A recursive sweep-plane algorithm, determining all cells of a finite division of Rd. - Hanspeter Bieri; Walter Nef (Computing, 1982)

Algorithms for the euler characteristic and related additive functionals of digital objects. - Hanspeter Bieri; Walter Nef (Comput. Vis. Graph. Image Process., 1984)

A sweep-plane algorithm for computing the Euler-characteristic of polyhedra represented in Boolean form. - Hanspeter Bieri; Walter Nef (Computing, 1985)

Wechselwirkung zwischen der Computergrafik und der Theorie der Polyeder. - Hanspeter Bieri (GI Jahrestagung (1), 1986)

Méthodes structurelles pour la reconnaissance des formes : L. Miclet. Editions Eyrolles, Paris, 1984, 14 + 184 pp. FF118. - Hanspeter Bieri (Pattern Recognit., 1986)

Computing the Euler characteristic and related additive functionals of digital objects from their bintree representation. - Hanspeter Bieri (Comput. Vis. Graph. Image Process., 1987)

Elementary Set Operations with d-Dimensional Polyhedra. - Hanspeter Bieri; Walter Nef (Workshop on Computational Geometry, 1988)

Hyperimages - an Alternative to the Conventional Digital Images. - Hanspeter Bieri (Eurographics, 1990)

An On-Line Algorithm for Constructing Sweep Planes in Regular Position. - Hanspeter Bieri; Peter-Michael Schmidt (Workshop on Computational Geometry, 1991)

Datenstrukturen in APL2 - mit Anwendungen aus der künstlichen Intelligenz. - Hanspeter Bieri; Felix Grimm (Springer, 1992)

Approaching Classical Algorithms in APL2. - Hanspeter Bieri; Felix Grimm (APL, 1993)

A Brief Introduction. - Hanspeter Bieri (Geometric Modelling, 1993)

On the Permutations Generated by Rotational Sweeps of Planar Point Sets. - Hanspeter Bieri; Peter-Michael Schmidt (CCCG, 1996)

Representation Conversions for Nef Polyhedra. - Hanspeter Bieri (Geometric Modelling, 1996)

An Architecture of a Universal DBMS for Graphics Applications. - Andrey Collison; Hanspeter Bieri (Computer Graphics International, 1998)

An Object-Oriented Approach to Model Scenes of Buildings. - Thierry Matthey; Hanspeter Bieri (Computer Graphics International, 1998)

Supercomputing at the Desktop: An Improved Interface Using Internet Facilities. - Bernhard Bühlmann; Hanspeter Bieri (HPCN Europe, 1998)

SoccerMan - Reconstructing Soccer Games from Video Sequences. - Thomas Bebie; Hanspeter Bieri (ICIP (1), 1998)

Preface. - Hanspeter Bieri; Hartmut Prautzsch (Comput. Aided Geom. Des., 1999)

A Video-Based 3D-Reconstruction of Soccer Games. - Thomas Bebie; Hanspeter Bieri (Comput. Graph. Forum, 2000)

A component-based system for storing and manipulating graphics objects of different representations. - Andrey Collison; Hanspeter Bieri (Vis. Comput., 2000)

A Web3D Toolbox for Creating H-Anim Compatible Actors. - M. Cobo; Hanspeter Bieri (CA, 2002)

Teaching Algorithms and Data Structures: 10 Personal Observations. - Hanspeter Bieri (Computer Science in Perspective, 2003)

From road maps to 3D-scenes: a reconstruction system. - C. Glauser; Hanspeter Bieri (SCCG, 2003)

Digital Restoration of Medieval Tapestries. - Sonja Schär; Hanspeter Bieri; Xiaoyi Jiang 001 (VAST, 2005)

Collaboration on scene graph based 3D data. - Lorenz Ammon; Hanspeter Bieri (GRAPP, 2006)

Hybrid ray tracing - ray tracing using gpu-accelerated image-space methods. - Philippe C. D. Robert; Severin Schoepke; Hanspeter Bieri (GRAPP (GM/R), 2007)