ToyMobile: Image-based Telecommunication and Small Children. - Pekka Ketola; Hannu Korhonen (BCS HCI/IHM, 2001)

Mobile Photo Browsing with Pipelines and Spatial Cues. - Tero Hakala; Juha Lehikoinen; Hannu Korhonen; Aino Ahtinen (INTERACT, 2005)

Audio feedback on a mobile phone for number dialing. - Hannu Korhonen (Mobile HCI, 2005)

Playability heuristics for mobile games. - Hannu Korhonen; Elina M. I. Koivisto (Mobile HCI, 2006)

Finding communication hot spots of location-based postings. - Saija-Maaria Lemmelä; Hannu Korhonen (CHI Extended Abstracts, 2007)

Playability heuristics for mobile multi-player games. - Hannu Korhonen; Elina M. I. Koivisto (DIMEA, 2007)

Utilizing Sound Effects in Mobile User Interface Design. - Hannu Korhonen; Jukka Holm; Mikko Heikkinen (INTERACT (1), 2007)

Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices. - Tero Jokela; Jaakko Lehikoinen; Hannu Korhonen (CHI, 2008)

Pervasive Mobile Games - A New Mindset for Players and Developers. - Hannu Korhonen; Hannamari Saarenpää; Janne Paavilainen (Fun and Games, 2008)

Asynchronous gameplay in pervasive multiplayer mobile games. - Hannamari Saarenpää; Hannu Korhonen; Janne Paavilainen (CHI Extended Abstracts, 2009)

Playability and Player Experience Research [Panel Abstracts]. - Lennart E. Nacke; Anders Drachen; Kai Kuikkaniemi; Jörg Niesenhaus; Hannu Korhonen; Wouter van den Hoogen; Karolien Poels; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (DiGRA Conference, 2009)

Player Perception of Context Information Utilization in Pervasive Mobile Games. - Janne Paavilainen; Hannu Korhonen; Hannamari Saarenpää; Jussi Holopainen (DiGRA Conference, 2009)

Expert review method in game evaluations: comparison of two playability heuristic sets. - Hannu Korhonen; Janne Paavilainen; Hannamari Saarenpää (MindTrek, 2009)

Applying game achievement systems to enhance user experience in a photo sharing service. - Markus Montola; Timo Nummenmaa; Andrés Lucero; Marion Boberg; Hannu Korhonen (MindTrek, 2009)

Let users tell the story: evaluating user experience with experience reports. - Hannu Korhonen; Juha Arrasvuori; Kaisa Väänänen-Vainio-Mattila (CHI Extended Abstracts, 2010)

World-wide access to geospatial data by pointing through the earth. - Erika Reponen; Jaakko Keränen; Hannu Korhonen (CHI Extended Abstracts, 2010)

Comparison of playtesting and expert review methods in mobile game evaluation. - Hannu Korhonen (Fun and Games, 2010)

Introducing game and playful experiences to other application domains through personality and motivation models. - Rod Walsh; Marion Boberg; Juha Arrasvuori; Hannu Korhonen; Tanja Walsh (ICE-GIC, 2010)

Please enjoy!: workshop on playful experiences in mobile HCI. - Ylva Fernaeus; Henriette S. M. Cramer; Hannu Korhonen; Jofish Kaye (Mobile HCI, 2010)

Collaborative use of mobile phones for brainstorming. - Andrés Lucero; Jaakko Keränen; Hannu Korhonen (Mobile HCI, 2010)

Analysing user experience of personal mobile products through contextual factors. - Hannu Korhonen; Juha Arrasvuori; Kaisa Väänänen-Vainio-Mattila (MUM, 2010)

Exploring playfulness in user experience of personal mobile products. - Juha Arrasvuori; Hannu Korhonen; Kaisa Väänänen-Vainio-Mattila (OZCHI, 2010)

The explanatory power of playability heuristics. - Hannu Korhonen (Advances in Computer Entertainment Technology, 2011)

Applying the PLEX framework in designing for playfulness. - Juha Arrasvuori; Marion Boberg; Jussi Holopainen; Hannu Korhonen; Andrés Lucero; Markus Montola (DPPI, 2011)

Exploring Playability of Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Advances in Computer Entertainment, 2012)

Common playability problems in social network games. - Janne Paavilainen; Hannu Korhonen; Kati Alha (CHI Extended Abstracts, 2014)

Playful or Gameful?: creating delightful user experiences. - Andrés Lucero; Evangelos Karapanos; Juha Arrasvuori; Hannu Korhonen (Interactions, 2014)

Exploring Playful Experiences in Social Network Games. - Janne Paavilainen; Elina Koskinen; Hannu Korhonen; Kati Alha (DiGRA Conference, 2015)

Domain-specific playability problems in social network games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Int. J. Arts Technol., 2015)

Developing Novel Services for the Railway Station Area through Experience-Driven Design. - Jarno Ojala; Hannu Korhonen; Jari Laaksonen; Ville Mäkelä; Toni Pakkanen; Antti Järvi; Kaisa Väänänen; Roope Raisamo (IxD&A, 2015)

Investigating mid-air gestures and handhelds in motion tracked environments. - Ville Mäkelä; Hannu Korhonen; Jarno Ojala; Antti Järvi; Kaisa Väänänen; Roope Raisamo; Markku Turunen (PerDis, 2016)

Evaluating Playability of Mobile Games with the Expert Review Method ; Mobiilipelien pelattavuuden arviointi asiantuntija-arviointi menetelmällä. - Hannu Korhonen (2016)

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. - Janne Paavilainen; Hannu Korhonen; Kati Alha; Jaakko Stenros; Elina Koskinen; Frans Mäyrä (CHI, 2017)

A Review of Social Features in Social Network Games. - Janne Paavilainen; Kati Alha; Hannu Korhonen (Trans. Digit. Games Res. Assoc., 2017)