Desktop video conferencing in the organisation. - Harry W. Agius; Marios C. Angelides (Inf. Manag., 1997)

Integrating logical video and audio segments with content-related information in instructional multimedia systems. - Harry W. Agius; Marios C. Angelides (Inf. Softw. Technol., 1997)

A full-scale semantic content-based model for interactive multimedia information systems. - Harry W. Agius (1997)

Developing Knowledge-Based Intelligent Multimedia Tutoring Systems Using Semantic Content-Based Modelling. - Harry W. Agius; Marios C. Angelides (Artif. Intell. Rev., 1999)

COSMOS - Content Oriented Semantic Modelling Overlay Scheme. - Harry W. Agius; Marios C. Angelides (Comput. J., 1999)

A method for developing interactive multimedia from their semantic content. - Harry W. Agius; Marios C. Angelides (Data Knowl. Eng., 2000)

Eight scenarios of national information superhighway development. - Marios C. Angelides; Harry W. Agius (J. Inf. Technol., 2000)

Modeling Content for Semantic-Level Querying of Multimedia. - Harry W. Agius; Marios C. Angelides (Multim. Tools Appl., 2001)

An interactive multimedia learning environment for VLSI built with COSMOS. - Marios C. Angelides; Harry W. Agius (Comput. Educ., 2002)

Book Reviews. - Harry W. Agius (Softw. Test. Verification Reliab., 2003)

Modelling and filtering of MPEG-7-compliant meta-data for digital video. - Harry W. Agius; Marios C. Angelides (SAC, 2004)

The Geovideoworld: New Scenarios for Accessing Geographical Video Content. - Chris Crockford; Harry W. Agius (IMSA, 2005)

"Once More, with Feeling": An Emotional Approach to Multimedia Content Analysis. - Arthur G. Money; Harry W. Agius (IMSA, 2005)

COSMOS-7: Video-Oriented MPEG-7 Scheme for Modelling and Filtering of Semantic Content. - Harry W. Agius; Marios C. Angelides (Comput. J., 2005)

Modelling VCR-like video content navigation. - Chris Crockford; Harry W. Agius (Displays, 2005)

MPEG-7 in action: end user experiences with COSMOS-7 front end systems. - Harry W. Agius; Marios C. Angelides (SAC, 2006)

Enriching MPEG-7 User Models with Content Metadata. - Harry W. Agius; Marios C. Angelides (SMAP, 2006)

An empirical investigation into user navigation of digital video using the VCR-like control set. - Chris Crockford; Harry W. Agius (Int. J. Hum. Comput. Stud., 2006)

An MPEG-7 scheme for semantic content modelling and filtering of digital video. - Marios C. Angelides; Harry W. Agius (Multim. Syst., 2006)

Real-World Multimedia Systems. - Harry W. Agius; Chris Crockford; Arthur G. Money (Encyclopedia of Multimedia, 2006)

Achieving Content-User Synergy in MPEG-7. - Harry W. Agius; Marios C. Angelides (SMAP, 2007)

Closing the content-user gap in MPEG-7: the hanging basket model. - Harry W. Agius; Marios C. Angelides (Multim. Syst., 2007)

Emotion in HCI: designing for people. - Christian Peter; Elizabeth A. Crane; Marc Fabri; Harry W. Agius; Lesley Axelrod (BCS HCI (2), 2008)

Video summarisation: A conceptual framework and survey of the state of the art. - Arthur G. Money; Harry W. Agius (J. Vis. Commun. Image Represent., 2008)

MPEG-7: Multimedia Content Description Interface. - Harry W. Agius (Encyclopedia of Multimedia, 2008)

Real-World Multimedia Systems. - Harry W. Agius; Chris Crockford; Arthur G. Money (Encyclopedia of Multimedia, 2008)

Feasibility of Personalized Affective Video Summaries. - Arthur G. Money; Harry W. Agius (Affect and Emotion in Human-Computer Interaction, 2008)

Collaborative Movie Annotation. - Damon Daylamani Zad; Harry W. Agius (Handbook of Multimedia for Digital Entertainment and Arts, 2009)

Analysing user physiological responses for affective video summarisation. - Arthur G. Money; Harry W. Agius (Displays, 2009)

From MPEG-7 user interaction tools to hanging basket models: bridging the gap. - Harry W. Agius; Marios C. Angelides (Multim. Tools Appl., 2009)

ELVIS: Entertainment-led video summaries. - Arthur G. Money; Harry W. Agius (ACM Trans. Multim. Comput. Commun. Appl., 2010)

Personalise your massively multiplayer online game (MMOG) with Artemis. - Damon Daylamani Zad; Marios C. Angelides; Harry W. Agius (Multim. Syst., 2012)

'Mind the gap': evaluating user physiological response for multi-genre video summarisation. - Arthur G. Money; Harry W. Agius (BCS HCI, 2013)

MC2: A Framework and Service for MPEG-7 Content-Modelling Communities. - Harry W. Agius; Marios C. Angelides; Damon Daylamani Zad (Comput. J., 2013)

Experimenting with tagging and context for collaborative MPEG-7 metadata. - Harry W. Agius; Marios C. Angelides; Damon Daylamani Zad (Multim. Tools Appl., 2013)

Collaboration and Gaming. - Marios C. Angelides; Harry W. Agius (Multim. Tools Appl., 2013)

Lu-Lu: A framework for collaborative decision making games. - Damon Daylamani Zad; Marios C. Angelides; Harry W. Agius (Decis. Support Syst., 2016)

Reflective agents for personalisation in collaborative games. - Damon Daylamani-Zad; Harry W. Agius; Marios C. Angelides (Artif. Intell. Rev., 2020)

Guest editorial: Interaction in immersive experiences. - Harry W. Agius; Damon Daylamani-Zad (Multim. Tools Appl., 2021)

A framework and immersive serious game for mild cognitive impairment. - Sum-Yuet Joyce Lau; Harry W. Agius (Multim. Tools Appl., 2021)

Evaluation Metrics for Intelligent Generation of Graphical Game Assets: A Systematic Survey-Based Framework. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (IEEE Trans. Pattern Anal. Mach. Intell., 2024)

Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (CoRR, 2025)

Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art. - Kaisei Fukaya; Damon Daylamani-Zad; Harry W. Agius (ACM Comput. Surv., 2025)