Empiricism versus Judgement: Comparing User Interface Evaluation Methods on a New telephone-based Interface. - Heather Desurvire; Debbie Lawrence; Michael E. Atwood (ACM SIGCHI Bull., 1991)

What is gained and lost when using methods other than empirical testing. - Heather Desurvire; Jim Kondziela; Michael E. Atwood (CHI Posters and Short Talks, 1992)

Usability testing vs. heuristic evaluation: was there a contest? - Robin Jeffries; Heather Desurvire (ACM SIGCHI Bull., 1992)

Comparative design review: an exercise in parallel design. - Jakob Nielsen; Heather Desurvire (INTERCHI, 1993)

The HCI professional as consultant. - Heather Desurvire; Lauren Schwartz (ACM SIGCHI Bull., 1996)

Using heuristics to evaluate the playability of games. - Heather Desurvire; Martin Caplan; Jozsef A. Toth (CHI Extended Abstracts, 2004)

Master of the game: assessing approachability in future game design. - Heather Desurvire; Charlotte Wiberg (CHI Extended Abstracts, 2008)

How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. - Charlotte Wiberg; Kalle Jegers; Heather Desurvire (ACHI, 2009)

Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. - Heather Desurvire; Charlotte Wiberg (HCI (12), 2009)

User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. - Heather Desurvire; Charlotte Wiberg (Evaluating User Experience in Games, 2010)

Game user research. - Magy Seif El-Nasr; Heather Desurvire; Lennart E. Nacke; Anders Drachen; Licia Calvi; Katherine Isbister; Regina Bernhaupt (CHI Extended Abstracts, 2012)

Game principles: choice, change & creativity: making better games. - Heather Desurvire; Dennis R. Wixon (CHI Extended Abstracts, 2013)

Methods for Game User Research: Studying Player Behavior to Enhance Game Design. - Heather Desurvire; Magy Seif El-Nasr (IEEE Computer Graphics and Applications, 2013)

Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. - Magy Seif El-Nasr; Heather Desurvire; Bardia Aghabeigi; Anders Drachen (IEEE Computer Graphics and Applications, 2013)

Games and entertainment community SIG: reaching beyond CHI. - Lennart E. Nacke; Pejman Mirza-Babaei; Magy Seif El-Nasr; Heather Desurvire; Regina Bernhaupt (CHI Extended Abstracts, 2014)

User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. - Heather Desurvire; Charlotte Wiberg (Game User Experience Evaluation, 2015)

Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY. - Heather Desurvire; Max Kreminski (HCI (18), 2018)