Effect of Educational Software on Students' Achievement Based on Cognitive Styles. - Hasnah Mohamed; Zaidatun Tasir; Baharuddin Aris (LaTiCE, 2014)

Gamification's Role as a Learning and Assessment Tool in Education. - Mageswaran Sanmugam; Hasnah Mohamed; Norasykin Mohd Zaid; Zaleha Binti Abdullah; Baharuddin Aris; Salihuddin Md Suhadi (Int. J. Knowl. Based Organ., 2016)

Enhancing Student's Higher Order Thinking Skills (HOTS) through the Socratic Method Approach with Technology. - Salihuddin Md Suhadi; Hasnah Mohamed; Zaleha Binti Abdullah; Norasykin Mohd Zaid; Baharuddin Aris; Mageswaran Sanmugam (Int. J. Knowl. Based Organ., 2016)

The framework for the integration of computational thinking in ideation process. - Sharifah Maryam Syed Azman; Mahyuddin Arsat; Hasnah Mohamed (TALE, 2017)

Social Constructivism Learning through Project Based Learning with Scaffolding in Flipped Classroom. - Azlina A. Rahman; Norasykin Mohd Zaid; Zaleha Binti Abdullah; Hasnah Mohamed; Baharuddin Aris (LaTiCE, 2018)

Evaluation of Students' Dependency on Out-of-Class Learning: A Flipped Classroom Approach. - Azlina A. Rahman; Norasykin Mohd Zaid; Zaleha Binti Abdullah; Hasnah Mohamed; Baharuddin Aris (TALE, 2018)

A Survey on Quality Factors in Designing Educational Applications for Active Learning. - Norzila Ngadiman; Shahida Sulaiman; Norsham Idris; Hasnah Mohamed; Abd Rahman Abd Samad; Salim Md. Osman (ICSET, 2019)

Systematic Review on Software Quality in Educational Applications. - Norzila Ngadiman; Shahida Sulaiman; Norsham Idris; Mohd Razak Samingan; Hasnah Mohamed (IEEE Access, 2021)

BASAER Team: The First Arabic Robot Team for Building the Capacities of Visually Impaired Students to Build and Program Robots. - Mahmoud Hamash; Hasnah Mohamed (Int. J. Emerg. Technol. Learn., 2021)

Checklist Approach for the Development of Educational Applications by Novice Software Developers. - Norzila Ngadiman; Shahida Sulaiman; Norsham Idris; Mohd Razak Samingan; Hasnah Mohamed (IEEE Access, 2023)

Achieving the Flow State in STEAM Education: A Conceptual Framework Integrating Technology and Gamification. - Mahmoud Hamash; Hasnah Mohamed; Hanan Ghreir; Peter Tiernan (ICEED, 2024)

A Systematic Literature Review on the Relationships between Social Presence, Learning Satisfaction and Persistence in Online Learning. - Yue Zhang; Hasnah Binti Mohamed; Dan Liu (Int. J. Interact. Mob. Technol., 2024)