New Approximation Algorithms for Longest Common Subsequences. - Lasse Bergroth; Harri Hakonen; Timo Raita (SPIRE, 1998)

A Family of Fast Constant-Space Substring Search Algorithms. - Harri Hakonen; Timo Raita (Acta Cybern., 1999)

A Survey of Longest Common Subsequence Algorithms. - Lasse Bergroth; Harri Hakonen; Timo Raita (SPIRE, 2000)

Aspects of networking in multiplayer computer games. - Jouni Smed; Timo Kaukoranta; Harri Hakonen (Electron. Libr., 2002)

New Refinement Techniques for Longest Common Subsequence Algorithms. - Lasse Bergroth; Harri Hakonen; Juri Väisänen (SPIRE, 2003)

Networking and Multiplayer Computer Games - The Story So Far. - Jouni Smed; Timo Kaukoranta; Harri Hakonen (Int. J. Intell. Games Simul., 2003)

Preventing Look-Ahead Cheating with Active Objects. - Jouni Smed; Harri Hakonen (Computers and Games, 2004)

Realizing the bullet time effect in multiplayer games with local perception filters. - Jouni Smed; Henrik Niinisalo; Harri Hakonen (Comput. Networks, 2005)

Changing Role of SPI - Opportunities and Challenges of Process Modeling. - Antero Järvi; Tuomas Mäkilä; Harri Hakonen (EuroSPI, 2006)

Towards Swift and Accurate Collusion Detection. - Jouni Smed; Timo Knuutila; Harri Hakonen (GAMEON, 2007)

Developer Driven Approach to Situational Method Engineering. - Antero Järvi; Harri Hakonen; Tuomas Mäkilä (Situational Method Engineering, 2007)

Object-Oriented Design Pattern: Access Protector. - Harri Hakonen; Ville Leppänen (Software Engineering Research and Practice, 2009)

Reducing the number of unit tests with design by contract. - Harri Hakonen; Sami Hyrynsalmi; Antero Järvi (CompSysTech, 2011)