Bewertung von IPOs des Neuen Marktes. - Henry Schäfer (Modelle im E-Business, 2002)

Fast indirect illumination using Layered Depth Images. - Matthias Nießner; Henry Schäfer; Marc Stamminger (Vis. Comput., 2010)

Multiresolution attributes for tessellated meshes. - Henry Schäfer; Magdalena Prus; Quirin Meyer; Jochen Süßmuth; Marc Stamminger (I3D, 2012)

Memory efficient light baking. - Henry Schäfer; Jochen Süßmuth; Cornelia Denk; Marc Stamminger (Comput. Graph., 2012)

Real-time Local Displacement using Dynamic GPU Memory Management. - Henry Schäfer; Benjamin Keinert; Marc Stamminger (High Performance Graphics, 2013)

Real-time Collision Detection for Dynamic Hardware Tessellated Objects. - Matthias Nießner; Christian Siegl; Henry Schäfer; Charles T. Loop (Eurographics (Short Papers), 2013)

Non-photorealistic rendering for minimally invasive procedures. - Jens Raab; Henry Schäfer; Alexander Brost; Marc Stamminger; Marcus Pfister (Image-Guided Procedures, 2013)

Improved Ray Casting of Procedural Distance Bounds. - Benjamin Keinert; Henry Schäfer; Johann Korndörfer; Urs Ganse; Marc Stamminger (J. Graph. Tools, 2013)

Multiresolution Attributes for Hardware Tessellated Objects. - Henry Schäfer; Magdalena Prus; Quirin Meyer; Jochen Süßmuth; Marc Stamminger (IEEE Trans. Vis. Comput. Graph., 2013)

Enhanced Sphere Tracing. - Benjamin Keinert; Henry Schäfer; Johann Korndörfer; Urs Ganse; Marc Stamminger (STAG, 2014)

Real-Time Deformation of Subdivision Surfaces from Object Collisions. - Henry Schäfer; Benjamin Keinert; Matthias Nießner; Christoph Buchenau; Michael Guthe; Marc Stamminger (High Performance Graphics, 2014)

State of the Art Report on Real-time Rendering with Hardware Tessellation. - Henry Schäfer; Matthias Nießner; Benjamin Keinert; Marc Stamminger; Charles T. Loop (Eurographics (State of the Art Reports), 2014)

Dynamic feature-adaptive subdivision. - Henry Schäfer; Jens Raab; Benjamin Keinert; Mark Meyer; Marc Stamminger; Matthias Nießner (I3D, 2015)

Local Painting and Deformation of Meshes on the GPU. - Henry Schäfer; Benjamin Keinert; Matthias Nießner; Marc Stamminger (Comput. Graph. Forum, 2015)

Real-Time Rendering Techniques with Hardware Tessellation. - Matthias Nießner; Benjamin Keinert; Matthew Fisher; Marc Stamminger; Charles T. Loop; Henry Schäfer (Comput. Graph. Forum, 2016)

A Compressed Representation for Ray Tracing Parametric Surfaces. - Kai Selgrad; Alexander Lier; Magdalena Martinek; Christoph Buchenau; Michael Guthe; Franziska Kranz; Henry Schäfer; Marc Stamminger (ACM Trans. Graph., 2017)

Adaptive Texturierung und Geometrieverarbeitung für die Darstellung feiner Details in Echtzeit (Adaptive Texturing and Geometry Processing for High-Detail Real-Time Rendering) - Henry Schäfer (2017)