First Person Victim: Developing a 3D Interactive Dramatic Experience. - Henrik Schoenau-Fog; Luis Emilio Bruni; Faysal Fuad Khalil; Jawid Faizi (ICIDS, 2010)

Problem Based Game Design - Engaging Students by Innovation. - Lars Reng; Henrik Schoenau-Fog (DiGRA Conference, 2011)

The Player Engagement Process - An Exploration of Continuation Desire in Digital Games. - Henrik Schoenau-Fog (DiGRA Conference, 2011)

Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives. - Henrik Schoenau-Fog (ICIDS, 2011)

Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling. - Sebastian Hurup Bevensee; Kasper Alexander Dahlsgaard Boisen; Mikael Peter Olsen; Henrik Schoenau-Fog; Luis Emilio Bruni (ICIDS, 2012)

Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario. - Sebastian Hurup Bevensee; Kasper Alexander Dahlsgaard Boisen; Mikael Peter Olsen; Henrik Schoenau-Fog; Luis Emilio Bruni (ICIDS, 2012)

Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. - Bjoern Flindt Temte; Henrik Schoenau-Fog (ICIDS, 2012)

Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction. - Bjoern Flindt Temte; Henrik Schoenau-Fog (ICIDS, 2012)

Space bugz!: a smartphone-controlled crowd game. - Alexander Birke; Henrik Schoenau-Fog; Lars Reng (MindTrek, 2012)

Evaluation of continuation desire as an iterative game development method. - Henrik Schoenau-Fog; Alexander Birke; Lars Reng (MindTrek, 2012)

Narrative engagement in games - A continuation desire perspective. - Henrik Schoenau-Fog; Sandy Louchart; Theodore Lim; María T. Soto-Sanfiel (FDG, 2013)

Conceptualizing Productive Interactivity in Emergent Narratives. - Sebastian Hurup Bevensee; Henrik Schoenau-Fog (ICIDS, 2013)

The Elements of a Narrative Environment. - Arne Grinder-Hansen; Henrik Schoenau-Fog (ICIDS, 2013)

Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning. - Henrik Schoenau-Fog; Luis Emilio Bruni; Faysal Fuad Khalil; Jawid Faizi (Trans. Edutainment, 2013)

Inviting Grief into Games: The Game Design Process as Personal Dialogue. - Sabine Harrer; Henrik Schoenau-Fog (DiGRA Conference, 2015)

The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. - Bjarke Alexander Larsen; Kasper Ingdahl Andkjær; Henrik Schoenau-Fog (ICIDS, 2015)

Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling. - Henrik Schoenau-Fog (ICIDS, 2015)

Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect. - Josephine Soegaard Andersen; Henrik Schoenau-Fog (MindTrek, 2015)

Categorizing video game audio: an exploration of auditory-psychological effects. - Andreas Westerberg; Henrik Schoenau-Fog (MindTrek, 2015)

The Narrative Quality of Game Mechanics. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (ICIDS, 2016)

Change of Learning Environment Using Game Production - Theory, Methods and Practice. - Lars Reng; Lise Busk Kofoed; Henrik Schoenau-Fog (ArtsIT/DLI, 2017)

Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. - Olga Timcenko; Lise Busk Kofoed; Henrik Schoenau-Fog; Lars Reng (HCI (30), 2017)

Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. - Henrik Schoenau-Fog; Lise Busk Kofoed; Nanna Svarre Kristensen; Lars Reng (ArtsIT/DLI, 2018)

Creating Interactive Adaptive Real Time Story Worlds. - Henrik Schoenau-Fog; Bjarke Alexander Larsen (ICIDS, 2018)

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment. - Rasmus Kongsmar Brejl; Hendrik Purwins; Henrik Schoenau-Fog (EAI Endorsed Trans. Creative Technol., 2018)

The Story We Cannot See: On How a Retelling Relates to Its Afterstory. - Bjarke Alexander Larsen; Luis Emilio Bruni; Henrik Schoenau-Fog (ICIDS, 2019)

"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (ICIDS, 2019)

Making the Player the Detective. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (FDG, 2020)

Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play. - Dines Rae Selvig; Henrik Schoenau-Fog (HCI (31), 2020)

Embedded Narratives in Procedurally Generated Environments. - Thomas Lund Nielsen; Eoin Ivan Rafferty; Henrik Schoenau-Fog; George Palamas (ICIDS, 2020)

Considering Authorial Liberty in Adaptive Interactive Narratives. - Thomas Anthony Pedersen; Tilde Hoejgaard Jensen; Vladislav Zenkevich; Henrik Schoenau-Fog; Luis Emilio Bruni (ArtsIT, 2021)

An Exploration of Feedback Loops in Friendship Games. - Gabriel Henriksen Gaspar; Henrik Schoenau-Fog (CoG, 2021)

Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. - Niels Erik Raursø; Malte Elkær Rasmussen; Mikkel Kappel Persson; Tor Arnth Petersen; Kristinn Bragi Garðarsson; Henrik Schoenau-Fog (ICIDS, 2021)