Sensor networks as video game input devices. - Anthony D. Whitehead; Nick Crampton; Kaitlyn Fox; Hannah Johnston (Future Play, 2007)

Let's clean up this mess: exploring multi-touch collaborative play. - Rilla Khaled; Pippin Barr; Hannah Johnston; Robert Biddle (CHI Extended Abstracts, 2009)

Distinguishing games, serious games, and training simulators on the basis of intent. - Hannah Johnston; Anthony D. Whitehead (Future Play, 2009)

Exergame effectiveness: what the numbers can tell us. - Anthony D. Whitehead; Hannah Johnston; Nicole Nixon; Jo Welch (Sandbox@SIGGRAPH, 2010)

Homogeneous accelerometer-based sensor networks for game interaction. - Anthony D. Whitehead; Hannah Johnston; Kaitlyn Fox; Nick Crampton; Joe Tuen (Comput. Entertain., 2011)

Pose presentation for a dance-based massively multiplayer online exergame. - Hannah Johnston; Anthony D. Whitehead (Entertain. Comput., 2011)

Searching for quicksand ideals in partially ordered sets. - Alexas Iams; Hannah Johnston; Robert Muth (Australas. J Comb., 2021)

A Free Verbalization Method of Evaluating Sound Design: The Effectiveness of Artificially Intelligent Natural Language Processing Methods and Tools: The Effectiveness of Artificially Intelligent Natural Language Processing Methods and Tools. - K. C. Collins; Hannah Johnston (Audio Mostly Conference, 2023)

Understanding Visual Artists' Values and Attitudes towards Collaboration, Technology, and AI. - Hannah Johnston; David Thue (Graphics Interface, 2024)

Artworks Reimagined: Exploring Human-AI Co-Creation through Body Prompting. - Jonas Oppenlaender; Hannah Johnston; Johanna M. Silvennoinen; Helena Barranha (Proc. ACM Hum. Comput. Interact., 2025)