The MayaArch3D Project: A 3D GIS Web System for Querying Ancient Architecture and Landscapes. - Jennifer von Schwerin; Heather Richards-Rissetto; Giorgio Agugiaro; Fabio Remondino; Gabrio Girardi (DH, 2012)

Kinect and 3D GIS in archaeology. - Heather Richards-Rissetto; Fabio Remondino; Giorgio Agugiaro; Jennifer von Schwerin; Jim Robertsson; Gabrio Girardi (VSMM, 2012)

From mounds to maps to models: Visualizing ancient architecture across landscapes. - Heather Richards-Rissetto (Digital Heritage (2), 2013)

The MayaArch3D project: A 3D WebGIS for analyzing ancient architecture and landscapes. - Jennifer von Schwerin; Heather Richards-Rissetto; Fabio Remondino; Giorgio Agugiaro; Gabrio Girardi (Lit. Linguistic Comput., 2013)

Procedural modeling for ancient Maya cityscapes initial methodological challenges and solutions. - Heather Richards-Rissetto; Rachel Plessing (Digital Heritage, 2015)

An Iterative 3DGIS Analysis of the Role of Visibility in Ancient Landscapes. - Heather Richards-Rissetto (DH, 2016)

A catch 22 of 3D data sustainability: Lessons in 3D archaeological data management & accessibility. - Heather Richards-Rissetto; Jennifer von Schwerin (Digit. Appl. Archaeol. Cult. Heritage, 2017)

An iterative 3D GIS analysis of the role of visibility in ancient Maya landscapes: A case study from Copan, Honduras. - Heather Richards-Rissetto (Digit. Scholarsh. Humanit., 2017)

Using Virtual Reality and Photogrammetry to Enrich 3D Object Identity. - Cole Juckette; Heather Richards-Rissetto; Hector Eliud Guerra Aldana; Norman Martinez (DigitalHERITAGE/VSMM, 2018)

Keeping 3D data alive: Developments in the MayaCityBuilder Project. - Heather Richards-Rissetto; Rachel Optiz; Fabrizio Galeazzi (DH, 2018)