He Wang

Orcid: 0000-0002-2281-5679

Affiliations:
  • University of Leeds, School of Computing, UK
  • Disney Research, Los Angeles, CA, USA (former)
  • University of Edinburgh, UK (former)


According to our database1, He Wang authored at least 65 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Bayesian Differentiable Physics for Cloth Digitalization.
CoRR, 2024

2023
Reconstructing 3D Human Pose from RGB-D Data with Occlusions.
Comput. Graph. Forum, October, 2023

Unsupervised image translation with distributional semantics awareness.
Comput. Vis. Media, September, 2023

Model-based Crowd Behaviours in Human-solution Space.
Comput. Graph. Forum, September, 2023

Bayesian-Based Classification Confidence Estimation for Enhancing SSVEP Detection.
IEEE Trans. Instrum. Meas., 2023

Point2PartVolume: Human Body Volume Estimation From a Single Depth Image.
IEEE Trans. Instrum. Meas., 2023

Understanding the Efficacy of U-Net & Vision Transformer for Groundwater Numerical Modelling.
CoRR, 2023

Human Trajectory Forecasting with Explainable Behavioral Uncertainty.
CoRR, 2023

Defending Black-box Classifiers by Bayesian Boundary Correction.
CoRR, 2023

Developing a cost-effective emulator for groundwater flow modeling using deep neural operators.
CoRR, 2023

A Locality-based Neural Solver for Optical Motion Capture.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Adaptive Local Basis Functions for Shape Completion.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

RSMT: Real-time Stylized Motion Transition for Characters.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Unlearnable Examples Give a False Sense of Security: Piercing through Unexploitable Data with Learnable Examples.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Defending Black-Box Skeleton-Based Human Activity Classifiers.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization.
Comput. Graph. Forum, October, 2022

Real-time controllable motion transition for characters.
ACM Trans. Graph., 2022

Multi-Objective Optimization-Based High-Pass Spatial Filtering for SSVEP-Based Brain-Computer Interfaces.
IEEE Trans. Instrum. Meas., 2022

A large-scale container dataset and a baseline method for container hole localization.
J. Real Time Image Process., 2022

Formation control for UAVs using a Flux Guided approach.
Expert Syst. Appl., 2022

Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack.
CoRR, 2022

Attention U-Net as a surrogate model for groundwater prediction.
CoRR, 2022

Shape Completion with Points in the Shadow.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Talking Head from Speech Audio using a Pre-trained Image Generator.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Fine-grained Differentiable Physics: A Yarn-level Model for Fabrics.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Human Trajectory Prediction via Neural Social Physics.
Proceedings of the Computer Vision - ECCV 2022, 2022

iPLAN: Interactive and Procedural Layout Planning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Crowd Simulation with Detailed Body Motion and Interaction.
Proceedings of the Advances in Computer Graphics, 2022

Pose Guided Image Generation from Misaligned Sources via Residual Flow Based Correction.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Automatic embroidery texture synthesis for garment design and online display.
Vis. Comput., 2021

Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling.
IEEE Trans. Vis. Comput. Graph., 2021

High-order differentiable autoencoder for nonlinear model reduction.
ACM Trans. Graph., 2021

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Maneuver-Aware Pooling for Vehicle Trajectory Prediction.
CoRR, 2021

Maneuver-based Anchor Trajectory Hypotheses at Roundabouts.
CoRR, 2021

Development and validation of a deep learning-based automatic auscultatory blood pressure measurement method.
Biomed. Signal Process. Control., 2021

MeshingNet3D: Efficient generation of adapted tetrahedral meshes for computational mechanics.
Adv. Eng. Softw., 2021

Unsupervised Image Generation with Infinite Generative Adversarial Networks.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

BASAR: Black-Box Attack on Skeletal Action Recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Understanding the Robustness of Skeleton-Based Action Recognition Under Adversarial Attack.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

In-game Residential Home Planning via Visual Context-aware Global Relation Learning.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Informative scene decomposition for crowd analysis, comparison and simulation guidance.
ACM Trans. Graph., 2020

FASTSWARM: A data-driven framework for real-time flying insect swarm simulation.
Comput. Animat. Virtual Worlds, 2020

Cover Image.
Comput. Animat. Virtual Worlds, 2020

Classify and Generate Reciprocally: Simultaneous Positive-Unlabelled Learning and Conditional Generation with Extra Data.
CoRR, 2020

Dynamic Future Net: Diversified Human Motion Generation.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Human-like Planning for Reaching in Cluttered Environments.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

MeshingNet: A New Mesh Generation Method Based on Deep Learning.
Proceedings of the Computational Science - ICCS 2020, 2020

2019
A generic framework for editing and synthesizing multimodal data with relative emotion strength.
Comput. Animat. Virtual Worlds, 2019

A novel deep learning based automatic auscultatory method to measure blood pressure.
Int. J. Medical Informatics, 2019

SMART: Skeletal Motion Action Recognition aTtack.
CoRR, 2019

2018
Globally Continuous and Non-Markovian Activity Analysis from Videos.
CoRR, 2018

Data-Driven Crowd Motion Control With Multi-Touch Gestures.
Comput. Graph. Forum, 2018

2017
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data.
IEEE Trans. Vis. Comput. Graph., 2017

Posture-based and action-based graphs for boxing skill visualization.
Comput. Graph., 2017

2016
Path patterns: analyzing and comparing real and simulated crowds.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

SkillVis: a visualization tool for boxing skill assessment.
Proceedings of the 9th International Conference on Motion in Games, 2016

Globally Continuous and Non-Markovian Crowd Activity Analysis from Videos.
Proceedings of the Computer Vision - ECCV 2016, 2016

2015
An Energy-Driven Motion Planning Method for Two Distant Postures.
IEEE Trans. Vis. Comput. Graph., 2015

2014
Indexing 3D Scenes Using the Interaction Bisector Surface.
ACM Trans. Graph., 2014

A multi-resolution approach for adapting close character interaction.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Harmonic parameterization by electrostatics.
ACM Trans. Graph., 2013

2012
Manipulation of Flexible Objects by Geodesic Control.
Comput. Graph. Forum, 2012

2011
Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters.
Proceedings of the Motion in Games - 4th International Conference, 2011


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