Comparison of Different Types of Multi-screen Method and Element of Traditional Animation on Human Experience. - Zhipeng Feng; Hamdan Gani (AHFE (17), 2021)

Towards Understanding of User's Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture. - Hamdan Gani; Zhipeng Feng (AHFE (17), 2021)

Interpretable Models for the Potentially Harmful Content in Video Games Based on Game Rating Predictions. - Zhipeng Feng; Hamdan Gani (Appl. Artif. Intell., 2022)