A Hybrid Parallel Barnes-Hut Algorithm for GPU and Multicore Architectures. - Hannes Hannak; Hendrik Hochstetter; Wolfgang Blochinger (Euro-Par, 2013)

Consistent surface model for SPH-based fluid transport. - Jens Orthmann; Hendrik Hochstetter; Julian Bader; Serkan Bayraktar; Andreas Kolb 001 (Symposium on Computer Animation, 2013)

Vector Field Visualization of Advective-Diffusive Flows. - Hendrik Hochstetter; Maximilian Wurm; Andreas Kolb 001 (Comput. Graph. Forum, 2015)

Adaptive sampling for on-the-fly ray casting of particle-based fluids. - Hendrik Hochstetter; Jens Orthmann; Andreas Kolb 001 (High Performance Graphics, 2016)

Constrained neighbor lists for SPH-based fluid simulations. - Rene Winchenbach; Hendrik Hochstetter; Andreas Kolb 001 (Symposium on Computer Animation, 2016)

Evaporation and condensation of SPH-based fluids. - Hendrik Hochstetter; Andreas Kolb 001 (Symposium on Computer Animation, 2017)

Infinite continuous adaptivity for incompressible SPH. - Rene Winchenbach; Hendrik Hochstetter; Andreas Kolb 001 (ACM Trans. Graph., 2017)

Efficient rendering and simulation of fluid transport and phase transitions in SPH-based fluids (Effiziente Darstellung und Simulation von Transportprozessen und Phasenübergängen in SPH-basierten Flüssigkeiten) - Hendrik Hochstetter (2019)