Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability. - Hideaki Kuzuoka (CHI, 1992)

SharedView System: Visual Communication Support for Spatial Workspace Collaboration. - Hideaki Kuzuoka (CSCW Tools and Technologies Workshop, 1992)

GestureCam: A Video Communication System for Sympathetic Remote Collaboration. - Hideaki Kuzuoka; Toshio Kosuge; Masatomo Tanaka (CSCW, 1994)

Can the GestureCam be a Surrogate? - Hideaki Kuzuoka; Gen Ishimo; Yushi Nishimura; Ryotaro Suzuki; Kimio Kondo (ECSCW, 1995)

GestureCam: A Video Communication System to Support Spatial Workspace Collaboration (Video Program). - Hideaki Kuzuoka; Gen Ishimoda; Yushi Nishimura; Yoshihiro Nakada (CSCW, 1996)

Cooperative tele-machining and tele-handling system for multiple operators-towards a tele-technology transfer system. - Mamoru Mitsuishi; Toshio Hori; Hideaki Kuzuoka; Masao Teratani; Takaaki Nagao (ICRA, 1996)

Designing a video-mediated collaboration system based on a body metaphor. - Hiroshi Kato; Keiichi Yamazaki; Hideyuki Suzuki; Hideaki Kuzuoka; Hiroyuki Miki; Akiko Yamazaki (CSCL, 1997)

Assisting Remote Instruction Using Copied Reality. - Hideaki Kuzuoka; Tatsuhiro Nakada (HCI (2), 1997)

Mediating awareness and communication through digital but physical surrogates. - Hideaki Kuzuoka; Saul Greenberg (CHI Extended Abstracts, 1999)

Agora: a remote collaboration system that enables mutual monitoring. - Hideaki Kuzuoka; Jun Yamashita; Keiichi Yamazaki; Akiko Yamazaki (CHI Extended Abstracts, 1999)

GestureLaser and GestureLaser Car: Development of an embodied space to support remote instruction. - Keiichi Yamazaki; Akiko Yamazaki; Hideaki Kuzuoka; Shinya Oyama; Hiroshi Kato; Hideyuki Suzuki; Hiroyuki Miki (ECSCW, 1999)

Agora: supporting multi-participant telecollaboration. - Jun Yamashita; Hideaki Kuzuoka; Keiichi Yamazaki; Hiroyuki Miki; Akiko Yamazaki; Hiroshi Kato; Hideyuki Suzuki (HCI (2), 1999)

GestureMan: a mobile robot that embodies a remote instructor's actions. - Hideaki Kuzuoka; Shinya Oyama; Keiichi Yamazaki; Kenji Suzuki 002; Mamoru Mitsuishi (CSCW, 2000)

GestureMan: a mobile robot that embodies a remote instructor's actions. - Hideaki Kuzuoka; Shinya Oyama; Keiichi Yamazaki; Akiko Yamazaki; Mamoru Mitsuishi; Kenji Suzuki 002 (CSCW, 2000)

Development of a mobile robot which embodies a remote instructor. - Shinya Oyama; Hideaki Kuzuoka; Keiichi Yamazaki; Mamoru Mitsuishi; Kenji Suzuki 002 (IROS, 2000)

Creating coherent environments for collaboration. - Christian Heath; Paul Luff; Hideaki Kuzuoka; Keiichi Yamazaki (ECSCW, 2001)

Supporting paper mediated video conference with Agora system. - Jun Yamashita; Hideaki Kuzuoka; Paul Luff; Christian Heath; Keiichi Yamazaki (CSCW Videos, 2002)

Designing a robot as communication media - the effect of head and body movement on co-present's impression. - Hideaki Kuzuoka; Jun'ichi Kosaka; Shinya Oyama; Haruo Noma; Keiichi Yamazaki; Akiko Yamazaki (CIRA, 2003)

WACL: Supporting Telecommunications Using Wearable Active Camera with Laser Pointer. - Nobuchika Sakata; Takeshi Kurata; Takekazu Kato; Masakatsu Kourogi; Hideaki Kuzuoka (ISWC, 2003)

Fractured Ecologies: Creating Environments for Collaboration. - Paul Luff; Christian Heath; Hideaki Kuzuoka; Jon Hindmarsh; Keiichi Yamazaki; Shinya Oyama (Hum. Comput. Interact., 2003)

Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability. - Hideaki Kuzuoka; Keiichi Yamazaki; Akiko Yamazaki; Jun'ichi Kosaka; Yasuko Suga; Christian Heath (CHI, 2004)

Mediating dual ecologies. - Hideaki Kuzuoka; Jun'ichi Kosaka; Keiichi Yamazaki; Yasuko Suga; Akiko Yamazaki; Paul Luff; Christian Heath (CSCW, 2004)

Remote Collaboration using a Shoulder-Worn Active Camera/Laser. - Takeshi Kurata; Nobuchika Sakata; Masakatsu Kourogi; Hideaki Kuzuoka; Mark Billinghurst (ISWC, 2004)

Working Documents. - Paul Luff; Hideaki Kuzuoka; Christian Heath; Jun Yamashita; Keiichi Yamazaki (PCM (1), 2004)

Position Tracking Using Infra-Red Signals for Museum Guiding System. - Atsushi Hiyama; Jun Yamashita; Hideaki Kuzuoka; Koichi Hirota; Michitaka Hirose (UCS, 2004)

A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization. - Tomohiro Tanikawa; Makoto Ando; Yankang Wang; Kazuhiro Yoshida; Jun Yamashita; Hideaki Kuzuoka; Michitaka Hirose (VR, 2004)

Handling documents and discriminating objects in hybrid spaces. - Paul Luff; Christian Heath; Hideaki Kuzuoka; Keiichi Yamazaki; Jun Yamashita (CHI, 2006)

Museum guide robot based on sociological interaction analysis. - Yoshinori Kuno; Kazuhisa Sadazuka; Michie Kawashima; Keiichi Yamazaki; Akiko Yamazaki; Hideaki Kuzuoka (CHI, 2007)

Tangible avatar and tangible earth: a novel interface for astronomy education. - Jun Yamashita; Hideaki Kuzuoka; Chiaki Fujimon; Michitaka Hirose (CHI Extended Abstracts, 2007)

Prior-to-request and request behaviors within elderly day care: Implications for developing service robots for use in multiparty settings. - Keiichi Yamazaki; Michie Kawashima; Yoshinori Kuno; Naonori Akiya; Matthew Burdelski; Akiko Yamazaki; Hideaki Kuzuoka (ECSCW, 2007)

Precision timing in human-robot interaction: coordination of head movement and utterance. - Akiko Yamazaki; Keiichi Yamazaki; Yoshinori Kuno; Matthew Burdelski; Michie Kawashima; Hideaki Kuzuoka (CHI, 2008)

Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot. - Hideaki Kuzuoka; Karola Pitsch; Yuya Suzuki; Ikkaku Kawaguchi; Keiichi Yamazaki; Akiko Yamazaki; Yoshinori Kuno; Paul Luff; Christian Heath (CSCW, 2008)

Impact of seating positions on group video communication. - Naomi Yamashita; Keiji Hirata 001; Shigemi Aoyagi; Hideaki Kuzuoka; Yasunori Harada (CSCW, 2008)

Enhancing remote participation in live auctions: an 'intelligent' gavel. - Christian Heath; Paul Luff; Dirk vom Lehn; Jun Yamashita; Hideaki Kuzuoka (CHI, 2009)

Difficulties in establishing common ground in multiparty groups using machine translation. - Naomi Yamashita; Rieko Inaba; Hideaki Kuzuoka; Toru Ishida 001 (CHI, 2009)

"The first five seconds": Contingent stepwise entry into an interaction as a means to secure sustained engagement in HRI. - Karola Pitsch; Hideaki Kuzuoka; Yuya Suzuki; Luise Süssenbach; Paul Luff; Christian Heath (RO-MAN, 2009)

Creating Assemblies in Media Space: Recent Developments in Enhancing Access to Workspaces. - Paul Luff; Hideaki Kuzuoka; Christian Heath; Keiichi Yamazaki; Jun Yamashita (Media Space 20+ Years of Mediated Life, 2009)

Reconfiguring spatial formation arrangement by robot body orientation. - Hideaki Kuzuoka; Yuya Suzuki; Jun Yamashita; Keiichi Yamazaki (HRI, 2010)

Hands on hitchcock: embodied reference to a moving scene. - Paul Luff; Naomi Yamashita; Hideaki Kuzuoka; Christian Heath (CHI, 2011)

Supporting fluid tabletop collaboration across distances. - Naomi Yamashita; Hideaki Kuzuoka; Keiji Hirata 001; Shigemi Aoyagi; Yoshinari Shirai (CHI, 2011)

Improving visibility of remote gestures in distributed tabletop collaboration. - Naomi Yamashita; Katsuhiko Kaji; Hideaki Kuzuoka; Keiji Hirata 001 (CSCW, 2011)

Assisting hand skill transfer of tracheal intubation using outer-covering haptic display. - Vibol Yem; Hideaki Kuzuoka; Naomi Yamashita; Ryota Shibusawa; Hiroaki Yano; Jun Yamashita (CHI, 2012)

Detecting value differences behind intercultural meetings. - Naomi Yamashita; Hideaki Kuzuoka (ICIC, 2012)

Online Continuous Scale Estimation of Hand Gestures. - Woosuk Kim; Hideaki Kuzuoka; Kenji Suzuki 002 (IEICE Trans. Inf. Syst., 2012)

Understanding the conflicting demands of family caregivers caring for depressed family members. - Naomi Yamashita; Hideaki Kuzuoka; Keiji Hirata 001; Takashi Kudo (CHI, 2013)

iRIS: a remote surrogate for mutual reference. - Hiroaki Kawanobe; Yoshifumi Aosaki; Hideaki Kuzuoka; Yusuke Suzuki (HRI, 2013)

Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models. - Koji Makita; Jun Nishida; Tomoya Ishikawa; Takashi Okuma; Masakatsu Kourogi; Thomas Vincent; Laurence Nigay; Jun Yamashita; Hideaki Kuzuoka; Takeshi Kurata (ISMAR, 2013)

An Object-Defined Remote Robot Control Interface. - Yusuke Suzuki; Motoki Terashima; Koichi Takeuchi; Hideaki Kuzuoka (J. Inf. Process., 2013)

Embedded interaction: The accomplishment of actions in everyday and video-mediated environments. - Paul Luff; Marina Jirotka; Naomi Yamashita; Hideaki Kuzuoka; Christian Heath; Grace Eden (ACM Trans. Comput. Hum. Interact., 2013)

Development of Wearable Outer-Covering Haptic Display Using Ball Effector for Hand Motion Guidance. - Vibol Yem; Mai Otsuki; Hideaki Kuzuoka (AsiaHaptics, 2014)

Tangible earth: tangible learning environment for astronomy education. - Hideaki Kuzuoka; Naomi Yamashita; Hiroshi Kato; Hideyuki Suzuki; Yoshihiko Kubota (HAI, 2014)

Hand-Skill Learning Using Outer-Covering Haptic Display. - Vibol Yem; Hideaki Kuzuoka; Naomi Yamashita; Shoichi Ohta; Yasuo Takeuchi (EuroHaptics (1), 2014)

Progressive development of an autonomous robot for children through parallel comparison of two robots. - Shizuko Matsuzoe; Hideaki Kuzuoka; Fumihide Tanaka (HRI, 2014)

Learning English words with the aid of an autonomous care-receiving robot in a children's group activity. - Shizuko Matsuzoe; Hideaki Kuzuoka; Fumihide Tanaka (RO-MAN, 2014)

An Ethnomethodological Study of a Museum Guide Robot's Attempt at Engagement and Disengagement. - Madhumita Ghosh; Hideaki Kuzuoka (J. Robotics, 2014)

Study on Gaze Direction Perception of Face Image Displayed on Rotatable Flat Display. - Ikkaku Kawaguchi; Hideaki Kuzuoka; Yusuke Suzuki (CHI, 2015)

Flexible Ecologies And Incongruent Locations. - Paul K. Luff; Naomi Yamashita; Hideaki Kuzuoka; Christian Heath (CHI, 2015)

Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. - Mai Otsuki; Hideaki Kuzuoka; Paul Milgram (ICAT-EGVE, 2015)

Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. - Mai Otsuki; Yuko Kamioka; Yuka Kitai; Mao Kanzaki; Hideaki Kuzuoka; Hiroko Uchiyama (SIGGRAPH Asia Emerging Technologies, 2015)

Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence. - Ikkaku Kawaguchi; Yuki Kodama; Hideaki Kuzuoka; Mai Otsuki; Yusuke Suzuki (HAI, 2016)

Representing Gaze Direction in Video Communication Using Eye-Shaped Display. - Mai Otsuki; Taiki Kawano; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (UIST (Adjunct Volume), 2016)

Showing Objects: Holding and Manipulating Artefacts in Video-mediated Collaborative Settings. - Christian Licoppe; Paul K. Luff; Christian Heath; Hideaki Kuzuoka; Naomi Yamashita; Sylvaine Tuncer (CHI, 2017)

ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication. - Mai Otsuki; Taiki Kawano; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (CHI, 2017)

Changing Moods: How Manual Tracking by Family Caregivers Improves Caring and Family Communication. - Naomi Yamashita; Hideaki Kuzuoka; Keiji Hirata 001; Takashi Kudo; Eiji Aramaki; Kazuki Hattori (CHI, 2017)

Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design. - Hideaki Kuzuoka; Ryo Kimura; Yuki Tashiro; Yoshihiko Kubota; Hideyuki Suzuki; Hiroshi Kato; Naomi Yamashita (HCI (2), 2017)

Body-swapping experiment with an android robot: Investigation of the relationship between agency and a sense of ownership toward a different body. - Masa Jazbec; Shuichi Nishio; Hiroshi Ishiguro; Hideaki Kuzuoka; Masataka Okubo; Christian I. Penaloza (SMC, 2017)

How Display Shapes Affect 360-Degree Panoramic Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideki Koike; Naomi Yamashita; Hideaki Kuzuoka (Conference on Designing Interactive Systems, 2018)

Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks. - Mai Otsuki; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (CHI, 2018)

Human-Robot Teaming. - David W. Vinson; Leila Takayama; Jodi Forlizzi; Wendy Ju; Maya Cakmak; Hideaki Kuzuoka (CHI Extended Abstracts, 2018)

How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication. - Naomi Yamashita; Hideaki Kuzuoka; Takashi Kudo; Keiji Hirata 001; Eiji Aramaki; Kazuki Hattori (CHI, 2018)

Telepresence Robot's Salutations to Trigger Informal Conversation with Teleworkers. - Hideaki Kuzuoka; Yuki Kodama; Jianfeng Xu; Emi Myodo; Etsuko T. Harada; Hirotaka Osawa (CSCW Companion, 2018)

Putting Pressure: Influence of Telepresence Robot in Communication between Teleworking Boss and Subordinates. - Jianfeng Xu; Emi Myodo; Hideaki Kuzuoka; Etsuko T. Harada (RO-MAN, 2018)

OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Erwin Wu; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (ISS, 2018)

OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (UIST (Adjunct Volume), 2018)

Tele-Guidance System to Support Anticipation during Communication. - Takuya Yamamoto; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (Multimodal Technol. Interact., 2018)

Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences. - Tzu-Yang Wang; Ikkaku Kawaguchi; Hideaki Kuzuoka; Mai Otsuki (Proc. ACM Hum. Comput. Interact., 2018)

OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Erwin Wu; Hideaki Kuzuoka; Naomi Yamashita; Hideki Koike (Conference on Designing Interactive Systems, 2019)

Effect of Full Body Avatar in Augmented Reality Remote Collaboration. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (VR, 2019)

Designing with Gaze: Tama - a Gaze Activated Smart-Speaker. - Donald McMillan; Barry A. T. Brown; Ikkaku Kawaguchi; Razan Jaber; Jordi Solsona Belenguer; Hideaki Kuzuoka (Proc. ACM Hum. Comput. Interact., 2019)

Virtually Alone - How Facilitated Aloneness Affect Self-study in IVE. - Naoko Hayashida; Hideaki Kuzuoka; Kenji Suzuki 002 (AVR (2), 2020)

Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments. - Nami Ogawa; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose (CHI, 2020)

PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality. - Shigeo Yoshida; Yuqian Sun; Hideaki Kuzuoka (CHI, 2020)

Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment. - Shogo Imada; Naoko Hayashida; Hideaki Kuzuoka; Kenji Suzuki 002; Mika Oki (HCI (39), 2020)

A Study on Self-awareness Development by Logging and Gamification of Daily Emotions. - Jungyun Kim; Toshiki Takeuchi; Tomohiro Tanikawa; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose (HCI (40), 2020)

Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (HCI (5), 2020)

DroEye: Introducing a Social Eye Prototype for Drones. - Mohammad Obaid; Omar Mubin; Scott Andrew Brown; Asim Evren Yantaç; Mai Otsuki; Hideaki Kuzuoka (HRI (Companion), 2020)

Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (Multimodal Technol. Interact., 2020)

Exploring How to Display Referential Action to Support Remote Group Discussion. - Tzu-Yang Wang; Yuki Noaki; Hideaki Kuzuoka (AsianCHI@CHI, 2021)

Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You. - Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Hideaki Kuzuoka; Michitaka Hirose (CHI, 2021)

Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. - Nozomi Takahashi; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose; Kazuma Aoyama (HCI (4), 2021)

A Labeling Support System for Participants' Situated Assessments by Multi-modal Sensing. - Ayumi Ohnishi; Kyosuke Kondo; Hiroshi Kato; Tsutomu Terada; Hideaki Kuzuoka; Yoshihiko Kubota; Hideyuki Suzuki; Masahiko Tsukamoto (iiWAS, 2021)

Redirected Walking using Noisy Galvanic Vestibular Stimulation. - Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2021)

Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. - Shuntaro Shimizu; Takeru Hashimoto; Shigeo Yoshida; Reo Matsumura; Takuji Narumi; Hideaki Kuzuoka (VR, 2021)

A Surgical Scene Replay System for Learning Gastroenterological Endoscopic Surgery Skill by Multiple Synchronized-Video and Gaze Representation. - Akira Matsuda; Toru Okuzono; Hiromi Nakamura; Hideaki Kuzuoka; Jun Rekimoto (Proc. ACM Hum. Comput. Interact., 2021)

Redirected Walking using Continuous Curvature Manipulation. - Hiroaki Sakono; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2021)

Increasing the Perceived Speed of Dynamic Handheld Shape Displays through Visuo-Haptic Illusions. - Antonin Cheymol; Yutaro Hirao; Shigeo Yoshida; Hideaki Kuzuoka (AHs, 2022)

Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2. - Cosima Prahm; Michael Bressler; Korbinian Eckstein; Hideaki Kuzuoka; Adrien Daigeler; Jonas Kolbenschlag (AHs, 2022)

Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing. - Chi-Lan Yang; Xiaotong Li; Takuji Narumi; Hideaki Kuzuoka (CHI Extended Abstracts, 2022)

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. - Reigo Ban; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2022)

Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. - So Tanaka; Takuji Narumi; Hiromi Nakamura; Tomohiro Amemiya; Hideaki Kuzuoka; Kazuma Aoyama (ISMAR Adjunct, 2022)

Evaluating Workload in One-to-Many Remote Collaboration. - Tzu-Yang Wang; Mai Otsuki; Hideaki Kuzuoka (PETRA, 2022)

Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration. - Tzu-Yang Wang; Ikkaku Kawaguchi; Hideaki Kuzuoka; Mai Otsuki (SUI, 2022)

Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. - Mai Otsuki; Tzu-Yang Wang; Hideaki Kuzuoka (VRST, 2022)

Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Daisuke Mine; Takuji Narumi (IEEE Access, 2022)

Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons. - Nozomi Takahashi; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose; Kazuma Aoyama (Frontiers Virtual Real., 2022)

PACMHCI V6, CSCW1, April 2022 Editorial. - Shaowen Bardzell; Siân E. Lindley; Aleksandra Sarcevic; Hideaki Kuzuoka; Katharina Reinecke; Hao-Chuan Wang; Naomi Yamashita (Proc. ACM Hum. Comput. Interact., 2022)

PACMHCI V6, CSCW2, November 2022 Editorial. - Hideaki Kuzuoka; Katharina Reinecke; Hao-Chuan Wang; Naomi Yamashita; Shaowen Bardzell; Siân Lindley; Aleksandra Sarcevic (Proc. ACM Hum. Comput. Interact., 2022)

Distance Matters to Weak Ties: Exploring How Workers Perceive Their Strongly- and Weakly-Connected Collaborators in Remote Workplaces. - Chi-Lan Yang; Naomi Yamashita; Hideaki Kuzuoka; Hao-Chuan Wang; Eureka Foong (Proc. ACM Hum. Comput. Interact., 2022)

Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation. - Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki Kuzuoka (SAP, 2023)

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory. - Takato Mizuho; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication. - Chi-Lan Yang; Shigeo Yoshida; Hideaki Kuzuoka; Takuji Narumi; Naomi Yamashita (CHI, 2023)

Influence of Electrical Stimulation Intensity on the Perception of Piquancy. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Takuji Narumi (WHC, 2023)

Influence of Pseudo-haptic Weight on Product Rarity Valuation. - Naoya Okura; Akemi Oyanagi; Takuji Narumi; Hideaki Kuzuoka; Tomohiro Amemiya (ICAT-EGVE (Posters & Demos), 2023)

Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation. - So Tanaka; Takuji Narumi; Tomohiro Amemiya; Hideaki Kuzuoka; Kazuma Aoyama (ICAT-EGVE (Posters & Demos), 2023)

EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early. - Eureka Foong; Jack Jamieson; Hideaki Kuzuoka; Naomi Yamashita; Tomoki Nishida (INTERACT (2), 2023)

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (SIGGRAPH ASIA Posters, 2023)

HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body. - Takuto Nakamura; Hideaki Kuzuoka (SIGGRAPH Asia Emerging Technologies, 2023)

Inducing joint attention between users by visual guidance with blur effects. - Nikolaos Chatziantoniou; Akimi Oyanagi; Kenichiro Ito; Kazuma Aoyama; Hideaki Kuzuoka; Tomohiro Amemiya (VR Workshops, 2023)

Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2023)

Multi Surface Electrodes Nerve Bundles Stimulation on the Wrist: Modified Location of Tactile Sensation on the Palm. - Shuto Ogihara; Tomohiro Amemiya; Hideaki Kuzuoka; Takuji Narumi; Kazuma Aoyama (IEEE Access, 2023)

Effects of Gamification and Communication in Virtual Reality Frozen Shoulder Rehabilitation for Enhanced Rehabilitation Continuity. - Takashi Ota; Takuto Nakamura; Hideaki Kuzuoka (IEEE Access, 2023)

Investigation of the Effect of Students' Nodding on Their Arousal Levels in On-Demand Lectures. - Kotaro Sumida; Ayumi Ohnishi; Tsutomu Terada; Hiroshi Kato; Hideaki Kuzuoka; Yoshihiko Kubota; Hideyuki Suzuki; Masahiko Tsukamoto (Sensors, 2023)

Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2023)

Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR. - Chi-Lan Yang; Keigo Matsumoto; Songping Yu; Leo Sawada; Kiyoaki Arakawa; Daisuke Yamada; Hideaki Kuzuoka (Frontiers Virtual Real., 2023)

PACMHCI V7, CSCW1, April 2023 Editorial. - Munmun De Choudhury; Xianghua Ding; Shion Guha; Aparecido Fabiano Pinatti de Carvalho; Hideaki Kuzuoka; Katharina Reinecke; Hao-Chuan Wang; Naomi Yamashita (Proc. ACM Hum. Comput. Interact., 2023)

Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Exploring relationship between EMG, confusion and smoothness of work progress in assembly tasks. - Tzu-Yang Wang; Suyeong Rhie; Mai Otsuki; Hideaki Kuzuoka; Takaya Yuizono (AHs, 2024)

Insights from an Experiment Investigating the Relationship between the Effect of Electrical Stimulation of the Ankle Tendons and the User's Biological Structure, Gender, or Age. - Takashi Ota; Hideaki Kuzuoka; Tomohiro Amemiya; Kazuma Aoyama (ICAT-EGVE, 2024)

Remote Rehabilitation System Capable of Sharing Somatosensory Sensations. - Kunihiro Ogata; Takuto Nakamura; Shusuke Kanazawa; Taiki Nobeshima; Hideaki Kuzuoka; Takeshi Kurata (EMBC, 2024)

Force Perception by Presentation of Skin Shear Deformation to Shoulder. - Takuto Nakamura; Hideaki Kuzuoka (EuroHaptics (2), 2024)

Project Progress on XR-AI Platform for Tele-Rehab and Health Guidance. - Takeshi Kurata; Kunihiro Ogata; Shusuke Kanazawa; Yumeko Imamura; Akihiro Sato; Satoki Ogiso; Yoshiyuki Kobayashi; Ryosuke Ichikari; Satoshi Nakae; Mitsunori Tada; Tomoki Aoyama; Hiroki Shimizu; et al. (VR Workshops, 2024)

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

Electrical Stimulation of Nerve Bundles in the Lower Leg Generates Tactile Sensations on the Plantar and Dorsal Foot. - Takashi Ota; Tomohiro Amemiya; Hideaki Kuzuoka; Kazuma Aoyama (IEEE Access, 2024)

Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2024)

Be sensei, my friend: Aikido training with a remotely controlled proxy trainer. - Takashige Suzuki; Alarith Uhde; Takuto Nakamura; Takuji Narumi; Tomohiro Amemiya; Hideaki Kuzuoka (Frontiers Virtual Real., 2024)

Understanding and Influencing Responsibility Attribution when Experiencing Technical Issues in Video Conferencing. - Chi-Lan Yang; Xiaotong Li; Takuji Narumi; Hideaki Kuzuoka (Proc. ACM Hum. Comput. Interact., 2024)

Rotational Motion Due to Skin Shear Deformation at Wrist and Elbow. - Takuto Nakamura; Hideaki Kuzuoka (IEEE Trans. Haptics, 2024)

Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation. - Rodrigo Cerecero Curiel; Takuto Nakamura; Hideaki Kuzuoka; Takafumi Kanaya; Cosima Prahm; Keigo Matsumoto (IEEE Trans. Vis. Comput. Graph., 2024)

"Closer than Real": How Social VR Platform Features Influence Friendship Dynamics. - Misato Hide; Yuji Hatada; Hideaki Kuzuoka; Takuji Narumi (CHI, 2025)

Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions. - Yusuke Miura; Chi-Lan Yang; Masaki Kuribayashi; Keigo Matsumoto; Hideaki Kuzuoka; Shigeo Morishima (CHI, 2025)

Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience. - Ryo Ohara; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (CHI Extended Abstracts, 2025)

Understanding and Supporting Peer Review Using AI-reframed Positive Summary. - Chi-Lan Yang; Alarith Uhde; Naomi Yamashita; Hideaki Kuzuoka (CHI, 2025)

Automated Optimization of Electrode Placement in Transcutaneous Electrical Nerve Stimulation Using Numerical Simulation. - Takashi Ota; Hideaki Kuzuoka; Tomohiro Amemiya; Kazuma Aoyama (ISBI, 2025)

Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. - Gaku Fukui; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. - Gaku Fukui; Maki Ogawa; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video. - Yong-Hao Hu; Atsuya Matsumoto; Kenichiro Ito; Takuji Narumi; Hideaki Kuzuoka; Tomohiro Amemiya (VR Workshops, 2025)

Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Redirected walking method considering the interaction between users. - Sho Ri; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2025)

Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (CoRR, 2025)

Understanding and Supporting Co-viewing Comedy in VR with Embodied Expressive Avatars. - Ryo Ohara; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (CoRR, 2025)

In Touch We Decide: Physical Touch by Embodied Virtual Agent Increases the Acceptability of Advice. - Atsuya Matsumoto; Takashige Suzuki; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)

Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection. - Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki Kuzuoka; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

Effect of Semantic Augmented Reality Label on Stable Common Ground Establishment. - Tzu-Yang Wang; Mai Otsuki; Hideaki Kuzuoka (J. Multimodal User Interfaces, 2025)

Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)

Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures. - Takato Mizuho; Shun Takenaka; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)