game-based learning on secondary level students' learning of Internet literacy. - Hakan Tüzün; Sedef Sert; Ömer Demir (Educ. Inf. Technol., 2023)

The effects of block-based visual and text-based programming training on students' achievement, logical thinking skills, and motivation. - Senol Sayginer; Hakan Tüzün (J. Comput. Assist. Learn., 2023)

Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence. - Tansel Tepe; Hakan Tüzün (Multim. Tools Appl., 2023)

A narrative of meeting a computer: A cognitive-ethnographic study of self-directed computer learning. - Buket Taskin Alkan; Hakan Tüzün (Educ. Inf. Technol., 2024)