Fast simulation and rendering techniques for fluid objects. - Atsushi Kunimatsu; Y. Watanabe; Hiroko Fujii; T. Saito; Kazuhiro Hiwada; Heihachi Ueki (Comput. Graph. Forum, 2001)

The simulation of fluid-rigid body interaction. - Tsunemi Takahashi; Heihachi Ueki; Atsushi Kunimatsu; Hiroko Fujii (SIGGRAPH Abstracts and Applications, 2002)

The cubic interpolated level set method for realistic fluid animation. - Ken Tanaka; Heihachi Ueki; Atsushi Kunimatsu (SIGGRAPH, 2003)

Realistic Animation of Fluid with Splash and Foam. - Tsunemi Takahashi; Hiroko Fujii; Atsushi Kunimatsu; Kazuhiro Hiwada; Takahiro Saito; Ken Tanaka; Heihachi Ueki (Comput. Graph. Forum, 2003)

Construction of Virtual Assembly System with Real-Time Collision Detection. - Yuichi Tamura; Naoki Mizuguchi; Soju Matsumoto; Heihachi Ueki (ICAT, 2007)