"Go Kahoot!" Enriching Classroom Engagement, Motivation and Learning Experience with Games. - Sherlock A. Licorish; Jade Li George; Helen E. Owen; Ben Daniel 001 (ICCE, 2017)

Students' perception of Kahoot!'s influence on teaching and learning. - Sherlock A. Licorish; Helen E. Owen; Ben Daniel 001; Jade Li George (Res. Pract. Technol. Enhanc. Learn., 2018)

Game-Based Student Response System: The Effectiveness of Kahoot! on Junior and Senior Information Science Students' Learning. - Helen E. Owen; Sherlock A. Licorish (J. Inf. Technol. Educ. Res., 2020)

Investigating Expectation Violations in Mobile Apps. - Sherlock A. Licorish; Helen E. Owen; Bastin Tony Roy Savarimuthu; Priyanka Patel (CoRR, 2022)