Executable/Translatable UML in Computing Education. - Shayne Flint; Henry J. Gardner; Clive Boughton (ACE, 2004)

Soundstudio 4D: A VR Interface for Gestural Composition of Spatial Soundscapes. - James Sheridan; Gaurav Sood; Thomas Jacob; Henry J. Gardner; Stephen Barrass (ICAD, 2004)

Teaching Computational Science Using VPython and Virtual Reality. - Stephen G. Roberts; Henry J. Gardner; Shaun Press; Linda Stals (International Conference on Computational Science, 2004)

Design Patterns in Scientific Software. - Henry J. Gardner (ICCSA (3), 2004)

eScience curricula at two Australian universities. - Henry J. Gardner; Chris W. Johnson 002; Geoff Leach; Pascal Vuylsteker (ACE, 2005)

Line drawing in virtual reality using a game pad. - Henry J. Gardner; Duan Lifeng; Qing Wang; Guyin Zhou (AUIC, 2006)

Design patterns for e-science. - Henry Gardner; Gabriele Manduchi (Springer, 2007)

Interactive Reconstruction of Archaeological Fragments in a Collaborative Environment. - Yifan Lu; Henry Gardner; Huidong Jin 001; Nianjun Liu; Rhys Hawkins; Ian Farrington (DICTA, 2007)

A Factory Pattern in Fortran 95. - Viktor K. Decyk; Henry J. Gardner (International Conference on Computational Science (1), 2007)

A Wii remote, a game engine, five sensor bars and a virtual reality theatre. - Torben Schou; Henry J. Gardner (OZCHI, 2007)

Mind-modulated music in the mind attention interface. - Ben Swift; James Sheridan; Yang Zhen; Henry J. Gardner (OZCHI, 2007)

Why Fortran?. - Viktor K. Decyk; Charles D. Norton; Henry J. Gardner (Comput. Sci. Eng., 2007)

Analyzing Ordinal Scales in Studies of Virtual Environments: Likert or Lump It! - Henry J. Gardner; Michael A. Martin (Presence Teleoperators Virtual Environ., 2007)

The transition and adoption to modern programming concepts for scientific computing in Fortran. - Charles D. Norton; Viktor K. Decyk; Boleslaw K. Szymanski; Henry J. Gardner (Sci. Program., 2007)

A surround interface using the Wii controller with multiple sensor bars. - Torben Schou; Henry J. Gardner (VRST, 2008)

Object-oriented design patterns in Fortran 90/95: mazev1, mazev2 and mazev3. - Viktor K. Decyk; Henry J. Gardner (Comput. Phys. Commun., 2008)

The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller. - Torben Sko; Henry J. Gardner (CHINZ, 2009)

A Vision and Agenda for Theory Provenance in Scientific Publishing. - Ian D. Wood; Jay Walter Larson; Henry J. Gardner (DASFAA Workshops, 2009)

Head Tracking in First-Person Games: Interaction Using a Web-Camera. - Torben Sko; Henry J. Gardner (INTERACT (1), 2009)

Be careful how you point that thing: Wiimote aiming for large displays. - Chris Pelling; Torben Sko; Henry J. Gardner (OZCHI, 2009)

Measuring temporal variation in presence during game playing. - Jaeyong Chung; Henry J. Gardner (VRCAI, 2009)

Programming with time: cyber-physical programming with impromptu. - Andrew Sorensen; Henry J. Gardner (OOPSLA, 2010)

Engagement networks in social music-making. - Ben Swift; Henry J. Gardner; Alistair Riddell (OZCHI, 2010)

Video mediated recruitment for online studies. - Torben Sko; Henry J. Gardner (CHI Extended Abstracts, 2012)

Temporal Presence Variation in Immersive Computer Games. - Jaeyong Chung; Henry J. Gardner (Int. J. Hum. Comput. Interact., 2012)

Non-parametric decision trees and online HCI. - Torben Sko; Henry J. Gardner; Michael A. Martin (CHI, 2013)

Visual code annotations for cyberphysical programming. - Ben Swift; Andrew Sorensen; Henry J. Gardner; John G. Hosking (LIVE@ICSE, 2013)

Improving ICT support for aboriginal land councils in New South Wales. - Peter Radoll; Sebastian Fleissner; Duncan Stevenson; Henry J. Gardner (ICTD (2), 2013)

Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting. - Torben Sko; Henry J. Gardner; Michael A. Martin (INTERACT (4), 2013)

Single-shot extrinsic calibration of a generically configured RGB-D camera rig from scene constraints. - Jiaolong Yang; Yuchao Dai; Hongdong Li; Henry Gardner; Yunde Jia (ISMAR, 2013)

A Percussion-Focussed Approach to Preserving Touch-Screen Improvisation. - Charles Martin 001; Henry J. Gardner (Art@CHI, 2014)

Exploring percussive gesture on iPads with ensemble metatone. - Charles Martin 001; Henry J. Gardner; Ben Swift (CHI, 2014)

Metatravels and metalonsdale: ipad apps for percussive improvisation. - Charles Martin 001; Henry J. Gardner; Ben Swift (CHI Extended Abstracts, 2014)

Coding livecoding. - Ben Swift; Andrew Sorensen; Michael A. Martin; Henry J. Gardner (CHI, 2014)

Visualising a live coding arts process. - Arrian Purcell; Henry J. Gardner; Ben Swift (OZCHI, 2014)

Networked livecoding at VL/HCC 2013. - Benjamin Swift; Henry J. Gardner; Andrew Sorensen (VL/HCC, 2014)

Interactive Visualisation for Surface Proximity Monitoring. - David F. Marshall; Henry J. Gardner; Bruce H. Thomas (AUIC, 2015)

Tracking ensemble performance on touch-screens with gesture classification and transition matrices. - Charles Martin 001; Henry J. Gardner; Ben Swift (NIME, 2015)

Live Programming in Scientific Simulation. - Ben Swift; Andrew Sorensen; Henry Gardner; Peter Davis; Viktor K. Decyk (Supercomput. Front. Innov., 2015)

Intelligent Agents and Networked Buttons Improve Free-Improvised Ensemble Music-Making on Touch-Screens. - Charles Martin 001; Henry J. Gardner; Ben Swift; Michael A. Martin (CHI, 2016)

Evidence from the surgeons: gesture control of image data displayed during surgery. - Duncan Stevenson; Henry J. Gardner; Wendell Neilson; Edwin Beenen; Sivakumar Gananadha; James Fergusson; Phillip Jeans; Peter Mews; Hari Bandi (Behav. Inf. Technol., 2016)

Systems level liveness with extempore. - Andrew Sorensen; Henry J. Gardner (Onward!, 2017)

Critical Challenges for the Visual Representation of Deep Neural Networks. - Kieran Browne; Ben Swift; Henry J. Gardner (Human and Machine Learning, 2018)

Free-Improvised Rehearsal-as-Research for Musical HCI. - Charles P. Martin; Henry J. Gardner (New Directions in Music and Human-Computer Interaction, 2019)

Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors. - Chris Pelling; Henry J. Gardner (CoG, 2019)

Fantasy Gaming and Virtual Heritage. - Wanqi Zhao; Kit Devine; Henry Gardner (VR, 2019)

Reducing Latency in a Collaborative Augmented Reality Service. - Wennan He; Ben Swift; Henry J. Gardner; Mingze Xi; Matt Adcock (VRCAI, 2019)

An evaluation of augmented reality music notation. - Zeruo Liu; Matt Adcock; Henry Gardner (VRCAI, 2019)

Dealing with Clutter in Augmented Museum Environments. - Wanqi Zhao; Duncan Stevenson; Henry Gardner; Matt Adcock (VRCAI, 2019)

3D Human Pose Estimation with 2D Human Pose and Depthmap. - Zhiheng Zhou; Yue Cao; Xuanying Zhu; Henry Gardner; Hongdong Li (ICONIP (4), 2020)

Sonic Sculpture: Activating Engagement with Head-Mounted Augmented Reality. - Charles Patrick Martin; Zeruo Liu; Yichen Wang; Wennan He; Henry Gardner (NIME, 2020)

Disruption and creativity in live coding. - Ushini Attanayake; Ben Swift; Henry Gardner; Andrew Sorensen (VL/HCC, 2020)

The patterns of user experience for sticky-note diagrams in software requirements workshops. - Henry Gardner; Alan F. Blackwell; Luke Church (J. Comput. Lang., 2020)

Spatial Anchor Based Indoor Asset Tracking. - Wennan He; Mingze Xi; Henry Gardner; Ben Swift; Matt Adcock (VR, 2021)

Immersive Pedigree Graph Visualisations. - Septian Razi; Henry Gardner; Matt Adcock (VR Workshops, 2021)

A Live-Coded Add-On System for Video Conferencing in Virtual Reality. - Septian Razi; Henry Gardner; Andrew Sorensen; Matt Adcock (VR Workshops, 2022)

Augmenting Sculpture with Immersive Sonification. - Yichen Wang; Henry Gardner; Charles P. Martin; Matt Adcock (VR Workshops, 2022)