Exploring the Development of Spatial Skills in a Video Game. - Helen Wauck (IUI Companion, 2016)

From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds. - Helen Wauck; Yu-Chun (Grace) Yen; Wai-Tat Fu; Elizabeth Gerber; Steven P. Dow; Brian P. Bailey (CHI, 2017)

Game Features and Individual Differences: What Makes a Spatial Skill Training Video Game Effective? - Helen Wauck (IUI Companion, 2017)

A Data-Driven, Multidimensional Approach to Hint Design in Video Games. - Helen Wauck; Wai-Tat Fu (IUI, 2017)

Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game. - Helen Wauck; Ziang Xiao; Po-Tsung Chiu; Wai-Tat Fu (IUI, 2017)

Sorting permutations: Games, genomes, and cycles. - Katharine L. M. Adamyk; Edward C. Holmes; G. R. Mayfield; Dennis J. Moritz; Marion Scheepers; Bridget Eileen Tenner; Helen C. Wauck (Discret. Math. Algorithms Appl., 2017)

Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game. - Helen Wauck; Gale M. Lucas; Ari Shapiro; Andrew W. Feng; Jill Boberg; Jonathan Gratch (CHI, 2018)

Supporting Spatial Skill Learning with Gesture-Based Embodied Design. - Po-Tsung Chiu; Helen Wauck; Ziang Xiao; Yuqi Yao; Wai-Tat Fu (IUI, 2018)

Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills. - Ziang Xiao; Helen Wauck; Zeya Peng; Hanfei Ren; Lei Zhang; Shiliang Zuo; Yuqi Yao; Wai-Tat Fu (IUI, 2018)

A Player-Centric Approach to Designing Spatial Skill Training Games. - Helen C. Wauck; Elisa D. Mekler; Wai-Tat Fu (CHI, 2019)

A Testbed for Fun and Effective Features in Spatial Skill Training Games. - Helen Wauck; Brian P. Bailey (CHI PLAY (Companion), 2019)

A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games. - Helen Wauck; Brian S. Woodard; Ziang Xiao; Tiffany Wenting Li; Brian P. Bailey (CHI PLAY, 2020)

A data-driven, player-centric approach to designing spatial skill training video games - Helen Wauck (2020)

Provenance as a Substrate for Human Sensemaking and Explanation of Machine Collaborators. - Scott E. Friedman; Jeffrey M. Rye; Matthew D. McLure; Helen C. Wauck; Pooja Patel; Ruta Wheelock; Mark A. Valovage; Steven Johnston; Christopher Miller 004 (SMC, 2021)

Activity Recognition and Explanation for Cancer Health Awareness. - Hayley Borck; Jack Ladwig; Joseph B. Mueller; Steven Johnston; Helen Wauck; Ruta Wheelock; Richard G. Freedman (ICCBR Workshops, 2022)

A Symbolic Representation of Human Posture for Interpretable Learning and Reasoning. - Richard G. Freedman; Joseph B. Mueller; Jack Ladwig; Steven Johnston; David McDonald; Helen Wauck; Ruta Wheelock; Hayley Borck (CoRR, 2022)

Immersive Interaction Interface (I3): A Virtual Reality Swarm Control Interface. - Phillip M. Walker; Joshua Hamell; Christopher Miller 004; Jack Ladwig; Helen Wauck; Peter Kelle (Field Robotics, 2023)