Interactive animation: a language and system for procedural modeling and motion. - Mark Green 001; Hanqiu Sun (IEEE Computer Graphics and Applications, 1988)

A behavioural test-bed using a dataglove input device. - Hanqiu Sun (Virtual Real., 1995)

Hand interface in traditional modeling and animation tasks. - Hanqiu Sun (J. Comput. Sci. Technol., 1996)

Complexity Analysis of Molecular Specification and Processing of Scene Animations. - Hanqiu Sun (Comput. Animat. Virtual Worlds, 1996)

Data Input Devices and Application in Virtual Reality. - Hanqiu Sun (HCI (2), 1997)

P-buffer: a hidden-line algorithm in image-space. - Xiaobu Yuan; Hanqiu Sun (Comput. Graph., 1997)

A relation-based model for animating adaptive behavior in dynamic environments. - Hanqiu Sun (IEEE Trans. Syst. Man Cybern. Part A, 1997)

Interactive Volume Cutting. - Kevin Chun-Ho Wong; Tommy Yu-Hang Siu; Pheng-Ann Heng; Hanqiu Sun (Graphics Interface, 1998)

A graph-theoretic model for simultaneous collisions in virtual environments. - George Baciu; Hanqiu Sun (SMC, 1998)

A framework for the symbolic computation of HolorGraphic models. - George Baciu; Hanqiu Sun (SMC, 1998)

Physics-based virtual-hand picking in robotic manipulation. - Lai-ho Kwok; Hanqiu Sun; George Baciu (SMC, 1998)

Feature-based interactive visualization of volumetric medical data. - Hanqiu Sun; Hang Fat Cheung; Chung Fai Lam; Pheng-Ann Heng; George Baciu (SMC, 1998)

Hardware-assisted virtual collisions. - George Baciu; Wingo Sai-Keung Wong; Hanqiu Sun (VRST, 1998)

Reconstruction of 3D virtual buildings from 2D architectural floor plans. - Clifford Kwok-Fung So; George Baciu; Hanqiu Sun (VRST, 1998)

Virtual world modeler. - Elton K. H. Tsang; Hanqiu Sun; Mark Green 001 (VRST, 1998)

An efficient posture recognition method using fuzzy logic. - Elton K. H. Tsang; Hanqiu Sun (Virtual Real., 1998)

A fuzzy approach to hand functioning in virtual programming. - Xiaobu Yuan; Hanqiu Sun (CIRA, 1999)

A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects. - Hanqiu Sun; Kwong-Wai Chen; Pheng-Ann Heng (HCI (1), 1999)

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. - Wenting Zheng; Hujun Bao; Qunsheng Peng 001; Hanqiu Sun (PG, 1999)

Interactive task planning in virtual assembly. - Hanqiu Sun; Hujun Bao; Tong Ngai Man; Wu Lam Fai (VRST, 1999)

RECODE: an image-based collision detection algorithm. - George Baciu; Wingo Sai-Keung Wong; Hanqiu Sun (Comput. Animat. Virtual Worlds, 1999)

Direct Virtual-hand Interface in Robot Assembly Programming. - Hanqiu Sun; Xiaobu Yuan; George Baciu; Yunqing Gu (J. Vis. Lang. Comput., 1999)

Progressive Geometry Compression for Meshes. - Xinguo Liu; Hujun Bao; Qunsheng Peng 001; Pheng-Ann Heng; Tien-Tsin Wong; Hanqiu Sun (PG, 2000)

Direct haptic rendering of isosurface by intermediate representation. - Kwong-Wai Chen; Pheng-Ann Heng; Hanqiu Sun (VRST, 2000)

A hybrid method of image synthesis in IBR for novel viewpoints. - Xuehui Liu; Hanqiu Sun; Enhua Wu (VRST, 2000)

Interactive texture mapping for polygonal models. - Hanqiu Sun; Hujun Bao (Comput. Geom., 2000)

Virtual Bronchoscopy. - Pheng-Ann Heng; Ping-Fu Fung; Kwong-Sak Leung; Hanqiu Sun; Tien-Tsin Wong (Int. J. Virtual Real., 2000)

A framework for interactive responsive animation. - Hanqiu Sun; Mark Green 001 (Comput. Animat. Virtual Worlds, 2000)

Fuzzy Posture Input for Virtual-Hand Models. - Hanqiu Sun; Kwok-hang Tsang (Presence Teleoperators Virtual Environ., 2000)

Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors. - Pheng-Ann Heng; Hanqiu Sun; Kwong-Wai Chen; Tien-Tsin Wong (Int. J. Image Graph., 2001)

A scalable force propagation approach for web-baseddeformable simulation of soft tissues. - Kup-Sze Choi; Hanqiu Sun; Pheng-Ann Heng; Jack Chun Yiu Cheng (Web3D, 2002)

Real-time haptic sculpting in virtual volume space. - Hui Chen 011; Hanqiu Sun (VRST, 2002)

Rendering of virtual environments based on polygonal & point-based models. - Wenting Zheng; Hanqiu Sun; Hujun Bao; Qunsheng Peng 001 (VRST, 2002)

Subdivision interpolating implicit surfaces. - Xiaogang Jin 001; Hanqiu Sun; Qunsheng Peng 001 (Comput. Graph., 2003)

Modelling and rendering of snowy natural scenery using multi-mapping techniques. - Yanyun Chen; Hanqiu Sun; Hui Lin 002; Enhua Wu (Comput. Animat. Virtual Worlds, 2003)

Interactive deformation of soft tissues with haptic feedback for medical learning. - Kup-Sze Choi; Hanqiu Sun; Pheng-Ann Heng (IEEE Trans. Inf. Technol. Biomed., 2003)

Unlifted Loop Subdivision Wavelets. - Denggao Li; Kaihuai Qin; Hanqiu Sun (PG, 2004)

Haptic-dependent navigation & interaction of hybrid virtual models. - Hui Chen 011; Hanqiu Sun (VRCAI, 2004)

Multi-resolution haptic interaction of hybrid virtual environments. - Hui Chen 011; Hanqiu Sun (VRST, 2004)

An efficient and scalable deformable model for virtual reality-based medical applications. - Kup-Sze Choi; Hanqiu Sun; Pheng-Ann Heng (Artif. Intell. Medicine, 2004)

Deformable simulation using force propagation model with finite element optimization. - Kup-Sze Choi; Hanqiu Sun; Pheng-Ann Heng; Jun Zou (Comput. Graph., 2004)

Dynamic labeling management in virtual and augmented environments. - Fan Zhang 027; Hanqiu Sun (CAD/Graphics, 2005)

Curve modeling with constrained B-spline wavelets. - Denggao Li; Kaihuai Qin; Hanqiu Sun (Comput. Aided Geom. Des., 2005)

A novel constrained texture mapping method based on harmonic map. - Yanwen Guo 001; Jin Wang; Hanqiu Sun; Xiufen Cui; Qunsheng Peng 001 (Comput. Graph., 2005)

Evaluation of Non-uniform Doo-sabin Surfaces. - Huawei Wang; Kaihuai Qin; Hanqiu Sun (Int. J. Comput. Geom. Appl., 2005)

Projective Volume Rendering By Excluding Occluded Voxels. - Wencheng Wang 001; Hanqiu Sun; Enhua Wu (Int. J. Image Graph., 2005)

Mesh morphing using polycube-based cross-parameterization. - Zhengwen Fan; Xiaogang Jin 001; Jieqing Feng; Hanqiu Sun (Comput. Animat. Virtual Worlds, 2005)

Image and video retexturing. - Yanwen Guo 001; Jin Wang; Xiang Zeng; Zhongyi Xie; Hanqiu Sun; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2005)

Blob-based liquid morphing. - Xiaogang Jin 001; Shengjun Liu; Charlie C. L. Wang; Jieqing Feng; Hanqiu Sun (Comput. Animat. Virtual Worlds, 2005)

Progressive out-of-core compression based on multi-level adaptive octree. - Kangying Cai; Ying Liu; Wencheng Wang 001; Hanqiu Sun; Enhua Wu (VRCIA, 2006)

Interactive haptic deformation of dynamic soft objects. - Hui Chen 011; Hanqiu Sun; Xiaogang Jin 001 (VRCIA, 2006)

Interactive fur modeling based on hierarchical texture layers. - Gang Yang 007; Hanqiu Sun; Wencheng Wang 001; Enhua Wu (VRCIA, 2006)

Parallel-split shadow maps for large-scale virtual environments. - Fan Zhang 027; Hanqiu Sun; Leilei Xu; Lee Kit Lun (VRCIA, 2006)

Generalized linear perspective shadow map reparameterization. - Fan Zhang 027; Leilei Xu; Chenjun Tao; Hanqiu Sun (VRCIA, 2006)

A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training. - Pheng-Ann Heng; Tien-Tsin Wong; Ka-Man Leung; Yim-Pan Chui; Hanqiu Sun (Int. J. Image Graph., 2006)

Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments. - Hui Chen 011; Hanqiu Sun (Presence Teleoperators Virtual Environ., 2006)

Mesh fusion using functional blending on topologically incompatible sections. - Xiaogang Jin 001; Juncong Lin; Charlie C. L. Wang; Jieqing Feng; Hanqiu Sun (Vis. Comput., 2006)

B-spline Surfaces of Clustered Point Sets with Normal Maps. - Yanci Zhang; Hanqiu Sun; Enhua Wu (CAD/Graphics, 2007)

Dynamic Texture Synthesis in the YUV Color-Space. - Leilei Xu; Hanqiu Sun; Jiaya Jia; Chenjun Tao (ICEC, 2007)

Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. - Fan Zhang 027; Hanqiu Sun; Chong Zhao; Lifeng Wang (ICEC, 2007)

Interactive soft-touch dynamic deformations. - Hui Chen 011; Hanqiu Sun; Xiaogang Jin 001 (Comput. Animat. Virtual Worlds, 2007)

Dynamic touch-enabled virtual palpation. - Hui Chen 011; Wen Wu 001; Hanqiu Sun; Pheng-Ann Heng (Comput. Animat. Virtual Worlds, 2007)

Learning-based 3D face detection using geometric context. - Yanwen Guo 001; Fuyan Zhang; Chunxiao Liu; Hanqiu Sun; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2007)

v3-Subdivision-Based Biorthogonal Wavelets. - Huawei Wang; Kaihuai Qin; Hanqiu Sun (IEEE Trans. Vis. Comput. Graph., 2007)

High dynamic range image tone mapping and retexturing using fast trilateral filtering. - Jianbing Shen; Xiaogang Jin 001; Hanqiu Sun (Vis. Comput., 2007)

Touch-enabled haptic modeling of deformable multi-resolution surfaces. - Hanqiu Sun; Huawei Wang; Hui Chen 011; Kaihuai Qin (Virtual Real., 2007)

NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. - Yanci Zhang; Hanqiu Sun; Enhua Wu (Comput. Graph., 2008)

Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. - Gang Yang 007; Hanqiu Sun; Enhua Wu; Lifeng Wang (IEEE Computer Graphics and Applications, 2008)

A Biorthogonal Wavelet Approach based on Dual Subdivision. - Hui Zhang; Guiming Qin; Kaihuai Qin; Hanqiu Sun (Comput. Graph. Forum, 2008)

Hardware-Accelerated Parallel-Split Shadow Maps. - Fan Zhang 027; Hanqiu Sun; Leilei Xu; Kitlun Lee (Int. J. Image Graph., 2008)

Multi-resolution parametric synthesis of manipulative dynamic textures. - Leilei Xu; Hanqiu Sun; Lifeng Wang (Comput. Animat. Virtual Worlds, 2008)

Generalized minimum-norm perspective shadow maps. - Fan Zhang 027; Hanqiu Sun; Chong Zhao; Lifeng Wang (Comput. Animat. Virtual Worlds, 2008)

Mesh-Guided Optimized Retexturing for Image and Video. - Yanwen Guo 001; Hanqiu Sun; Qunsheng Peng 001; Zhongding Jiang (IEEE Trans. Vis. Comput. Graph., 2008)

Layer-Based Representation of Polyhedrons for Point Containment Tests. - Wencheng Wang 001; Jing Li; Hanqiu Sun; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2008)

Sketching freeform meshes using graph rotation functions. - Bin Sheng 001; Enhua Wu; Hanqiu Sun (Vis. Comput., 2008)

Bilateral filtering using fuzzy-median for image manipulations. - Jianbing Shen; Hanqiu Sun; Hanli Zhao; Xiaogang Jin 001 (CAD/Graphics, 2009)

Multi-level tree branch modeling and animation. - Meng Yang 011; Bin Sheng 001; Enhua Wu; Hanqiu Sun (CAD/Graphics, 2009)

Image-Based Material Restyling with Fast Non-local Means Filtering. - Bin Sheng 001; Ping Li 016; Hanqiu Sun (ICIG, 2009)

Ram-based tone mapping for high dynamic range images. - Jianbing Shen; Hanqiu Sun; Hanli Zhao; Xiaogang Jin 001 (ICME, 2009)

An Aliasing Theory of Shadow Mapping. - Fan Zhang 027; Chong Zhao; Hanqiu Sun (TPCG, 2009)

Interactive image deformation using cage coordinates on GPU. - Weiliang Meng; Bin Sheng 001; Shandong Wang; Hanqiu Sun; Enhua Wu (VRCAI, 2009)

GPU-based refraction and caustics rendering on depth textures. - Bin Sheng 001; Hanqiu Sun; Baoquan Liu; Enhua Wu (VRCAI, 2009)

Multi-resolution tree motion synthesis in angular shell space. - Meng Yang 011; Bin Sheng 001; Enhua Wu; Hanqiu Sun (VRCAI, 2009)

Compound Biorthogonal Wavelets on Quadrilaterals and Polar Structures. - Chong Zhao; Hanqiu Sun; Huawei Wang; Kaihuai Qin (Algorithms, 2009)

Real-time dynamics for geometric textures in shell. - Jin Huang 001; Hanqiu Sun; Kun Zhou 001; Hujun Bao (Comput. Animat. Virtual Worlds, 2009)

Furstyling on angle-split shell textures. - Bin Sheng 001; Hanqiu Sun; Gang Yang 007; Enhua Wu (Comput. Animat. Virtual Worlds, 2009)

Fast approximation of trilateral filter for tone mapping using a signal processing approach. - Jianbing Shen; Shiaofen Fang; Hanli Zhao; Xiaogang Jin 001; Hanqiu Sun (Signal Process., 2009)

GPU-accelerated Image Retexturing in Gradient Domain. - Ping Li 016; Hanqiu Sun; Jianbing Shen (IMAGAPP/IVAPP, 2010)

Computing Efficient Matrix-valued Wavelets for Meshes. - Chong Zhao; Hanqiu Sun; Kaihuai Qin (PG (Poster Papers), 2010)

Fast soft shadow by depth peeling. - Xuehui Liu; Xiaoguang Hao; Meng-Cheng Huang; Fang Liu; Mingquan Zhou; Hanqiu Sun; Enhua Wu (SIGGRAPH Posters, 2010)

Efficient deformable geometry image-maps. - Bin Sheng 001; Hanqiu Sun (VRST, 2010)

Cage-based deformation transfer. - Lu Chen 001; Jin Huang 001; Hanqiu Sun; Hujun Bao (Comput. Graph., 2010)

Haptic-constraint modeling based on interactive metaballs. - Hui Chen 011; Hanqiu Sun; Xiaogang Jin 001 (Comput. Animat. Virtual Worlds, 2010)

A unified framework for designing textures using energy optimization. - Jianbing Shen; Hanqiu Sun; Jiaya Jia; Hanli Zhao; Xiaogang Jin 001; Shiaofen Fang (Pattern Recognit., 2010)

Differential geometry images: remeshing and morphing with local shape preservation. - Weiliang Meng; Bin Sheng 001; Weiwei Lv; Hanqiu Sun; Enhua Wu (Vis. Comput., 2010)

Color-Mood-Aware Clothing Re-texturing. - Jianbing Shen; Hanqiu Sun; Xiaoyang Mao; Yanwen Guo 001; Xiaogang Jin 001 (CAD/Graphics, 2011)

Multi-keyframe abstraction from videos. - Ping Li 016; Yanwen Guo 001; Hanqiu Sun (ICIP, 2011)

Efficient image/video retexturing using parallel bilateral grids. - Ping Li 016; Hanqiu Sun; Chen Huang; Jianbing Shen; Yongwei Nie (VRCAI, 2011)

1-ring interpolatory wavelet using function vectors for mobile computing. - Chong Zhao; Hanqiu Sun (VRCAI, 2011)

Colorization Using the Rotation-Invariant Feature Space. - Bin Sheng 001; Hanqiu Sun; Shunbin Chen; Xuehui Liu; Enhua Wu (IEEE Computer Graphics and Applications, 2011)

MCGIM-Based Model Streaming for Realtime Progressive Rendering. - Bin Sheng 001; Weiliang Meng; Hanqiu Sun; Enhua Wu (J. Comput. Sci. Technol., 2011)

Efficient Image Stitching in the Presence of Dynamic Objects and Structure Misalignment. - Chao Tao; Hanqiu Sun; Changcai Yang; Jinwen Tian (J. Signal Inf. Process., 2011)

Interactive soft-fabrics watering simulation on GPU. - Chen Huang; Hanqiu Sun; Shiguang Liu; Ping Li 016 (Comput. Animat. Virtual Worlds, 2011)

Efficient wavelet-based geometry compression. - Chong Zhao; Hanqiu Sun; Kaihuai Qin (Comput. Animat. Virtual Worlds, 2011)

High-resolution satellite image registration using local feature and contour fragment. - Chao Tao; Zhengrong Zou; Hanqiu Sun (IGARSS, 2012)

Interactive image/video retexturing using GPU parallelism. - Ping Li 016; Hanqiu Sun; Chen Huang; Jianbing Shen; Yongwei Nie (Comput. Graph., 2012)

Image stylization with enhanced structure on GPU. - Ping Li 016; Hanqiu Sun; Bin Sheng 001; Jianbing Shen (Sci. China Inf. Sci., 2012)

Hdr Image Rerendering Using GPU-Based Processing. - Ping Li 016; Hanqiu Sun; Jianbing Shen; Chen Huang (Int. J. Image Graph., 2012)

Selective color transferring via ellipsoid color mixture map. - Shiguang Liu; Hanqiu Sun; Xiang Zhang (J. Vis. Commun. Image Represent., 2012)

Dynamic Fluids Mixed with Local-Control Effects. - Liqun Wu; Shiguang Liu; Zhuojun Yu; Hanqiu Sun; Meng Zhang (ICIG, 2013)

Parallel iso/aniso-scale surface texturing guided in Gabor space. - Bin Sheng 001; Hanqiu Sun; Yubao Wu; Daniel Thalmann (SIGGRAPH ASIA Technical Briefs, 2013)

Efficient fluids simulation and rendering on GPU. - Chen Huang; Jian Zhu 001; Hanqiu Sun; Enhua Wu (VRCAI, 2013)

Sketch-based design for green geometry and image deformation. - Bin Sheng 001; Weiliang Meng; Hanqiu Sun; Enhua Wu (Multim. Tools Appl., 2013)

Compact Video Synopsis via Global Spatiotemporal Optimization. - Yongwei Nie; Chunxia Xiao; Hanqiu Sun; Ping Li 016 (IEEE Trans. Vis. Comput. Graph., 2013)

Intent-aware image cloning. - Xiaohui Bie; Wencheng Wang 001; Hanqiu Sun; Haoda Huang; Minying Zhang (Vis. Comput., 2013)

The subdivision wavelet transform with local shape control. - Chong Zhao; Hanqiu Sun (SIGGRAPH ASIA Technical Briefs, 2014)

Hybrid vortex model for efficiently simulating turbulent smoke. - Meng Zhang; Shiguang Liu; Hanqiu Sun; Weixin Si; Yinling Qian (VRCAI, 2014)

Perception-based model simplification for motion blur rendering. - Minying Zhang; Wencheng Wang 001; Hanqiu Sun; Honglei Han (Graph. Model., 2014)

Re-texturing by intrinsic video. - Jianbing Shen; Xing Yan; Lin Chen 021; Hanqiu Sun; Xuelong Li 001 (Inf. Sci., 2014)

Perception-motivated multiresolution rendering on sole-cube maps. - Bin Sheng 001; Weiliang Meng; Hanqiu Sun; Wen Wu 001; Enhua Wu (Multim. Tools Appl., 2014)

Video Colorization Using Parallel Optimization in Feature Space. - Bin Sheng 001; Hanqiu Sun; Marcus A. Magnor; Ping Li 016 (IEEE Trans. Circuits Syst. Video Technol., 2014)

Object Movements Synopsis viaPart Assembling and Stitching. - Yongwei Nie; Hanqiu Sun; Ping Li 016; Chunxia Xiao; Kwan-Liu Ma (IEEE Trans. Vis. Comput. Graph., 2014)

Efficient texture synthesis of aggregate solid material. - Yue Shu; Yinling Qian; Hanqiu Sun; Yanyun Chen (Vis. Comput., 2014)

Generate Accurate Soft Shadows Using Complete Occluder Buffer. - Zhe Xu; Bixuan Li; Xianjie Cai; Hanqiu Sun; Yanci Zhang (CAD/Graphics, 2015)

Adaptive level set for fluid surface tracking. - Xiaosheng Li; Hanqiu Sun; Xuehui Liu; Enhua Wu (VRST, 2015)

Vector solid texture synthesis using two-scale shaping model. - Yinling Qian; Yue Shu; Hanqiu Sun; Yanyun Chen (VRST, 2015)

Color correspondence of image warping using plane constraints. - Zhensong Zhang; Yongwei Nie; Hanqiu Sun (VRST, 2015)

Vortex Filaments in Grids for Scalable, Fine Smoke Simulation. - Meng Zhang; Weixin Si; Yinling Qian; Hanqiu Sun; Jing Qin 001; Pheng-Ann Heng (IEEE Computer Graphics and Applications, 2015)

Quadratic Contact Energy Model for Multi-impact Simulation. - Tianxiang Zhang; Sheng Li 008; Dinesh Manocha; Guoping Wang; Hanqiu Sun (Comput. Graph. Forum, 2015)

Parallel-optimizing SPH fluid simulation for realistic VR environments. - Chen Huang; Jian Zhu 001; Hanqiu Sun; Enhua Wu (Comput. Animat. Virtual Worlds, 2015)

Content-aware model resizing with symmetry-preservation. - Chunxia Xiao; Liqiang Jin; Yongwei Nie; Renfang Wang; Hanqiu Sun; Kwan-Liu Ma (Vis. Comput., 2015)

Real-Time Cloud Simulation Using Lennard-Jones Approximation. - Akila Elhaddad; Feriel Elhaddad; Bin Sheng 001; Shuai Zhang; Hanqiu Sun; Enhua Wu (CASA, 2016)

Video stitching for handheld inputs via combined video stabilization. - Tan Su; Yongwei Nie; Zhensong Zhang; Hanqiu Sun; Guiqing Li (SIGGRAPH Asia Technical Briefs, 2016)

Real-time video stylization using spatial-temporal gabor filtering. - Rui Wang 015; Ping Li 016; Bin Sheng 001; Hanqiu Sun; Enhua Wu (VRCAI, 2016)

Density-enhanced perceptual mosaic on GPU. - Ping Li 016; Hanqiu Sun (Comput. Animat. Virtual Worlds, 2016)

Video Supervoxels Using Partially Absorbing Random Walks. - Yuling Liang; Jianbing Shen; Xingping Dong; Hanqiu Sun; Xuelong Li 001 (IEEE Trans. Circuits Syst. Video Technol., 2016)

Multi-contact frictional rigid dynamics using impulse decomposition. - Sheng Li 008; Tianxiang Zhang; Guoping Wang; Hanqiu Sun; Dinesh Manocha (IROS, 2017)

Structure-guided texturing with embedded randomness. - Yinling Qian; Yanyun Chen; Hanqiu Sun; Jian Shi; Lei Ma 008 (SIGGRAPH Asia Technical Briefs, 2017)

Multi-video object synopsis integrating optimal view switching. - Zhensong Zhang; Yongwei Nie; Hanqiu Sun; Qiuxia Lai; Guiqing Li (SIGGRAPH Asia Technical Briefs, 2017)

Palette-Based Image Recoloring Using Color Decomposition Optimization. - Qing Zhang 006; Chunxia Xiao; Hanqiu Sun; Feng Tang (IEEE Trans. Image Process., 2017)

Homography Propagation and Optimization for Wide-Baseline Street Image Interpolation. - Yongwei Nie; Zhensong Zhang; Hanqiu Sun; Tan Su; Guiqing Li (IEEE Trans. Vis. Comput. Graph., 2017)

Cloth compression using local cylindrical coordinates. - Jiong Chen 001; Yicun Zheng; Ying Song; Hanqiu Sun; Hujun Bao; Jin Huang 001 (Vis. Comput., 2017)

Parallel Pencil Drawing Stylization via Structure-Aware Optimization. - Zhihua Chen; Yuxi Jin; Bin Sheng 001; Ping Li 016; Hanqiu Sun (CASA, 2018)

Temporal Coherent Video Super-resolution via Pre-frame-constrained Sparse Reconstruction. - Qiuxia Lai; Yongwei Nie; Zhensong Zhang; Hanqiu Sun (CGI, 2018)

Instant Stippling on 3D Scenes. - Lei Ma 008; Jianwei Guo; Dong-Ming Yan 001; Hanqiu Sun; Yanyun Chen (Comput. Graph. Forum, 2018)

Synthetic fluid details for the vorticity loss in advection. - Jian Zhu 001; Yu Luo 004; Xiaohua Ren; Ruichu Cai; Zhifeng Hao; Hanqiu Sun; Enhua Wu (Comput. Animat. Virtual Worlds, 2018)

Illumination-aware live videos background replacement using antialiasing optimization. - Qiaoping Hu; Hanqiu Sun; Ping Li 016; Ruimin Shen; Bin Sheng 001 (Multim. Tools Appl., 2018)

Robust Stereoscopic Crosstalk Prediction. - Jianbing Shen; Yan Zhang 094; Zhiyuan Liang; Chang Liu 071; Hanqiu Sun; Xiaopeng Hao; Jianhong Liu; Jian Yang 009; Ling Shao 001 (IEEE Trans. Circuits Syst. Video Technol., 2018)

Video Co-Saliency Guided Co-Segmentation. - Wenguan Wang; Jianbing Shen; Hanqiu Sun; Ling Shao 001 (IEEE Trans. Circuits Syst. Video Technol., 2018)

Dynamic Video Stitching via Shakiness Removing. - Yongwei Nie; Tan Su; Zhensong Zhang; Hanqiu Sun; Guiqing Li (IEEE Trans. Image Process., 2018)

Corrections to "Dynamic Video Stitching via Shakiness Removing". - Yongwei Nie; Tan Su; Zhensong Zhang; Hanqiu Sun; Guiqing Li (IEEE Trans. Image Process., 2018)

Animating Wall-Bounded Turbulent Smoke via Filament-Mesh Particle-Particle Method. - Xiangyun Liao; Weixin Si; Zhiyong Yuan; Hanqiu Sun; Jing Qin 001; Qiong Wang 001; Pheng-Ann Heng (IEEE Trans. Vis. Comput. Graph., 2018)

Incremental Voronoi sets for instant stippling. - Lei Ma 008; Yanyun Chen; Yinling Qian; Hanqiu Sun (Vis. Comput., 2018)

Human vs Machine Attention in Neural Networks: A Comparative Study. - Qiuxia Lai; Wenguan Wang; Salman H. Khan 001; Jianbing Shen; Hanqiu Sun; Ling Shao 001 (CoRR, 2019)

Layered leaf texturing using structure-guided model. - Yinling Qian; Jian Shi; Hanqiu Sun; Lei Ma 008; Yanyun Chen; Qiong Wang 001; Pheng-Ann Heng (Graph. Model., 2019)

Better Dense Trajectories by Motion in Videos. - Yu Liu 074; Jianbing Shen; Wenguan Wang; Hanqiu Sun; Ling Shao 001 (IEEE Trans. Cybern., 2019)

Multiobject Tracking by Submodular Optimization. - Jianbing Shen; Zhiyuan Liang; Jianhong Liu; Hanqiu Sun; Ling Shao 001; Dacheng Tao (IEEE Trans. Cybern., 2019)

Robust Object Tracking Using Manifold Regularized Convolutional Neural Networks. - Hongwei Hu; Bo Ma 001; Jianbing Shen; Hanqiu Sun; Ling Shao 001; Fatih Porikli (IEEE Trans. Multim., 2019)

Detail-preserving smoke simulation using an efficient high-order numerical scheme. - Jian Zhu 001; Zhuo Yang; Hanqiu Sun; Enhua Wu; Ruichu Cai; Zhifeng Hao (Sci. China Inf. Sci., 2020)

Video super-resolution via pre-frame constrained and deep-feature enhanced sparse reconstruction. - Qiuxia Lai; Yongwei Nie; Hanqiu Sun; Qiang Xu 001; Zhensong Zhang; Mingyu Xiao 001 (Pattern Recognit., 2020)

Interactive Contour Extraction via Sketch-Alike Dense-Validation Optimization. - Yongwei Nie; Xu Cao; Ping Li 016; Qing Zhang 006; Zhensong Zhang; Guiqing Li; Hanqiu Sun (IEEE Trans. Circuits Syst. Video Technol., 2020)

Adaptive Nonlocal Random Walks for Image Superpixel Segmentation. - Hui Wang; Jianbing Shen; Junbo Yin; Xingping Dong; Hanqiu Sun; Ling Shao 001 (IEEE Trans. Circuits Syst. Video Technol., 2020)

Video Saliency Prediction Using Spatiotemporal Residual Attentive Networks. - Qiuxia Lai; Wenguan Wang; Hanqiu Sun; Jianbing Shen (IEEE Trans. Image Process., 2020)

Collision-Free Video Synopsis Incorporating Object Speed and Size Changes. - Yongwei Nie; Zhenkai Li; Zhensong Zhang; Qing Zhang 006; Tiezheng Ma; Hanqiu Sun (IEEE Trans. Image Process., 2020)

Multi-View Video Synopsis via Simultaneous Object-Shifting and View-Switching Optimization. - Zhensong Zhang; Yongwei Nie; Hanqiu Sun; Qing Zhang 006; Qiuxia Lai; Guiqing Li; Mingyu Xiao 001 (IEEE Trans. Image Process., 2020)

Effective Video Stabilization via Joint Trajectory Smoothing and Frame Warping. - Tiezheng Ma; Yongwei Nie; Qing Zhang 006; Zhensong Zhang; Hanqiu Sun; Guiqing Li (IEEE Trans. Vis. Comput. Graph., 2020)

Information Bottleneck Approach to Spatial Attention Learning. - Qiuxia Lai; Yu Li 007; Ailing Zeng; Minhao Liu; Hanqiu Sun; Qiang Xu 001 (IJCAI, 2021)

Understanding More About Human and Machine Attention in Deep Neural Networks. - Qiuxia Lai; Salman H. Khan 001; Yongwei Nie; Hanqiu Sun; Jianbing Shen; Ling Shao 001 (IEEE Trans. Multim., 2021)

Weakly Supervised Visual Saliency Prediction. - Qiuxia Lai; Tianfei Zhou; Salman H. Khan 001; Hanqiu Sun; Jianbing Shen; Ling Shao 001 (IEEE Trans. Image Process., 2022)

Vector solid texture synthesis using unified RBF-based representation and optimization. - Yinling Qian; Jian Shi; Hanqiu Sun; Yanyun Chen; Qiong Wang 001 (Vis. Comput., 2023)

Spatial attention for human-centric visual understanding: An Information Bottleneck method. - Qiuxia Lai; Yongwei Nie; Yu Li 007; Hanqiu Sun; Qiang Xu 001 (Comput. Vis. Image Underst., 2024)