Beleuchtungsalgorithmen in der Computergraphik. - Heiko Duin; Günter Symanzik; Ute Claussen (Springer, 1993)

Evaluation of Social, Economic and Cultural Benefits of Applications of Advanced Communications with CRIMP. - Heiko Duin; Peter M. Friess (ESM, 1996)

Evaluation of Advanced Communications Technologies for Public Administrations with Process Modeling and Simulation. - Heiko Duin; Marita Sinnigen (ESM, 1996)

A comparison of tools for strategic simulation and scenario generation with special emphasis on 'soft factors'. - Johannes Krauth; Heiko Duin; Annette Schimmel (Simul. Pract. Theory, 1998)

Training Of Strategic Decisions In Collaborative Networks Through Serious Games. - Reiner Kracke; Jannicke Baalsrud Hauge; Heiko Duin; Klaus-Dieter Thoben (PRO-VE, 2006)

Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments. - Heiko Duin (Virtual Enterprises and Collaborative Networks, 2007)

Agility in Serious Games Development with Distributed Teams: A Case Study. - Manuel Oliveira; Heiko Duin (WEBIST (Selected Papers), 2007)

Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME. - Manuel Oliveira; Heiko Duin (WEBIST (3), 2007)

Towards a Framework for Collaborative Innovation. - Heiko Duin; Jacob Jaskov; Alexander Hesmer; Klaus-Dieter Thoben (IFIP CAI, 2008)

Systemic Strategic Management for VBEs in the Manufacturing Sector. - Heiko Duin (Virtual Enterprises and Collaborative Networks, 2008)

REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project. - Heiko Duin; Jannicke Baalsrud Hauge (WEBIST (2), 2008)

Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game. - Jannicke Baalsrud Hauge; Heiko Duin; Manuel Oliveira 001 (WEBIST (1), 2008)

Support for Innovation Processes in Collaborative Networks. - Heiko Duin; Manuel Fradinho; Marcus Seifert; Klaus-Dieter Thoben (PRO-VE, 2010)

Modelling Dynamics in Collaboration: An Extension to the Collaborative Network Relationship Analysis. - Heiko Duin; Jens Eschenbächer; Klaus-Dieter Thoben (PRO-VE, 2011)

SGDA2012. - Jannicke Madeleine Baalsrud Hauge; Heiko Duin; Minhua Ma; Manuel Oliveira 001 (ICEC, 2012)

The Challenge of Learning for Networked SMEs to Increase Competitiveness in Virtual Enterprises. - Heiko Duin; Manuel Fradinho Oliveira; Sobah Abbas Petersen; Klaus-Dieter Thoben (PRO-VE, 2012)

Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario. - Heiko Duin; Gregor Cerinsek; Manuel Oliveira 001; Michael A. Bedek; Slavko Dolinsek (APMS (1), 2012)

The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing. - Gregor Cerinsek; Heiko Duin; Fiorella Colombo; Borzoo Pourabdollahian; Stanislaw Plebanek (SGDA, 2012)

Lessons Learnt from Contextualized Interactive Story Driven Development Methodology. - Manuel Fradinho; Heiko Duin (SGDA, 2012)

The Evaluation of Serious Games Supporting Creativity through Student Labs. - Jannicke Baalsrud Hauge; Heiko Duin; Klaus-Dieter Thoben (SGDA, 2013)

Serious Gaming in Manufacturing Education. - Manuel Oliveira 001; Gregor Cerinsek; Heiko Duin; Marco Taisch (SGDA, 2013)

The Construction of Serious Games Supporting Creativity in Student Labs. - Heiko Duin; Klaus-Dieter Thoben (SGDA, 2014)

Process Innovation through Digital Services for the Seaport of the Future. - Heiko Duin; Christian Gorldt; Klaus-Dieter Thoben; Kulwant Singh Pawar (ICE/ITMC, 2016)

Learning in ports with serious gaming. - Heiko Duin; Christian Gorldt; Klaus-Dieter Thoben; Kulwant Singh Pawar (ICE/ITMC, 2017)

Service ideation and design for process innovations in future seaports. - Aaron Heuermann; Heiko Duin; Christian Gorldt; Klaus-Dieter Thoben (ICE/ITMC, 2017)

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. - Gregor Cerinsek; Manuel Oliveira 001; Heiko Duin; Jannicke Baalsrud Hauge; Maria Margoudi; Stefano Perini; Marco Taisch (JCSG, 2017)

A Concept for Predictability and Adaptability in Maritime Container Supply Chains. - Aaron Heuermann; Heiko Duin; Christian Gorldt; Klaus-Dieter Thoben (LDIC, 2018)

Future Scenarios of maritime Logistics and their Impact on Vocational Training. - Heiko Duin; Klaus-Dieter Thoben (ICE/ITMC, 2019)

Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. - Jannicke Baalsrud Hauge; Valentin Kammerlohr; Barbara Göbl; Heiko Duin (PRO-VE, 2019)

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities. - Jannicke Baalsrud Hauge; Heiko Duin; Valentin Kammerlohr; Barbara Göbl (JCSG, 2020)

Causal cross-impact analysis for identification and assessment of strategic options for industrial clusters. - Heiko Duin; Klaus-Dieter Thoben (Int. J. Netw. Virtual Organisations, 2020)

Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network. - Valentin Kammerlohr; Heiko Duin; Jannicke Baalsrud Hauge; Nadera Sultana Tany (PRO-VE, 2021)

Towards the Operationalization of Trust Relationships in Networked Organizations. - Valentin Kammerlohr; David B. Paradice; Jannicke Baalsrud Hauge; Heiko Duin (REV, 2021)

Current Opportunities and Challenges of Digital Game-Based Learning. - Jannicke Baalsrud Hauge; Heinrich Söbke; Heiko Duin; Ioana Andreea Stefan; Barbara Göbl (ICEC, 2022)