Learning, Reasoning and Modeling in Social Gaming. - Heinrich Söbke; Javier Alejandro Corredor; Oliver Kornadt (Trans. Edutainment, 2013)

Cat King's Metamorphosis - The Reuse of an Educational Game in a Further Technical Domain. - Heinrich Söbke; Eva Chan; Raban von Buttlar; Jessica Große-Wortmann; Jörg Londong (GameDays, 2014)

Social Network Games. - Johannes Konert; Heinrich Söbke; Viktor Wendel (Entertainment Computing and Serious Games, 2015)

Ethical Stewardship: Designing Serious Games Seriously. - Alyea Sandovar; Eelco P. Braad; Alexander Streicher; Heinrich Söbke (Entertainment Computing and Serious Games, 2015)

Serious Games Architectures and Engines. - Heinrich Söbke; Alexander Streicher (Entertainment Computing and Serious Games, 2015)

Space for Seriousness? - Player Behavior and Motivation in Quiz Apps. - Heinrich Söbke (ICEC, 2015)

Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes. - Heinrich Söbke; Jörg Londong (JCSG, 2015)

SOA Applied: Engineering Software as Processing Unit of a Serious Game. - Daniel Schwarz; Heinrich Söbke; Andreas F. Hofmann; Gerald Angermair; Lars Schnatmann; Jörg Londong (GALA, 2016)

The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool. - Heinrich Söbke; Laura Weitze (ICEC, 2016)

Simulationsfall Nohra: SimCity als etabliertes Lehrmedium in der universitären Hochschulausbildung. - Uwe Arnold; Heinrich Söbke; Maria Reichelt; Thomas Haupt (DeLFI, 2017)

Schnell zu erfassen: Ein Komplexitätsmaß für Mehrfachauswahlfragen. - Frauke Kämmerer; Heinrich Söbke; Lukas Hartung (DeLFI, 2017)

Von der AR-App zur Lernerfahrung: Entwurf eines formalen Rahmens zum Einsatz von Augmented Reality als Lehrwerkzeug(Educational AR Canvas - Towards systematic design of AR learning experiences). - Heinrich Söbke; Michael Montag; Steffi Zander (DeLFI/GMW Workshops, 2017)

Students' Choices - A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education. - Heinrich Söbke; Laura Weitze (GALA, 2017)

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan (Int. J. Serious Games, 2017)

Motivationsdesign durch Verschränkung von Gamifikation und didaktischem Kontext. - Heinrich Söbke; Steffi Zander (DeLFI, 2018)

Chancen und Herausforderungen beim Lernen und Lehren mit VR/AR-Technologien. - Raphael Zender; Matthias Weise; Markus von der Heyde; Heinrich Söbke (DeLFI, 2018)

Lehren und Lernen mit VR und AR - Was wird erwartet? Was funktioniert?(Teaching and Learning with VR and AR - What Is Expected? What Works?). - Raphael Zender; Matthias Weise; Markus von der Heyde; Heinrich Söbke (DeLFI Workshops, 2018)

A Case Study of Deep Gamification in Higher Engineering Education. - Heinrich Söbke (GALA, 2018)

Two Decades of Traffic System Education Using the Simulation Game MOBILITY. - Heinrich Söbke; Raimo Harder; Uwe Plank-Wiedenbeck (JCSG, 2018)

Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education. - Heinrich Söbke; Maria Reichelt (CoRR, 2018)

Die Self-Determination Theory als Rahmen für Deep Gamification in didaktischen Kontexten. - Heinrich Söbke (DeLFI, 2019)

Designing Serious Mobile Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Using a Location-Based AR Game in Environmental Engineering. - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Elementary Interactions An Approach in Decision Tool Development. - Heinrich Söbke; Andrea Lück (CoRR, 2019)

Introduction to the GaLA Conf 2019 Special Issue. - Manuel Gentile; Mario Allegra; Heinrich Söbke (Int. J. Serious Games, 2019)

360-degree Models in Environmental Engineering Education: an Explorative Case Study. - Mario Wolf; Heinrich Söbke; Florian Wehking; Stefanie Hörnlein (DeLFI, 2020)

Virtualization of Virtual Field Trips: A Case Study from Higher Education in Environmental Engineering. - Christian Springer; Florian Wehking; Mario Wolf; Heinrich Söbke (DELbA@EC-TEL, 2020)

Location-based Apps in Environmental Engineering Higher Education: A Case Study in Technical Infrastructure Planning. - Mario Wolf; Florian Wehking; Heinrich Söbke; Jörg Londong (DELbA@EC-TEL, 2020)

Intrinsic Motivation in Serious Gaming A Case Study. - Heinrich Söbke; Uwe Arnold; Michael Montag (GALA, 2020)

Applying and Facilitating Serious Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC, 2020)

Realism of Simulation Models in Serious Gaming - Urban Water Management in Cities: Skylines. - Darwin Droll; Heinrich Söbke (GALA, 2021)

Virtualization of Digital Location-Based Experiences. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan (ICEC, 2021)

Using Multiplayer Online Games for Teaching Soft Skills in Higher Education. - Max Pagel; Heinrich Söbke; Thomas Bröker (JCSG, 2021)

360°-Based Virtual Field Trips to Waterworks in Higher Education. - Mario Wolf; Florian Wehking; Michael Montag; Heinrich Söbke (Comput., 2021)

Realism of Simulation Models in Serious Gaming: Two case studies from Urban Water Management Higher Education. - Darwin Droll; Heinrich Söbke (CoRR, 2021)

High Accuracy GPS Antennas in Educational Location-based Augmented Reality. - Margarita Osipova; Sanghamitra Das; Peter Riyad; Heinrich Söbke; Mario Wolf; Florian Wehking (DeLFI Workshops, 2022)

Authoring Educational 360° Models. - Florian Wehking; Mario Wolf; Heinrich Söbke (DeLFI Workshops, 2022)

5. Workshop VR/AR-Learning. - Raphael Zender; Heinrich Söbke; Miriam Mulders (DeLFI Workshops, 2022)

Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. - Sanghamitra Das; Margarita Osipova; Sri Vaishnavi Nakshatram; Heinrich Söbke; Jannicke Baalsrud Hauge; Christian Springer (GALA, 2022)

An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games. - Karina Knauf; Lara Deidersen; Heinrich Söbke; Christian Springer (GALA, 2022)

Current Opportunities and Challenges of Digital Game-Based Learning. - Jannicke Baalsrud Hauge; Heinrich Söbke; Heiko Duin; Ioana Andreea Stefan; Barbara Göbl (ICEC, 2022)

Virtually (re)constructed reality: the representation of physical space in commercial location-based games. - Manuel F. Baer; Thomas Tregel; Samuli Laato; Heinrich Söbke (MindTrek, 2022)

Ecosystem Simulator - A Learning Game About Genetic Algorithms. - Qianqi Huang; Heinrich Söbke; Tom Lahmer (JCSG, 2022)

Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games. - Ezra Jansen; Heinrich Söbke (JCSG, 2022)

(Meta) Competences for Digital Practice: Educational Scenarios for the Workplace of the Future Exemplified by Building Information Modeling Work Processes. - Sebastian Damek; Heinrich Söbke; Franziska Weise; Maria Reichelt (CoRR, 2022)

Focus section on: Educational Location-based Applications. - Jannicke Baalsrud Hauge; Esteban W. G. Clua; Jimmy Jaldemark; Heinrich Söbke (IxD&A, 2022)

6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR. - Raphael Zender; Heinrich Söbke; Miriam Mulders (DELFI Workshops, 2023)

Mental Workload in Augmented Reality-based Urban Planning Education. - Sanghamitra Das; Mario Wolf; Philippe Schmidt; Heinrich Söbke (ISM, 2023)

Composing Music Through Tile-based Games. - Samuli Laato; Sampsa Rauti; Alexander Espeseth; Heinrich Söbke; Juho Hamari; Oguz 'Oz' Buruk (ISM, 2023)

Towards Sustainable Serious Games. - Barbara Göbl; Jannicke Baalsrud Hauge; Ioana A. Stefan; Heinrich Söbke (ICEC, 2023)

Chatbot-supported Thesis Writing: An Autoethnographic Report. - Nicolas Schwenke; Heinrich Söbke; Eckhard Kraft (CoRR, 2023)

Eine 360°-basierte virtuelle Exkursion in einem hybriden Lernraum. - Heinrich Söbke; Eckhard Kraft (DELFI Workshops, 2024)

7. Workshop VR/AR-Learning. - Raphael Zender; Heinrich Söbke; Miriam Mulders; Rolf Kruse (DELFI Workshops, 2024)

Combining 360° Spaces and Social VR. - Suryaprakash Reddy Kalvakolu; Heinrich Söbke; Jannicke Baalsrud Hauge; Eckhard Kraft (GALA, 2024)

PanoramaViewer - A Framework for Educational Collaborative Virtual Field Trips. - Mario Wolf; Sebastian Hartwig; Gregor Steinhöfel; Heinrich Söbke; Eckhard Kraft (ISM, 2024)

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? - Jannicke Baalsrud Hauge; Erik D. Van der Spek; Barbara Göbl; Ioana A. Stefan; Heinrich Söbke (ICEC, 2024)

Educational Virtual Field Trips based on Social VR and 360° Spaces. - Surya Kalvakolu; Heinrich Söbke; Jannicke Baalsrud Hauge; Eckhard Kraft (CoRR, 2024)

Workplace Safety Training Using Visual-Simultaneous-Localization-and-Mapping-Based Mobile Augmented Reality. - Heinrich Söbke; Tobias Friedel; Florian Wehking; Thomas Haupt; Jens Wiggenbrock (Digit., 2024)

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. - Samuli Laato; Heinrich Söbke; Manuel F. Baer (i-com, 2024)

How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review. - Jannicke Baalsrud Hauge; Polona Caserman; Heinrich Söbke (ICEC, 2025)

Towards gamification for spatial digital learning environments. - Sanghamitra Das; Sri Vaishnavi Nakshatram; Heinrich Söbke; Jannicke Baalsrud Hauge; Christian Springer (Entertain. Comput., 2025)