Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education. - Andreas Lindblom; Teemu Henrikki Laine; Henrique Souza Rossi (IMCOM, 2021)

Subjective Quality of Experience Assessment in Mobile Cloud Games. - Henrique Souza Rossi; Niclas Ögren; Karan Mitra; Irina Cotanis; Christer Åhlund; Per Johansson (GLOBECOM, 2022)

ALTRUIST: A Multi-platform Tool for Conducting QoE Subjective Tests. - Henrique Souza Rossi; Karan Mitra; Christer Åhlund; Irina Cotanis; Niclas Ögren; Per Johansson (QoMEX, 2023)

A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems. - Henrique Souza Rossi; Karan Mitra; Christer Åhlund; Irina Cotanis (CCNC, 2024)

Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks. - Henrique Souza Rossi; Karan Mitra; Christer Åhlund; Irina Cotanis; Niclas Örgen; Per Johansson (CCNC, 2024)

QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks. - Henrique Souza Rossi; Karan Mitra; Christer Åhlund; Irina Cotanis (CNSM, 2024)

Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game. - Henrique Souza Rossi; Karan Mitra; Samuel Larsson; Christer Åhlund; Irina Cotanis (ICC, 2024)

QoE Assessment of Cloud-Based Social Extended Reality Applications Over Heterogeneous Access Networks. - Karan Mitra; Henrique Souza Rossi; Justin Gavrell; Christer Åhlund (CCNC, 2025)

A Demonstration of QoE Assessment for Cloud-based Social XR Applications over Mobile Networks. - Henrique Souza Rossi; Karan Mitra; Justin Gavrell; Christer Åhlund (CCNC, 2025)