Virtual Museum-3-D fine art appreciation system. - Hideki Mitsumine; Hideo Noguchi; Kazumasa Enami; Yuichi Ninomiya; Yuichi Yamanoue; Sumio Yano; Atsuo Hanazato; Makoto Okui (IEEE Trans. Broadcast., 1996)

Construction of omnidirectional images for image-based virtual studio. - Yuko Yamanouchi; Hideki Mitsumine; Seiki Inoue; Shigeru Shimoda (VCIP, 2000)

An acquisition method of 3-dimensional video components for image-based virtual studio. - Yuko Yamanouchi; Hideki Mitsumine; Seiki Inoue (ICIP (2), 2001)

Real space-based virtual studio seamless synthesis of a real set image with a virtual set image. - Yuko Yamanouchi; Hideki Mitsumine; Takashi Fukaya; Masahiro Kawakita; Nobuyuki Yagi; Seiki Inoue (VRST, 2002)

Immersive virtual studio. - Hideki Mitsumine; Takashi Fukaya; Setsu Komiyama; Yuko Yamanouchi (SIGGRAPH Sketches, 2005)

A new real-time video synthesis method for virtual studio environments using GPU and projected screens. - Akihiko Shirai; Masafumi Takahashi; Kiichi Kobayashi; Hideki Mitsumine; Simon Richir (SIGGRAPH Posters, 2005)

Three Little Pigs in the CG theater. - Yuko Yamanouchi; Takashi Fukaya; Hideki Mitsumine; Hidehiko Okubo (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Camera Parameter Estimation Method Using Infrared Markers for Live TV Production. - Hideki Mitsumine; Yuko Yamanouchi; Takashi Fukaya; Hidehiko Okubo; Seiki Inoue (VR, 2008)

Analytic fusion of visual cues in model-based camera tracking. - Hanhoon Park; Hideki Mitsumine; Masato Fujii; Jong-Il Park (VRCAI, 2009)

Fast Detection of Robust Features by Reducing the Number of Box Filtering in SURF. - Hanhoon Park; Hideki Mitsumine; Mahito Fujii (IEICE Trans. Inf. Syst., 2011)

Automatic Adjustment of the Distance Ratio Threshold in Nearest Neighbor Distance Ratio Matching for Robust Camera Tracking. - Hanhoon Park; Hideki Mitsumine; Mahito Fujii (IEICE Trans. Inf. Syst., 2011)

A Cost-Effective and Robust Edge-Based Blur Metric Based on Careful Computation of Edge Slope. - Hanhoon Park; Hideki Mitsumine; Mahito Fujii (IEICE Trans. Inf. Syst., 2011)

Adaptive edge detection for robust model-based camera tracking. - Hanhoon Park; Hideki Mitsumine; Mahito Fujii (IEEE Trans. Consumer Electron., 2011)

A handy system for natural composition of CG and real scene with real-time reflection of lighting changes. - Hirofumi Morioka; Hidehiko Okubo; Hideki Mitsumine (VR, 2016)

Visualization of Stone Trajectories in Live Curling Broadcasts using Online Machine Learning. - Masaki Takahashi; Shinsuke Yokozawa; Hideki Mitsumine; Tomoyuki Mishina; Yasuyuki Matsuhisa; Sawako Muramatsu (ACM Multimedia, 2017)

Sword tracer: visualization of sword trajectories in fencing. - Masaki Takahashi; Shinsuke Yokozawa; Hideki Mitsumine; Tetsuya Itsuki; Masato Naoe; Satoshi Funaki (SIGGRAPH Talks, 2018)

Real-time ball-position measurement using multi-view cameras for live football broadcast. - Masaki Takahashi; Shinsuke Yokozawa; Hideki Mitsumine; Tomoyuki Mishina (Multim. Tools Appl., 2018)

Visualization of putting trajectories in live golf broadcasting. - Masaki Takahashi; Takahito Ito; Hidehiko Okubo; Hideki Mitsumine (SIGGRAPH Talks, 2019)

Real-time visualization of sword trajectories in fencing matches. - Masaki Takahashi; Shinsuke Yokozawa; Hideki Mitsumine; Tetsuya Itsuki; Masato Naoe; Satoshi Funaki (Multim. Tools Appl., 2020)

NHK Meta Studio: A Compact Volumetric TV Studio for 3-D Reconstruction. - Hirofumi Morioka; Toshie Misu; Taichi Suginoshita; Hideki Mitsumine (IEEE Trans. Broadcast., 2023)