SUDS - SUrface Description System. - Henry P. Moreton; R. Daniel Bergeron (Eurographics, 1984)

Efficient Adaptive Subdivision of Bezier Surfaces. - Reed D. Clay; Henry P. Moreton (Eurographics, 1988)

Surface design with minimum energy networks. - Henry P. Moreton; Carlo H. Séquin (Symposium on Solid Modeling and Applications, 1991)

Functional optimization for fair surface design. - Henry P. Moreton; Carlo H. Séquin (SIGGRAPH, 1992)

Scale-Invariant Functionals for Smooth Curves and Surfaces. - Carlo H. Séquin; P.-Y. Chang; Henry P. Moreton (Geometric Modelling, 1993)

Scale-Invariant Minimum-Cost Curves: Fair and Robust Design Implements. - Henry P. Moreton; Carlo H. Séquin (Comput. Graph. Forum, 1993)

6. Minimum Variation Curves and Surfaces for Computer-Aided Geometric Design. - Henry P. Moreton; Carlo H. Séquin (Designing Fair Curves and Surfaces, 1994)

Simplified curve and surface interrogation via mathematical packages and graphics libraries and hardware. - Henry P. Moreton (Comput. Aided Des., 1995)

Displaced subdivision surfaces. - Aaron W. F. Lee; Henry P. Moreton; Hugues Hoppe (SIGGRAPH, 2000)

A user-programmable vertex engine. - Erik Lindholm; Mark J. Kligard; Henry P. Moreton (SIGGRAPH, 2001)

The GeForce 6800. - John Montrym; Henry P. Moreton (IEEE Micro, 2005)

Space-time hierarchical occlusion culling for micropolygon rendering with motion blur. - Solomon Boulos; Edward Luong; Kayvon Fatahalian; Henry P. Moreton; Pat Hanrahan (High Performance Graphics, 2010)

Reducing shading on GPUs using quad-fragment merging. - Kayvon Fatahalian; Solomon Boulos; James Hegarty; Kurt Akeley; William R. Mark; Henry P. Moreton; Pat Hanrahan (ACM Trans. Graph., 2010)

Efficient GPU rendering of subdivision surfaces using adaptive quadtrees. - Wade Brainerd; Theresa Foley; Manuel Kraemer; Henry P. Moreton; Matthias Nießner (ACM Trans. Graph., 2016)