The Triangle Shading Engine. - Hans-Josef Ackermann; Christoph Hornung (Advances in Computer Graphics Hardware V, 1990)

An Architecture for a High Performance Rendering Engine. - Hans-Josef Ackermann; Christoph Hornung (Advances in Computer Graphics Hardware (Machines), 1991)

Building a multimedia ISDN PC. - Michael Jäger; Utz Osterfeld; Hans-Josef Ackermann; Christoph Hornung (IEEE Computer Graphics and Applications, 1993)

Integration of Live Video and Computer Graphics for Video Effect Generation. - Utz Osterfeld; Hans-Josef Ackermann (Workshop on Graphics Hardware, 1994)

Hardware-Unterstützung für effiziente Dreiecksrasterisierung und Texture Mapping. - Hans-Josef Ackermann (Shaker, 1996)

Single chip hardware support for rasterization and texture mapping. - Hans-Josef Ackermann (Comput. Graph., 1996)