A Warning: Potential Damages Induced by Playing XR Games. - Jakub Binter; Daniel Ríha; Hermann Prossinger (HCI (31), 2020)

Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game. - Hermann Prossinger; Jakub Binter; Tomás Hladký; Daniel Ríha (HCI (28), 2021)

Visual Analysis of Emotions Using AI Image-Processing Software: Possible Male/Female Differences between the Emotion Pairs "Neutral"-"Fear" and "Pleasure"-"Pain". - Hermann Prossinger; Tomás Hladký; Jakub Binter; Silvia Boschetti; Daniel Ríha (PETRA, 2021)

A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation. - Jakub Binter; Silvia Boschetti; Tomás Hladký; Hermann Prossinger; Timothy Jason Wells; Jirina Jílková; Daniel Ríha (HCI (33), 2022)

Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors. - Jakub Binter; Silvia Boschetti; Tomás Hladký; Hermann Prossinger; Timothy Jason Wells; Jirina Jílková; Daniel Ríha (HCI (41), 2022)

Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns. - Silvia Boschetti; Hermann Prossinger; Tomás Hladký; Daniel Ríha; Lenka Príplatová; Robin Kopecky; Jakub Binter (HCI (37), 2023)

Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". - Silvia Boschetti; Hermann Prossinger; Violetta Prossinger-Beck; Tomás Hladký; Daniel Ríha; Jakub Binter (HCI (37), 2023)

From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation. - Hermann Prossinger; Silvia Boschetti; Daniel Ríha; Libor Pacovský; Jakub Binter (HCI (37), 2023)

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights. - Jakub Binter; Daniel Ríha; Silvia Boschetti; Violetta Prossinger-Beck; Martin Stachon; Hermann Prossinger (HCI (47), 2024)

Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. - Hermann Prossinger; Silvia Boschetti; Tomás Hladký; Daniel Ríha; Violetta Prossinger-Beck; Thomas Beck; Jakub Binter (HCI (47), 2024)

Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. - Hermann Prossinger; Daniel Ríha; Violetta Prossinger-Beck; Silvia Boschetti; Jakub Binter (HCI (66), 2024)

Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design. - Martin Stachon; Jakub Binter; Violetta Prossinger-Beck; Daniel Ríha; Hermann Prossinger (HCI (47), 2024)

Citizen2Vec: A Vectorization Strategy and A Serious Game for Simulating Beneficial Policy Impacts on Urban Populations. - Jakub Binter; Tomás Hladký; Daniel Ríha; Martin Stachon; Jan Slavík; Hermann Prossinger (HCI (51), 2025)