Anforderungen an mobile Micro Learning Anwendungen mit Gamification-Elementen in Unternehmen. - Jasmin Decker; Henrik Wesseloh; Matthias Schumann (HMD Prax. Wirtsch., 2015)

Boss fights in lectures! - A longitudinal study on a gamified application for testing factual knowledge. - Henrik Wesseloh; Felix M. Stein; Phillip Szelat; Matthias Schumann (GamiFIN, 2020)

A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel. - Sofia Schöbel; Andreas Janson; Katharina Jahn 002; Bastian Kordyaka; Ozgur Turetken; Naza Djafarova; Mohammed Saqr; Dezhi Wu; Matthias Söllner 001; Martin Adam; Povl Heiberg Gad; Henrik Wesseloh; et al. (Commun. Assoc. Inf. Syst., 2020)

The role of gameful perception as a mediator for intrinsically motivating gamification. - Henrik Wesseloh; Niklas Buddensiek; Tim Pantel; Felix M. Stein; Phillip Szelat; Matthias Schumann (GamiFIN, 2021)

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. - Bastian Kordyaka; Jeanine Krath; Solip Park; Henrik Wesseloh; Samuli Laato (HICSS, 2022)