A User-centric View of Data Warehouse Maintenance Issues. - Henrik Engström; Sharma Chakravarthy; Brian Lings (BNCOD, 2000)

Implementation and Comparative Evaluation of Maintenance Policies in a Data Warehouse Environment. - Henrik Engström; Sharma Chakravarthy; Brian Lings (BNCOD, 2002)

A Systematic Approach to Selecting Maintenance Policies in a Data Warehouse Environment. - Henrik Engström; Sharma Chakravarthy; Brian Lings (EDBT, 2002)

Selection of maintenance policies for a data warehousing environment : a cost based approach to meeting quality of service requirements. - Henrik Engström (2002)

Evaluating Maintenance Policies for Externally Materialised Multi-source Views. - Henrik Engström; Brian Lings (BNCOD, 2003)

Maintenance policy selection in heterogeneous data warehouse environments: a heuristics-based approach. - Henrik Engström; Sharma Chakravarthy; Brian Lings (DOLAP, 2003)

A Heuristic for Refresh Policy Selection in Heterogeneous Environments. - Henrik Engström; Sharma Chakravarthy; Brian Lings (ICDE, 2003)

Sidh - a Game Based Firefighter Training Simulation. - Per Backlund; Henrik Engström; Cecilia Hammar; Mikael Johannesson; Mikael Lebram (IV, 2007)

Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment. - Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram (IV, 2007)

Gamers against All Odds. - Anna-Sofia Alklind Taylor; Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram (Edutainment, 2009)

SIDH: A Game-Based Architecture for a Training Simulator. - Per Backlund; Henrik Engström; Martin Gustavsson; Mikael Johannesson; Mikael Lebram; Emmy Sjörs (Int. J. Comput. Games Technol., 2009)

Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation. - Per Backlund; Anna-Sofia Alklind Taylor; Henrik Engström; Mikael Johannesson; Mikael Lebram; Angelique Slijper; Karin Svensson; Jesper Poucette; Katharina Stibrant Sunnerhagen (VS-GAMES, 2011)

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center. - Per Backlund; Ilona Heldal; Henrik Engström; Mikael Johannesson; Mikael Lebram (EMS, 2013)

Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation. - Per Backlund; Anna-Sofia Alklind Taylor; Henrik Engström; Mikael Johannesson; Mikael Lebram; Angelique Slijper; Karin Svensson; Jesper Poucette; Katharina Stibrant Sunnerhagen (Trans. Edutainment, 2013)

Inclusive game design: audio interface in a graphical adventure game. - Per Anders Östblad; Henrik Engström; Jenny Brusk; Per Backlund; Ulf Wilhelmsson (Audio Mostly Conference, 2014)

The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. - Björn Berg Marklund; Per Backlund; Henrik Engström (VS-GAMES, 2014)

A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. - Björn Berg Marklund; Per Backlund; Carl-Johan Dahlin; Henrik Engström; Ulf Wilhelmsson (Int. J. Game Based Learn., 2014)

Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training. - Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram; Magnus Andersson Hagiwara; Hanna Maurin Söderholm (VS-GAMES, 2015)

Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2015)

Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (VS-GAMES, 2015)

Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2016)

Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. - Fernando Bevilacqua; Henrik Engström; Per Backlund (ACE, 2017)

Developing games for non-leisure contexts: Identification of challenges and research gaps. - Per Backlund; Henrik Engström; Björn Berg Marklund; Marcus Toftedahl (VS-GAMES, 2017)

Inclusive game design facilitating shared gaming experience. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (J. Comput. High. Educ., 2017)

Localization from an Indie Game Production Perspective - Why, When and How? - Marcus Toftedahl; Per Backlund; Henrik Engström (DiGRA Conference, 2018)

Prototyping Tools for Game Writers. - Henrik Engström; Jenny Brusk; Patrik Erlandsson (Comput. Games J., 2018)

Using Text-to-Speech to Prototype Game Dialog. - Henrik Engström; Per Anders Östblad (Comput. Entertain., 2018)

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Entertain. Comput., 2018)

Game development from a software and creative product perspective: A quantitative literature review approach. - Henrik Engström; Björn Berg Marklund; Per Backlund; Marcus Toftedahl (Entertain. Comput., 2018)

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Int. J. Comput. Games Technol., 2018)

Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. - Marcus Toftedahl; Per Backlund; Henrik Engström (Int. J. Serious Games, 2018)

Towards Sustainable Inclusive Game Design Processes. - Thomas Westin; Henrik Engström; Jenny Brusk (ArtsIT/DLI, 2019)

GDC vs. DiGRA: Gaps in Game Production Research. - Henrik Engström (DiGRA Conference, 2019)

A Taxonomy of Game Engines and the Tools that Drive the Industry. - Marcus Toftedahl; Henrik Engström (DiGRA Conference, 2019)

The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation. - Yanhui Su; Per Backlund; Henrik Engström; Matthias Strand (ISD, 2019)

What Empirically Based Research Tells Us About Game Development. - Björn Berg Marklund; Henrik Engström; Marcus Hellkvist; Per Backlund (Comput. Games J., 2019)

'I have a different kind of brain' - a script-centric approach to interactive narratives in games. - Henrik Engström (Digit. Creativity, 2019)

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Sensors, 2019)

An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. - Yukiko Sato; Hiroki Hanaoka; Henrik Engström; Shuichi Kurabayashi (CoG, 2020)

A Game to Support Children's Participation in Urban Planning. - Victor Bankler; Ugolotti Vania Castagnino; Henrik Engström (DiGRA, 2020)

A Data-driven Model for Mobile Game New Version Update Evaluation. - Yanhui Su; Per Backlund; Henrik Engström (DiGRA, 2020)

Activities to Support Sustainable Inclusive Game Design Processes. - Thomas Westin; Jenny Brusk; Henrik Engström (EAI Endorsed Trans. Creative Technol., 2020)

Business Intelligence Challenges for Independent Game Publishing. - Yanhui Su; Per Backlund; Henrik Engström (Int. J. Comput. Games Technol., 2020)

Patterns in Mainstream Programming Games. - Ander Areizaga Blanco; Henrik Engström (Int. J. Serious Games, 2020)

Data-driven Method for Mobile Game Publishing Marketing Promotion. - Yanhui Su; Per Backlund; Henrik Engström; Mattias Strand (ICEBE, 2021)

Digital Tools as Parental Support - A Study Protocol Describing Prospective Development and Exploration of Two Digital Tools for Parents. - Caroline Bäckström; Henrik Engström; Rajna Knez; Margaretha Larsson (Frontiers Digit. Health, 2021)

Comprehensive review and classification of game analytics. - Yanhui Su; Per Backlund; Henrik Engström (Serv. Oriented Comput. Appl., 2021)

Serious games design knowledge - Experiences from a decade (+) of serious games development. - Henrik Engström; Per Backlund (EAI Endorsed Trans. Serious Games, 2022)

Data-driven method for mobile game publishing revenue forecast. - Yanhui Su; Per Backlund; Henrik Engström (Serv. Oriented Comput. Appl., 2022)

Level Design Processes and Challenges: A Cross Section of Game Development. - Tobias Karlsson; Jenny Brusk; Henrik Engström (Games Cult., 2023)

Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. - Deborah Carlander; Kiyoshiro Okada; Henrik Engström; Shuichi Kurabayashi (CoG, 2024)

Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. - Hanna Wirman; Jon Bankler; Mikhail Fiadotau; Patrick Prax; Haron Walliander; Henrik Engström; Maria B. Garda; Salvör Gissurardóttir; Pawel Grabarczyk (DiGRA, 2024)