Analyzing the impact of camera viewpoint on player psychophysiology. - Héctor Pérez Martínez; Arnav Jhala; Georgios N. Yannakakis (ACII, 2009)

Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. - Arnav Jhala; Martin Schwartz; Héctor Pérez Martínez; Georgios N. Yannakakis (AIIDE, 2009)

Extending neuro-evolutionary preference learning through player modeling. - Héctor Pérez Martínez; Kenneth Hullett; Georgios N. Yannakakis (CIG, 2010)

Genetic search feature selection for affective modeling: a case study on reported preferences. - Héctor Pérez Martínez; Georgios N. Yannakakis (AFFINE@MM, 2010)

Towards affective camera control in games. - Georgios N. Yannakakis; Héctor Pérez Martínez; Arnav Jhala (User Model. User Adapt. Interact., 2010)

Generic Physiological Features as Predictors of Player Experience. - Héctor Pérez Martínez; Maurizio Garbarino; Georgios N. Yannakakis (ACII (1), 2011)

Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect. - Héctor Pérez Martínez; Georgios N. Yannakakis (ACII (2), 2011)

Mining multimodal sequential patterns: a case study on affect detection. - Héctor Pérez Martínez; Georgios N. Yannakakis (ICMI, 2011)

Adaptive game level creation through rank-based interactive evolution. - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (CIG, 2013)

Space Maze: Experience-driven game camera control. - Yana Knight; Héctor Pérez Martínez; Georgios N. Yannakakis (FDG, 2013)

Transforming Exploratory Creativity with DeLeNoX, . - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (ICCC, 2013)

Learning Deep Physiological Models of Affect. - Héctor Pérez Martínez; Yoshua Bengio; Georgios N. Yannakakis (IEEE Comput. Intell. Mag., 2013)

Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception. - Niels Böttcher; Héctor Pérez Martínez; Stefania Serafin (Int. J. Comput. Games Technol., 2013)

Procedural generation of music-guided weapons. - William Cachia; Luke Aquilina; Héctor Pérez Martínez; Georgios N. Yannakakis (CIG, 2014)

Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals. - Héctor Pérez Martínez; Georgios N. Yannakakis (ICMI, 2014)

The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. - Thomas Cuschieri; Rilla Khaled; Vincent-Emmanuel Farrugia; Héctor Pérez Martínez; Georgios N. Yannakakis (VS-GAMES, 2014)

Don't Classify Ratings of Affect; Rank Them! - Héctor Pérez Martínez; Georgios N. Yannakakis; John Hallam (IEEE Trans. Affect. Comput., 2014)

Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations. - Corrado Grappiolo; Héctor Pérez Martínez; Georgios N. Yannakakis (Trans. Comput. Collect. Intell., 2014)

To rank or to classify? Annotating stress for reliable PTSD profiling. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft (ACII, 2015)

Grounding truth via ordinal annotation. - Georgios N. Yannakakis; Héctor Pérez Martínez (ACII, 2015)

Experience Surveillance Suite for Unity 3D. - Alexiei Dingli; Andreas Giordimaina; Héctor Pérez Martínez (VS-GAMES, 2015)

The Preference Learning Toolbox. - Vincent-Emmanuel Farrugia; Héctor Pérez Martínez; Georgios N. Yannakakis (CoRR, 2015)

Ratings are Overrated! - Georgios N. Yannakakis; Héctor Pérez Martínez (Frontiers ICT, 2015)

Multimodal PTSD characterization via the StartleMart game. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft; Henrik Steen Andersen (J. Multimodal User Interfaces, 2015)