A calibration method for optical see-through head-mounted displays with a depth camera. - Hanseul Jun; Gunhee Kim (VR, 2016)

An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset. - Hanseul Jun; Jeremy N. Bailenson; Henry Fuchs; Gordon Wetzstein (Presence Teleoperators Virtual Environ., 2018)

Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR. - Hanseul Jun; Jeremy N. Bailenson (ISMAR Adjunct, 2020)

Temporal RVL: A Depth Stream Compression Method. - Hanseul Jun; Jeremy N. Bailenson (VR Workshops, 2020)

Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data. - Mark Roman Miller; Hanseul Jun; Jeremy N. Bailenson (ISMAR Adjunct, 2021)

A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy. - Hanseul Jun; Husam Shaik; Michael Lewek; Henry Fuchs; Jeremy N. Bailenson (CoRR, 2022)

Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. - Hanseul Jun; Mark Roman Miller; Fernanda Herrera; Byron Reeves; Jeremy N. Bailenson (IEEE Trans. Affect. Comput., 2022)

An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy. - Hanseul Jun; Husam Shaik; Cyan DeVeaux; Michael Lewek; Henry Fuchs; Jeremy N. Bailenson (Presence Teleoperators Virtual Environ., 2022)

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse. - Eugy Han; Mark Roman Miller; Cyan DeVeaux; Hanseul Jun; Kristine L. Nowak; Jeffrey T. Hancock; Nilam Ram; Jeremy N. Bailenson (J. Comput. Mediat. Commun., 2023)

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections. - Joanne Leong; Yuanyang Teng; Xingyu Bruce Liu; Hanseul Jun; Sven Kratz; Yu Jiang Tham; Andrés Monroy-Hernández; Brian A. Smith 001; Rajan Vaish (Proc. ACM Hum. Comput. Interact., 2023)