Learning Object Farms Supporting Interactive Learning Activities in Mathematics. - John B. Stav; Hariklia Tsalapatas (CELDA, 2005)

A European Knowledgebase Framework for Deployment of Real Time AV-Communication in Distance Teaching. - John B. Stav; Hariklia Tsalapatas (ICITA (2), 2005)

Serious Game Design for Vehicular Language Learning Addressing Work Needs. - Hariklia Tsalapatas; Olivier Heidmann; Rene Alimisi; Spyros Tsalapatas; Spyros Kourias; Martin Sillaots; Bernando Hourmat; Michela Tramonti; Steffan Oie; Elias Houstis (GALA, 2013)

Programming Games for Logical Thinking. - Hariklia Tsalapatas (EAI Endorsed Trans. Serious Games, 2013)

A Virtual City Environment for Engineering Problem Based Learning. - Olivier Heidmann; Carlos Vaz de Carvalho; Hariklia Tsalapatas; Rene Alimisi; Elias Houstis (SGAMES, 2015)

A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving. - Hariklia Tsalapatas; Olivier Heidmann; Rene Alimisi; Dimitris Koutsaftikis; Spyros Tsalapatas; Elias Houstis (SGAMES, 2015)

Evaluating the use of programming games for building early analytical thinking skills. - Hariklia Tsalapatas (EAI Endorsed Trans. Serious Games, 2015)

Programming as a serious game for building early analytical and reasoning skills - Hariklia Tsalapatas (2015)

A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion. - Hariklia Tsalapatas; Olivier Heidmann; Elias Houstis (SGAMES, 2016)

Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Hariklia Tsalapatas; Carlos Vaz de Carvalho; Triinu Jesmin; Olivier Heidmann (EDUCON, 2018)

Active Problem-based Learning for Engineering Higher Education. - Hariklia Tsalapatas; Carlos Vaz de Carvalho; Olivier Heidmann; Elias Houstis (CSEDU (2), 2019)

Teaching Design Thinking through Gamified Learning. - Hariklia Tsalapatas; Olivier Heidmann; Kai Pata; Carlos Vaz de Carvalho; Merja Bauters; Spyros Papadopoulos; Costas Katsimendes; Christina Taka; Elias Houstis (CSEDU (2), 2019)

Cooperation Between Europe and Asia in Active Learning in Engineering Education. - Carlos Vaz de Carvalho; Hariklia Tsalapatas; Olivier Heidmann (TALE, 2019)

Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. - Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho; Jaanus Terasmaa; Lene Tolstrup; Triinu Jesmin; Hariklia Tsalapatas; Olivier Heidmann (EDUCON, 2020)

Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games. - Carlos Vaz de Carvalho; Spela Cerar; Joze Rugelj; Hariklia Tsalapatas; Olivier Heidmann (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Collaborative decision-making in software research projects: the innovation challenge. - Ioana Andreea Stefan; Antoniu Stefan; Hariklia Tsalapatas; Olivier Heidmann; Ancuta Florentina Gheorghe (ITQM, 2021)

Teaching Soft Skills in Engineering Education: An European Perspective. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Fernando A. Mikic-Fonte; Martín Llamas Nistal; Manuel J. Fernández-Iglesias; Hariklia Tsalapatas; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup Sørensen (IEEE Access, 2021)

A Distance Learning VR Technology Tool for Science Labs. - Evgenia Paxinou; Konstantinos Mitropoulos; Hariklia Tsalapatas; Dimitrios Kalles (IISA, 2022)

Gamified Collaborative Learning for Innovation. - Hariklia Tsalapatas; Olivier Heidmann; Menelaos Kokaras; Christina Taka (FTC (2), 2023)

Using a Game to Educate About Sustainable Development. - Gita Senka; Michela Tramonti; Alden Dochshanov; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapatas; Olivier Heidmann; Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho (Multimodal Technol. Interact., 2024)