An Application of Three-Dimensional Visualization to Object-Oriented Programming. - Hideki Koike (Advanced Visual Interfaces, 1992)

Design and Analysis of Control Software in Virtual Reality Environment. - Haruo Amari; Takeshi Myoi; Hideki Koike; Michitaka Hirose; Takemochi Ishii (J. Robotics Mechatronics, 1992)

Fractal Approaches for Visualizing Huge Hierarchies. - Hideki Koike; Hirotaka Yoshihara (VL, 1993)

The Role of Another Spatial Dimension in Software Visualization. - Hideki Koike (ACM Trans. Inf. Syst., 1993)

A Bottom-Up Approach for Visualizing Program Behavior. - Hideki Koike; Manuba Aida (VL, 1995)

Generalized Fractal Views: A Fractal-Based Method for Controlling Information Display. - Hideki Koike (ACM Trans. Inf. Syst., 1995)

Integrating Version Control and Module Management Using Three-Dimensional Visualization. - Hideki Koike; Hui-Chu Chu (HCI (2), 1997)

VRCS: Integrating Version Control and Module Management Using Interactive Three-Dimensional Graphics. - Hideki Koike; Hui-Chu Chu (VL, 1997)

VisuaLinda: A Framework for Visualizing Parallel Linda Programs. - Hideki Koike; Tetsuji Takada; Toshiyuki Masui (VL, 1997)

A method of constructing a dictionary for facial image recognition independent of facial direction. - Satoshi Shimada; Hideki Koike; Akira Tomono; Kenichiro Ishii (Syst. Comput. Jpn., 1997)

EnhancedDesk: Integrating Paper Documents and Digital Documents. - Hideki Koike; Motoki Kobayashi (APCHI, 1998)

How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System. - Hideki Koike; Hui-Chu Chu (ICSE, 1998)

HoloWall: interactive digital surfaces. - Jun Rekimoto; Masaaki Oka; Nobuyuki Matsushita; Hideki Koike (SIGGRAPH Abstracts and Applications, 1998)

NIGELOG: Protecting Logging Information by Hiding Multiple Backups in Directories. - Tetsuji Takada; Hideki Koike (DEXA Workshop, 1999)

ZASH: A Browsing System for Multi-Dimensional Data. - Emiko Orimo; Hideki Koike (VL, 1999)

Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system. - Hideki Koike; Yoichi Sato 001; Yoshinori Kobayashi; Hiroaki Tobita; Motoki Kobayashi (CHI, 2000)

Information retrieval system using real world objects. - Hiroaki Tobita; Hideki Koike (Designing Augmented Reality Environments, 2000)

Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface. - Yoichi Sato 001; Yoshinori Kobayashi; Hideki Koike (FG, 2000)

Vision-based face tracking system for window interface: prototype application and empirical studies. - Kotaro Kitajima; Yoichi Sato 001; Hideki Koike (CHI Extended Abstracts, 2001)

Interactive object registration and recognition for augmented desk interface. - Takahiro Nishi; Yoichi Sato 001; Hideki Koike (CHI Extended Abstracts, 2001)

SnapLink: Interactive Object Registration and Recognition for Augmented Desk Interface. - Takahiro Nishi; Yoichi Sato 001; Hideki Koike (INTERACT, 2001)

Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. - Yoichi Sato 001; Makiko Saito; Hideki Koike (VR, 2001)

Integrating paper and digital information on EnhancedDesk: a method for realtime finger tracking on an augmented desk system. - Hideki Koike; Yoichi Sato 001; Yoshinori Kobayashi (ACM Trans. Comput. Hum. Interact., 2001)

Two-handed drawing on augmented desk system. - Xinlei Chen; Hideki Koike; Yasuto Nakanishi; Kenji Oka; Yoichi Sato 001 (AVI, 2002)

Two-handed drawing on augmented desk. - Hideki Koike; Xinlei Chen; Yasuto Nakanishi; Kenji Oka; Yoichi Sato 001 (CHI Extended Abstracts, 2002)

Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems. - Kenji Oka; Yoichi Sato 001; Hideki Koike (FGR, 2002)

Vision-Based Face Tracking System for Large Displays. - Yasuto Nakanishi; Takashi Fujii; Kotaro Kiatjima; Yoichi Sato 001; Hideki Koike (UbiComp, 2002)

Tudumi: Information Visualization System for Monitoring and Auditing Computer Logs. - Tetsuji Takada; Hideki Koike (IV, 2002)

Interaction for entertainment contents based on direct manipulation with bare hands. - Kenji Oka; Imari Sato; Yasuto Nakanishi; Yoichi Sato 001; Hideki Koike (IWEC, 2002)

MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis. - Tetsuji Takada; Hideki Koike (LISA, 2002)

Real-Time Fingertip Tracking and Gesture Recognition. - Kenji Oka; Yoichi Sato 001; Hideki Koike (IEEE Computer Graphics and Applications, 2002)

Ubiquitous display for dynamically changing environment. - Yasuhisa Tokuda; Shinsuke Iwasaki; Yoichi Sato 001; Yasuto Nakanishi; Hideki Koike (CHI Extended Abstracts, 2003)

Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images. - Tetsuji Takada; Hideki Koike (Mobile HCI, 2003)

Video-Based Tracking of User's Motion for Augmented Desk Interface. - Yoichi Sato 001; Kenji Oka; Hideki Koike; Yasuto Nakanishi (FGR, 2004)

EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment. - Hideki Koike; Shin'ichiro Nagashima; Yasuto Nakanishi; Yoichi Sato 001 (PCM (1), 2004)

EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment. - Hideki Koike; Shin'ichiro Nagashima; Yasuto Nakanishi; Yoichi Sato 001 (UCS, 2004)

SnortView: visualization system of snort logs. - Hideki Koike; Kazuhiro Ohno (VizSEC, 2004)

Information Layout and Interaction Techniques on an Augmented Round Table. - Shintaro Kajiwara; Hideki Koike; Kentaro Fukuchi; Kenji Oka; Yoichi Sato 001 (ICCV-HCI, 2005)

IPMatrix: An Effective Visualization Framework for Cyber Threat Monitoring. - Kazuhiro Ohno; Hideki Koike; Kanba Koizumi (IV, 2005)

Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control. - Kenji Oka; Yoichi Sato 001; Yasuto Nakanishi; Hideki Koike (MVA, 2005)

Visualizing Cyber Attacks using IP Matrix. - Hideki Koike; Kazuhiro Ohno; Kanba Koizumi (VizSEC, 2005)

STARMINE: a visualization system for cyber attacks. - Yusuke Hideshima; Hideki Koike (APVIS, 2006)

A Vision-Based Non-contact Interactive Advertisement with a Display Wall. - Tetsuo Fukasawa; Kentaro Fukuchi; Hideki Koike (ICEC, 2006)

OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ICEC, 2006)

Integrated visualization system for monitoring security in large-scale local area network. - Shinichi Mukosaka; Hideki Koike (APVIS, 2007)

Analysis and Evaluation of Recommendation Systems. - Emiko Orimo; Hideki Koike; Toshiyuki Masui; Akikazu Takeuchi (HCI (8), 2007)

Information Layout and Interaction on Virtual and Real Rotary Tables. - Hideki Koike; Shintaro Kajiwara; Kentaro Fukuchi; Yoichi Sato 001 (Tabletop, 2007)

An Incremental Learning Method for Unconstrained Gaze Estimation. - Yusuke Sugano; Yasuyuki Matsushita; Yoichi Sato 001; Hideki Koike (ECCV (3), 2008)

Estimating the number of people in a video sequence via geometrical model. - Hiroyuki Arai; Isao Miyagawa; Hideki Koike; Miki Haseyama (ICPR, 2008)

Monocular 3D tracking of multiple interacting targets. - Tatsuya Osawa; Kyoko Sudo; Hiroyuki Arai; Hideki Koike (ICPR, 2008)

Online anomal movement detection based on unsupervised incremental learning. - Kyoko Sudo; Tatsuya Osawa; Hidenori Tanaka; Hideki Koike; Kenichi Arakawa (ICPR, 2008)

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. - Osamu Izuta; Jun Nakamura; Toshiki Sato; Sachiko Kodama; Hideki Koike; Kentaro Fukuchi; Kaoru Shibasaki; Haruko Mamiya (SIGGRAPH New Tech Demos, 2008)

An augmented tabletop video game with pinching gesture recognition. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (Tabletop, 2008)

Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM. - Kyoko Sudo; Tatsuya Osawa; Kaoru Wakabayashi; Hideki Koike; Kenichi Arakawa (IEICE Trans. Inf. Syst., 2008)

Model based human motion tracking using probability evolutionary algorithm. - Shuhan Shen; Minglei Tong; Haolong Deng; Yuncai Liu; Xiaojun Wu; Kaoru Wakabayashi; Hideki Koike (Pattern Recognit. Lett., 2008)

Transparent 2-D markers on an LCD tabletop system. - Hideki Koike; Wataru Nishikawa; Kentaro Fukuchi (CHI, 2009)

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Taro Tokui; Hideki Koike; Kentaro Fukuchi (SIGGRAPH Emerging Technologies, 2009)

PAC-PAC: pinching gesture recognition for augmented tabletop video game. - Toshiki Sato; Haruko Mamiya; Kentaro Fukuchi; Hideki Koike (ITS, 2009)

PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (UIST, 2009)

Estimating Number of People Using Calibrated Monocular Camera Based on Geometrical Analysis of Surface Area. - Hiroyuki Arai; Isao Miyagawa; Hideki Koike; Miki Haseyama (IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009)

Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. - Osamu Izuta; Toshiki Sato; Sachiko Kodama; Hideki Koike (AH, 2010)

Pac-pac: pinching gesture recognition for tabletop entertainment system. - Kentaro Fukuchi; Toshiki Sato; Haruko Mamiya; Hideki Koike (AVI, 2010)

3-D interaction with a large wall display using transparent markers. - Akito Hyakutake; Koichiro Ozaki; Kris Makoto Kitani; Hideki Koike (AVI, 2010)

Contrasting shadow for occluder light suppression from one-shot image. - Yoshiko Sugaya; Isao Miyagawa; Hideki Koike (CVPR Workshops, 2010)

Facial Parts-Based Face Hallucination Method. - Kaori Kataoka; Shingo Ando; Akira Suzuki; Hideki Koike (ICISP, 2010)

Task-Oriented Evaluation of Super-Resolution Techniques. - Li Tian; Akira Suzuki; Hideki Koike (ICPR, 2010)

Recognition of objects in various situations from two dimensional images. - Yuexing Han; Hideki Koike; Bing Wang; Masanori Idesawa (IPTA, 2010)

ImprovGenerator: Online Grammatical Induction for On-the-Fly Improvisation Accompaniment. - Kris Makoto Kitani; Hideki Koike (NIME, 2010)

Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects. - Isao Miyagawa; Hiroyuki Arai; Hideki Koike (IEEE Trans. Image Process., 2010)

Hand and Object Recognition on Liquid Crystal Displays. - Hideki Koike; Toshiki Sato; Wataru Nishikawa; Kentaro Fukuchi (Tabletops, 2010)

EdgeSonic: image feature sonification for the visually impaired. - Tsubasa Yoshida; Kris Makoto Kitani; Hideki Koike; Serge J. Belongie; Kevin Schlei (AH, 2011)

Robust vSLAM for Dynamic Scenes. - Jun Shimamura; Masashi Morimoto; Hideki Koike (MVA, 2011)

InteractiveTop: an entertainment system that enhances the experience of playing with tops. - Toshiki Sato; Yasushi Matoba; Hideki Koike (SIGGRAPH Emerging Technologies, 2011)

Biri-biri: pressure-sensitive touch interface with electrical stimulation. - Haruna Eto; Yasushi Matoba; Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ITS, 2011)

Enhanced interaction with physical toys. - Yasushi Matoba; Toshiki Sato; Hideki Koike (ITS, 2011)

Interactive surface that can dynamically change the shape and touch sensation. - Toshiki Sato; Yasushi Matoba; Nobuhiro Takahashi; Hideki Koike (ITS, 2011)

HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. - Yuta Suzuki; Yusaku Okada; Hiroki Kawaguchi; Takashi Kimura; Yoichi Takahashi; Kodai Horita; Takuya Nojima; Hideki Koike (Advances in Computer Entertainment, 2012)

Human-centric panoramic imaging stitching. - Tomohiro Ozawa; Kris Makoto Kitani; Hideki Koike (AH, 2012)

Interactive surface that have dynamic softness control. - Toshiki Sato; Nobuhiro Takahashi; Yasushi Matoba; Hideki Koike (AVI, 2012)

SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. - Nobuhiro Takahashi; Yasushi Matoba; Toshiki Sato; Hideki Koike (AVI, 2012)

Image correction techniques for 3D interactive surface using a transparent elastic gels. - Taro Tokui; Masami Yamasaki; Hideki Koike (AVI, 2012)

mzRepeat: Visual analysis of lipids in mass spectrometry. - Shinichi Mukosaka; Kanae Teramoto; Hideki Koike (BioVis, 2012)

ClaytricSurface: an interactive surface with dynamic softness control capability. - Yasushi Matoba; Toshiki Sato; Nobuhiro Takahashi; Hideki Koike (SIGGRAPH Emerging Technologies, 2012)

SplashDisplay: volumetric projection using projectile beads. - Yasushi Matoba; Taro Tokui; Ryo Sato; Toshiki Sato; Hideki Koike (SIGGRAPH Emerging Technologies, 2012)

Fluid surface: interactive water surface display for viewing information in a bathroom. - Yoichi Takahashi; Yasushi Matoba; Hideki Koike (ITS, 2012)

Highly deformable interactive 3D surface display. - Noriyuki Aihara; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2012)

BallCam!: dynamic view synthesis from spinning cameras. - Kris Makoto Kitani; Kodai Horita; Hideki Koike (UIST (Adjunct Volume), 2012)

SplashDisplay. - Yasushi Matoba; Taro Tokui; Ryo Sato; Toshiki Sato; Hideki Koike (VRIC, 2012)

Experiencing the ball's POV for ballistic sports. - Kodai Horita; Hideki Sasaki; Hideki Koike; Kris Makoto Kitani (AH, 2013)

AquaTop display: a true "immersive" water display system. - Yasushi Matoba; Yoichi Takahashi; Taro Tokui; Shin Phuong; Shingo Yamano; Hideki Koike (SIGGRAPH Emerging Technologies, 2013)

MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map. - Yuta Suzuki; Hideki Koike (SIGGRAPH ASIA Technical Briefs, 2013)

AquaTop display: interactive water surface for viewing and manipulating information in a bathroom. - Hideki Koike; Yasushi Matoba; Yoichi Takahashi (ITS, 2013)

LivingClay: particle actuation to control display volume and stiffness. - Jefferson Pardomuan; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2013)

AquaTop display. - Yasushi Matoba; Yoichi Takahashi; Taro Tokui; Shin Phuong; Hideki Koike (VRIC, 2013)

Demo hour. - Yoichi Takahashi; Yasushi Matoba; Hideki Koike; Álvaro Cassinelli; Jussi Ängeslevä; Yoshihiro Watanabe; Gonzalo Frasca; Masatoshi Ishikawa; Matthew Hirsch; Shahram Izadi; Henry Holtzman; Ramesh Raskar; et al. (Interactions, 2013)

PhotoelasticBall: a touch detectable ball using photoelasticity. - Kei Nitta; Toshiki Sato; Hideki Koike; Takuya Nojima (AH, 2014)

ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control. - Toshiki Sato; Jefferson Pardomuan; Yasushi Matoba; Hideki Koike (IEEE Computer Graphics and Applications, 2014)

Recognizing objects with multiple configurations. - Yuexing Han; Hideki Koike; Masanori Idesawa (Pattern Anal. Appl., 2014)

LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display. - Hideki Koike; Hiroaki Yamaguchi (AH, 2015)

Augmented dodgeball: an approach to designing augmented sports. - Takuya Nojima; Ngoc Phuong; Takahiro Kai; Toshiki Sato; Hideki Koike (AH, 2015)

Ballumiere: real-time tracking and projection system for high-speed flying balls. - Shio Miyafuji; Hideki Koike (SIGGRAPH Asia Emerging Technologies, 2015)

Smart curtain as interactive display in living space. - Tomomi Takashina; Kotaro Aoki; Akiya Maekawa; Chihiro Tsukamoto; Hitoshi Kawai; Yoshiyuki Yamariku; Kaori Tsuruta; Marie Shimokawa; Yuji Kokumai; Hideki Koike (SIGGRAPH Asia Posters, 2015)

Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations. - Yusuke Sugano; Yasuyuki Matsushita; Yoichi Sato 001; Hideki Koike (IEEE Trans. Hum. Mach. Syst., 2015)

Sensing and Controlling Human Gaze in Daily Living Space for Human-Harmonized Information Environments. - Yoichi Sato 001; Yusuke Sugano; Akihiro Sugimoto; Yoshinori Kuno; Hideki Koike (Human-Harmonized Information Technology (1), 2016)

Synthesizing Pseudo Straight View from A Spinning Camera Ball. - Ryohei Funakoshi; Yoji Okudera; Hideki Koike (AH, 2016)

Visual Guidance with Unnoticed Blur Effect. - Hajime Hata; Hideki Koike; Yoichi Sato 001 (AVI, 2016)

A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. - Naoya Tochihara; Toshiki Sato; Hideki Koike (CHI Extended Abstracts, 2016)

Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. - Shio Miyafuji; Masato Sugasaki; Hideki Koike (ISS, 2016)

Activity-Aware Video Stabilization for BallCam. - Ryohei Funakoshi; Vishnu Naresh Boddeti; Kris Makoto Kitani; Hideki Koike (UIST (Adjunct Volume), 2016)

OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2016)

Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. - Shio Miyafuji; Masato Sugasaki; Hideki Koike (UIST (Adjunct Volume), 2016)

MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. - Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2016)

Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation. - Rie Kamikubo; Keita Higuchi; Ryo Yonetani; Hideki Koike; Yoichi Sato 001 (ASSETS, 2017)

Video segmentation and stabilization for BallCam. - Ryohei Funakoshi; Vishnu Naresh Boddeti; Kris Makoto Kitani; Hideki Koike (AH, 2017)

Synthesizing fixed point of views from a spinning omnidirectional ball camera. - Masakazu Nakazawa; Hideki Koike (AH, 2017)

ARial Texture: Dynamic Projection Mapping on Drone Propellers. - Soichiro Toyohara; Shio Miyafuji; Hideki Koike (ISMAR Adjunct, 2017)

SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats. - Nobuhiro Takahashi; Hideki Koike (RO-MAN, 2017)

Qoom: An Interactive Omnidirectional Ball Display. - Shio Miyafuji; Toshiki Sato; Zhengqing Li; Hideki Koike (UIST, 2017)

How Display Shapes Affect 360-Degree Panoramic Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideki Koike; Naomi Yamashita; Hideaki Kuzuoka (Conference on Designing Interactive Systems, 2018)

A study on gaze guidance using artificial color shifts. - Kayo Azuma; Hideki Koike (AVI, 2018)

A real-time image processing framework with an aerial overhead camera for sports. - Kyosuke Tanaka; Naoya Tochihara; Toshiki Sato; Hideki Koike (AVI, 2018)

ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. - Dong-Hyun Hwang; Hideki Koike (CHI Extended Abstracts, 2018)

AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm. - Atsuki Ikeda; Dong-Hyun Hwang; Hideki Koike (ICAT-EGVE, 2018)

A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems. - Hideki Koike; Jun Rekimoto; Junichi Ushiba; Shinichi Furuya; Asa Ito (IUI Workshops, 2018)

Real-time Visual Feedback for Golf Training Using Virtual Shadow. - Atsuki Ikeda; Dong-Hyun Hwang; Hideki Koike (ISS, 2018)

OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Erwin Wu; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (ISS, 2018)

A Tabletop System Using an OmniDirectional Projector-Camera. - Kosuke Maeda; Mitski Piekenbrock; Toshiki Sato; Hideki Koike (ISS, 2018)

MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction. - Toshiki Sato; Dong-Hyun Hwang; Hideki Koike (ISS, 2018)

Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality. - Keishiro Uragaki; Yasushi Matoba; Soichiro Toyohara; Hideki Koike (ISS, 2018)

OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (UIST (Adjunct Volume), 2018)

DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. - Shio Miyafuji; Soichiro Toyohara; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2018)

Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. - Junpei Miyamoto; Hideki Koike; Toshiyuki Amano (VRST, 2018)

Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. - Kazuki Shimozawa; Masakazu Nakazawa; Hideki Koike; Ryoichi Miyanaga; Naoki Hosoe (VRST, 2018)

A real-time golf-swing training system using sonification and sound image localization. - Yuka Tanaka; Homare Kon; Hideki Koike (VRST, 2018)

Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. - Soichiro Toyohara; Toshiki Sato; Hideki Koike (VRST, 2018)

Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces. - Rie Kamikubo; Keita Higuchi; Ryo Yonetani; Hideki Koike; Yoichi Sato 001 (W4A, 2018)

OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Erwin Wu; Hideaki Kuzuoka; Naomi Yamashita; Hideki Koike (Conference on Designing Interactive Systems, 2019)

BitoBody: Real-time human contact detection and dynamic projection system. - Erwin Wu; Mitski Piekenbrock; Hideki Koike (AH, 2019)

Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom. - Nobuhiro Takahashi; Hayato Takahashi 003; Hideki Koike (WHC, 2019)

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing. - Hui-Shyong Yeo; Juyoung Lee; Hyung-il Kim; Aakar Gupta; Andrea Bianchi; Daniel Vogel 001; Hideki Koike; Woontack Woo; Aaron Quigley (MobileHCI, 2019)

Golf training system using sonification and virtual shadow. - Atsuki Ikeda; Yuka Tanaka; Dong-Hyun Hwang; Homare Kon; Hideki Koike (SIGGRAPH Emerging Technologies, 2019)

Remote control experiment with displaybowl and 360-degree video. - Shio Miyafuji; Soichiro Toyohara; Toshiki Sato; Hideki Koike (SIGGRAPH Posters, 2019)

Visualizing expert motion for guidance in a VR ski simulator. - Takayuki Nozawa; Erwin Wu; Florian Perteneder; Hideki Koike (SIGGRAPH Posters, 2019)

Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. - Erwin Wu; Florian Perteneder; Hideki Koike (SIGGRAPH Asia Posters, 2019)

Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera. - Hui-Shyong Yeo; Erwin Wu; Juyoung Lee; Aaron Quigley; Hideki Koike (UIST, 2019)

Generating Synthetic Humans for Learning 3D Pose Estimation. - Kohei Aso; Dong-Hyun Hwang; Hideki Koike (VR, 2019)

MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation. - Dong-Hyun Hwang; Kohei Aso; Hideki Koike (VR, 2019)

Toward human motion capturing with an ultra-wide fisheye camera on the chest. - Dong-Hyun Hwang; Kohei Aso; Hideki Koike (VR, 2019)

A Real-Time Projection System for Golf Training using Virtual Shadow. - Atsuki Ikeda; Dong-Hyun Hwang; Hideki Koike (VR, 2019)

VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier. - Takayuki Nozawa; Erwin Wu; Hideki Koike (VR, 2019)

A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles. - Nobuhiro Takahashi; Hayato Takahashi 003; Hideki Koike (VR, 2019)

Real-time Human Motion Forecasting using a RGB Camera. - Erwin Wu; Hideki Koike (VR, 2019)

Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices. - Hui-Shyong Yeo; Hideki Koike; Aaron Quigley (VR, 2019)

A Bowl-Shaped Display for Controlling Remote Vehicles. - Shio Miyafuji; Florian Perteneder; Toshiki Sato; Hideki Koike; Gudrun Klinker (VRCAI, 2019)

How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. - Erwin Wu; Florian Perteneder; Hideki Koike; Takayuki Nozawa (VRCAI, 2019)

FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera. - Erwin Wu; Hideki Koike (WACV, 2019)

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. - Zhengqing Li; Theophilus Teo; Liwei Chan 001; Gun A. Lee; Matt Adcock; Mark Billinghurst; Hideki Koike (Conference on Designing Interactive Systems, 2020)

Vision Extension for a Ball Camera by Using Image Completion. - Tsubasa Kitayama; Shio Miyafuji; Hideki Koike (AHs, 2020)

Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation. - Biyuan Wang; Nobuhiro Takahashi; Hideki Koike (AHs, 2020)

WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor. - Hui-Shyong Yeo; Juyoung Lee; Andrea Bianchi; Alejandro Samboy; Hideki Koike; Woontack Woo; Aaron Quigley (AHs, 2020)

MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs. - Kosuke Maeda; Hideki Koike (AVI, 2020)

OmniGlobeVR: A Collaborative 360° Communication System for VR. - Zhengqing Li; Liwei Chan 001; Theophilus Teo; Hideki Koike (CHI Extended Abstracts, 2020)

Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter. - Chen-Chieh Liao; Hideki Koike; Takuto Nakamura (CHI Extended Abstracts, 2020)

Golf Club-Type Device with Force Feedback for Modifying Club Posture. - Takuto Nakamura; Hideki Koike (CHI Extended Abstracts, 2020)

FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network. - Erwin Wu; Hideki Koike (CHI Extended Abstracts, 2020)

VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier. - Erwin Wu; Takayuki Nozawa; Florian Perteneder; Hideki Koike (CVPR Workshops, 2020)

Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment. - Takuto Nakamura; Daichi Saito; Erwin Wu; Hideki Koike (SIGGRAPH Emerging Technologies, 2020)

Foxels: Build Your Own Smart Furniture. - Florian Perteneder; Kathrin Probst; Joanne Leong; Sebastian Gassler; Christian Rendl; Patrick Parzer; Katharina Fluch; Sophie Gahleitner; Sean Follmer; Hideki Koike; Michael Haller (TEI, 2020)

MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera. - Dong-Hyun Hwang; Kohei Aso; Ye Yuan 007; Kris M. Kitani; Hideki Koike (UIST, 2020)

Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network. - Erwin Wu; Ye Yuan 007; Hui-Shyong Yeo; Aaron Quigley; Hideki Koike; Kris M. Kitani (UIST, 2020)

Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. - Dong-Hyun Hwang; Suntae Kim; Nicolas Monet; Hideki Koike; Soonmin Bae (WACV, 2020)

Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance. - Nobuhiro Takahashi; Shinichi Furuya; Hideki Koike (IEEE Trans. Haptics, 2020)

Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera. - Kohei Aso; Dong-Hyun Hwang; Hideki Koike (AHs, 2021)

CV-Based Analysis for Microscopic Gauze Suturing Training. - Mikihito Matsuura; Shio Miyafuji; Erwin Wu; Satoshi Kiyofuji; Taichi Kin; Takeo Igarashi; Hideki Koike (AHs, 2021)

Human Augmentation for Skill Acquisition and Skill Transfer. - Hideki Koike; Jun Rekimoto; Junichi Ushiba; Shinichi Furuya; Asa Ito (CHI Extended Abstracts, 2021)

JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing. - Hui-Shyong Yeo; Juyoung Lee; Woontack Woo; Hideki Koike; Aaron J. Quigley; Kai Kunze (CHI Extended Abstracts, 2021)

SerumRNN: Step by Step Audio VST Effect Programming. - Christopher Mitcheltree; Hideki Koike (EvoMUSART, 2021)

Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching. - Daichi Saito; Naoki Wake; Kazuhiro Sasabuchi; Hideki Koike; Katsushi Ikeuchi (HRI (Companion), 2021)

Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation. - Yasheng Sun; Hang Zhou 009; Ziwei Liu 002; Hideki Koike (IJCAI, 2021)

Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking. - Xuan Zhang; Erwin Wu; Hideki Koike (ISMAR Adjunct, 2021)

PushToSki - An Indoor Ski Training System Using Haptic Feedback. - Jana Hoffard; Takuto Nakamura; Erwin Wu; Hideki Koike (SIGGRAPH Posters, 2021)

Real-time Projection of Lip Animation onto Face Masks using OmniProcam. - Luna Takagi; Toshiki Sato; Shio Miyafuji; Hideki Koike (SIGGRAPH Posters, 2021)

How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. - Chen-Chieh Liao; Dong-Hyun Hwang; Hideki Koike (SIGGRAPH ASIA Posters, 2021)

White-box Audio VST Effect Programming. - Christopher Mitcheltree; Hideki Koike (CoRR, 2021)

Object affordance as a guide for grasp-type recognition. - Naoki Wake; Daichi Saito; Kazuhiro Sasabuchi; Hideki Koike; Katsushi Ikeuchi (CoRR, 2021)

SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues. - Erwin Wu; Mitski Piekenbrock; Takuto Nakamura; Hideki Koike (IEEE Trans. Vis. Comput. Graph., 2021)

FroggyHand: A Gesture Based Control System for Omni-Directional Projections. - Jana Hoffard; Shio Miyafuji; Jefferson Pardomuan; Toshiki Sato; Hideki Koike (AHs, 2022)

SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training. - Jana Hoffard; Xuan Zhang; Erwin Wu; Takuto Nakamura; Hideki Koike (AHs, 2022)

Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training. - Takashi Matsumoto; Erwin Wu; Hideki Koike (AHs, 2022)

Introducing a Concept of Gamification to Microscopic Suturing Training. - Yuka Tashiro; Mikihito Matsuura; Dong-Hyun Hwang; Shio Miyafuji; Satoshi Kiyofuji; Taichi Kin; Takeo Igarashi; Hideki Koike (AHs, 2022)

OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. - Ruopeng Xu; Toshiki Sato; Shio Miyafuji; Hideki Koike (AVI, 2022)

OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. - Jana Hoffard; Shio Miyafuji; Jefferson Pardomuan; Toshiki Sato; Hideki Koike (ICAT-EGVE, 2022)

Gaze Guidance in the Real-world by Changing Color Saturation of Objects. - Junpei Miyamoto; Hideki Koike; Toshiyuki Amano (ICAT-EGVE, 2022)

Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality. - Shigeharu Ono; Hideaki Kanai; Ryosuke Atsumi; Hideki Koike; Kazushi Nishimoto (HCI (31), 2022)

Task-grasping from a demonstrated human strategy. - Daichi Saito; Kazuhiro Sasabuchi; Naoki Wake; Jun Takamatsu; Hideki Koike; Katsushi Ikeuchi (Humanoids, 2022)

Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory. - Chen-Chieh Liao; Haruki Kikuchi; Dong-Hyun Hwang; Hideki Koike (ISMAR Adjunct, 2022)

Synchronized Hand Difference Visualization for Piano Learning. - Ruofan Liu; Erwin Wu; Chen-Chieh Liao; Hayato Nishioka; Shinichi Furuya; Hideki Koike (SIGGRAPH Posters, 2022)

Context-aware Risk Degree Prediction for Smartphone Zombies. - Erwin Wu; Chen-Chieh Liao; Ruofan Liu; Hideki Koike (SIGGRAPH Posters, 2022)

Using Rhythm Game to Train Rhythmic Motion in Sports. - Hidetaka Katsuyama; Erwin Wu; Hideki Koike (SIGGRAPH Asia Posters, 2022)

Temporal and Spatial Distortion for VR Rhythmic Skill Training. - Takashi Matsumoto; Erwin Wu; Hideki Koike (SIGGRAPH Asia Posters, 2022)

A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment. - Yusuke Miura; Masaki Kuribayashi; Erwin Wu; Hideki Koike; Shigeo Morishima (SIGGRAPH Asia Posters, 2022)

Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers. - Yasheng Sun; Hang Zhou 009; Kaisiyuan Wang; Qianyi Wu; Zhibin Hong; Jingtuo Liu; Errui Ding; Jingdong Wang 001; Ziwei Liu 002; Hideki Koike (SIGGRAPH Asia, 2022)

LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings. - Luna Takagi; Shio Miyafuji; Jefferson Pardomuan; Hideki Koike (UIST (Adjunct Volume), 2022)

Augmenting VR Ski Training using Time Distortion. - Takashi Matsumoto; Erwin Wu; Hideki Koike (VR Workshops, 2022)

A Distance Learning System With Shareable Physical Information For Ski Training. - Shigeharu Ono; Hideaki Kanai; Erwin Wu; Hideki Koike (VRST, 2022)

AI Golf: Golf Swing Analysis Tool for Self-Training. - Chen-Chieh Liao; Dong-Hyun Hwang; Hideki Koike (IEEE Access, 2022)

ASTRE: Prototyping Technique for Modular Soft Robots With Variable Stiffness. - Jefferson Pardomuan; Nobuhiro Takahashi; Hideki Koike (IEEE Access, 2022)

Task-grasping from human demonstration. - Daichi Saito; Kazuhiro Sasabuchi; Naoki Wake; Jun Takamatsu; Hideki Koike; Katsushi Ikeuchi (CoRR, 2022)

Posture-based Golf Swing Instruction using Multi-modal Feedback. - Yuka Tanaka; Takuto Nakamura; Hideki Koike (J. Inf. Process., 2022)

AI Coach: A Motor Skill Training System using Motion Discrepancy Detection. - Chen-Chieh Liao; Dong-Hyun Hwang; Erwin Wu; Hideki Koike (AHs, 2023)

Exploration of Sonification Feedback for People with Visual Impairment to Use Ski Simulator. - Yusuke Miura; Erwin Wu; Masaki Kuribayashi; Hideki Koike; Shigeo Morishima (AHs, 2023)

LUNAChair: Remote Wheelchair System Linking Users to Nearby People and Assistants. - Luna Takagi; Shio Miyafuji; Jefferson Pardomuan; Hideki Koike (AHs, 2023)

GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. - Yuka Tashiro; Shio Miyafuji; Dong-Hyun Hwang; Satoshi Kiyofuji; Taichi Kin; Takeo Igarashi; Hideki Koike (AHs, 2023)

PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning. - Ruofan Liu; Erwin Wu; Chen-Chieh Liao; Hayato Nishioka; Shinichi Furuya; Hideki Koike (CHI Extended Abstracts, 2023)

OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera. - Hui-Shyong Yeo; Erwin Wu; Daehwa Kim; Juyoung Lee; Hyung-il Kim; Seoyoung Oh; Luna Takagi; Woontack Woo; Hideki Koike; Aaron J. Quigley (CHI, 2023)

Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. - Yasheng Sun; Qianyi Wu; Hang Zhou 009; Kaisiyuan Wang; Tianshu Hu; Chen-Chieh Liao; Shio Miyafuji; Ziwei Liu 002; Hideki Koike (ICMI, 2023)

MOSion: Situation-Dependent Mosaicing System using High-Speed Projection. - Arisa Kohtani; Hidetaka Katsuyama; Shio Miyafuji; Hideki Koike (ISMAR-Adjunct, 2023)

Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object. - Arisa Kohtani; Keishiro Uragaki; Shio Miyafuji; Hideki Koike (ISMAR-Adjunct, 2023)

PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality. - Ruofan Liu; Erwin Wu; Chen-Chieh Liao; Hayato Nishioka; Shinichi Furuya; Hideki Koike (ISMAR, 2023)

MR Microsurgical Suture Training System for Neurosurgeons. - Yuka Tashiro; Shio Miyafuji; Satoshi Kiyofuji; Taichi Kin; Takeo Igarashi; Hideki Koike (ISMAR-Adjunct, 2023)

SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography. - Erwin Wu; Takashi Matsumoto; Chen-Chieh Liao; Ruofan Liu; Hidetaka Katsuyama; Yuki Inaba; Noriko Hakamada; Yusuke Yamamoto; Yusuke Ishige; Hideki Koike (MMSports@MM, 2023)

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation. - Yasheng Sun; Yifan Yang 004; Houwen Peng; Yifei Shen; Yuqing Yang 001; Han Hu 001; Lili Qiu; Hideki Koike (NeurIPS, 2023)

Tracker: Model-based Reinforcement Learning for Tracking Control of Human Finger Attached with Thin McKibben Muscles. - Daichi Saito; Eri Nagatomo; Jefferson Pardomuan; Hideki Koike (RO-MAN, 2023)

Content-Preserving Motion Stylization using Variational Autoencoder. - Chen-Chieh Liao; Jong-Hwan Kim; Hideki Koike; Dong-Hyun Hwang (SIGGRAPH Posters, 2023)

Volu-Me Fan: Turn Your Layered-fan into a Volumetric Display. - Hidetaka Katsuyama; Shio Miyafuji; Arisa Kohtani; Hideki Koike (SUI, 2023)

A Real-time Distance Learning System for Alpine Skiing Using Virtual Reality. - Shigeharu Ono; Erwin Wu; Hideaki Kanai; Hideki Koike (TALE, 2023)

ReEnFP: Detail-Preserving Face Reconstruction by Encoding Facial Priors. - Yasheng Sun; Jiangke Lin; Hang Zhou 009; Zhiliang Xu; Dongliang He; Hideki Koike (WACV, 2023)

Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano. - Erwin Wu; Hayato Nishioka; Shinichi Furuya; Hideki Koike (WACV, 2023)

Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. - Yasheng Sun; Qianyi Wu; Hang Zhou 009; Kaisiyuan Wang; Tianshu Hu; Chen-Chieh Liao; Dongliang He; Jingtuo Liu; Errui Ding; Jingdong Wang 001; Shio Miyafuji; Ziwei Liu 002; et al. (CoRR, 2023)

Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching. - Naoki Wake; Daichi Saito; Kazuhiro Sasabuchi; Hideki Koike; Katsushi Ikeuchi (Mach. Vis. Appl., 2023)

Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration. - Katarzyna Wisiecka; Yuumi Konishi; Krzysztof Krejtz; Mahshid Zolfaghari; Birgit Kopainsky; Izabela Krejtz; Hideki Koike; Morten Fjeld (ACM Trans. Comput. Hum. Interact., 2023)

Demonstrating VabricBeads: Variable Stiffness Fabric using Woven Beads Structure. - Jefferson Pardomuan; Shio Miyafuji; Nobuhiro Takahashi; Hideki Koike (AHs, 2024)

Developing Strategies for Co-designing Assistive Augmentation Technologies. - Adele Tong; Zhanna Sarsenbayeva; Jorge Gonçalves 001; Hideki Koike; Masahiko Inami; Alistair Lee McEwan; Anusha Withana (AHs, 2024)

MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example. - Yusuke Kojima; Shio Miyafuji; Yuka Tashiro; Satoshi Kiyofuji; Hideki Koike (AVI, 2024)

MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. - Arisa Kohtani; Shio Miyafuji; Keishiro Uragaki; Hidetaka Katsuyama; Hideki Koike (CHI, 2024)

VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads. - Jefferson Pardomuan; Shio Miyafuji; Nobuhiro Takahashi; Hideki Koike (CHI, 2024)

MR Microsurgical Suture Training System with Level-Appropriate Support. - Yuka Tashiro; Shio Miyafuji; Yusuke Kojima; Satoshi Kiyofuji; Taichi Kin; Takeo Igarashi; Hideki Koike (CHI, 2024)

Diffusion-Based Synthetic Dataset Generation for Egocentric 3D Human Pose Estimation. - Kyohei Hayakawa; Dong-Hyun Hwang; Chen-Chieh Liao; Hideki Koike (ECCV Workshops (20), 2024)

APriCoT: Action Primitives based on Contact-state Transition for In-Hand Tool Manipulation. - Daichi Saito; Atsushi Kanehira; Kazuhiro Sasabuchi; Naoki Wake; Jun Takamatsu; Hideki Koike; Katsushi Ikeuchi (Humanoids, 2024)

Novel Sensing Methods for Vocal Technique Analysis: Evaluation on Electromyography and Ultrasonography. - Kanyu Chen; Erwin Wu; Daichi Saito; Yichen Peng; Chen-Chieh Liao; Akira Kato; Hideki Koike; Kai Kunze (ISMAR-Adjunct, 2024)

Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training. - Kanyu Chen; Emiko Kamiyama; Ruiteng Li; Yichen Peng; Daichi Saito; Erwin Wu; Hideki Koike; Akira Kato (SIGGRAPH Asia Posters, 2024)

DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display. - Hidetaka Katsuyama; Shio Miyafuji; Hideki Koike (SIGGRAPH Asia Posters, 2024)

PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke. - Ruofan Liu; Yichen Peng; Takanori Oku; Erwin Wu; Shinichi Furuya; Hideki Koike (SIGGRAPH Asia Posters, 2024)

SolePoser: Full Body Pose Estimation using a Single Pair of Insole Sensor. - Erwin Wu; Rawal Khirodkar; Hideki Koike; Kris Kitani (UIST, 2024)

ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization. - Takashi Matsumoto; Erwin Wu; Chen-Chieh Liao; Hideki Koike (VR, 2024)

AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation. - Yasheng Sun; Wenqing Chu; Hang Zhou 009; Kaisiyuan Wang; Hideki Koike (IEEE Access, 2024)

Modality-Driven Design for Multi-Step Dexterous Manipulation: Insights from Neuroscience. - Naoki Wake; Atsushi Kanehira; Daichi Saito; Jun Takamatsu; Kazuhiro Sasabuchi; Hideki Koike; Katsushi Ikeuchi (CoRR, 2024)

Constraint-Aware Policy for Compliant Manipulation. - Daichi Saito; Kazuhiro Sasabuchi; Naoki Wake; Atsushi Kanehira; Jun Takamatsu; Hideki Koike; Katsushi Ikeuchi (Robotics, 2024)

PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles. - Ruofan Liu; Yichen Peng; Takanori Oku; Chen-Chieh Liao; Erwin Wu; Shinichi Furuya; Hideki Koike (CHI, 2025)

Motion-Aware Image Interaction Using Temporal Additive Color Mixing and High-Speed Projection. - Shio Miyafuji; Arisa Kohtani; Hideki Koike (CHI Extended Abstracts, 2025)

Eye Guidance System Applying Rhythm Game. - Yuto Makimoto; Hideki Koike; Shio Miyafuji (ETRA, 2025)

Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating Objects. - Hidetaka Katsuyama; Shio Miyafuji; Hideki Koike (VR Workshops, 2025)

Color Display on Moving Object Trajectories Using High-Speed Projection. - Arisa Kohtani; Shio Miyafuji; Hideki Koike (VR Workshops, 2025)

Remote Online Shopping System with 360-Degree Streaming and Spherical Display. - Shio Miyafuji; Jana Hoffard; Sora Takeuchi; Yuto Makimoto; Hsueh-Han Wu; Kelvin Cheng 001; Hideki Koike (VR Workshops, 2025)

Selective Information Display Using High-Speed Projector and PDLCs. - Ryusuke Miyazaki; Shio Miyafuji; Hideki Koike (VR Workshops, 2025)

Connecting dreams with visual brainstorming instruction. - Yasheng Sun; Bohan Li; Mingchen Zhuge; Deng-Ping Fan; Salman H. Khan 001; Fahad Shahbaz Khan; Hideki Koike (Vis. Intell., 2025)

Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformers. - Yasheng Sun; Zhiliang Xu; Hang Zhou 009; Jiazhi Guan; Quanwei Yang; Kaisiyuan Wang; Borong Liang; Yingying Li; Haocheng Feng; Jingdong Wang 001; Ziwei Liu 002; Hideki Koike (CoRR, 2025)

ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR. - Chen-Chieh Liao; Zhihao Yu; Hideki Koike (IEEE Trans. Vis. Comput. Graph., 2025)