Casual Creation of Tile Maps via Authorable Constraint-Based Generators. - Dan Carpenter; John Thomas Bacher; Henry Crain; Chris Martens 001 (AIIDE Workshops, 2021)

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps. - Henry Crain; Dan Carpenter; Chris Martens 001 (VL/HCC, 2022)

Modeling Game Mechanics With Ceptre. - Chris Martens 001; Alexander Card; Henry Crain; Asha Khatri (IEEE Trans. Games, 2024)