Connecting formal and informal discourses to create yet another zone of learning. - Hideyuki Suzuki; Hideo Funaoi (CSCL, 2002)

Collaborative Concept Mapping Software to Reconstruct Learning Processes. - Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (ICCE, 2002)

Development and evaluation of a mediabase system for supporting inductive knowledge acquisition. - Hideo Funaoi; Takayuki Kuroda; Eiji Egami; Youhei Gotoh; Makoto Itami; Kohji Itoh (Syst. Comput. Jpn., 2003)

Concept of Emergent Division of Labor and its Implementation to the Design of a Collaborative Concept Mapping Tool - "Kneadingboard". - Hiroshi Kato; Hideo Funaoi; Toshio Mochizuki; Hideyuki Suzuki (CELDA, 2005)

Kit-Build Concept Map and Its Preliminary Evaluation. - Kazuya Yamasaki; Hiroyuki Fukuda; Tsukasa Hirashima; Hideo Funaoi (ICCE, 2010)

Kit-Build Concept Map for Automatic Diagnosis. - Tsukasa Hirashima; Kazuya Yamasaki; Hiroyuki Fukuda; Hideo Funaoi (AIED, 2011)

Diagnosable Concept Map toward Group Formation and Peer Help. - Tsukasa Hirashima; Kazuya Yamasaki; Hiroyuki Fukuda; Hideo Funaoi (CSCL, 2011)

Comparison of Kit-Build and Scratch-Build Concept Mapping Methods on Memory Retention. - Hideo Funaoi; Kouhei Ishida; Tsukasa Hirashima (ICCE, 2011)

Support for Concept Map Building based on Learner's Building History. - Youhei Mizuta; Tsukasa Hirashima; Hideo Funaoi (ICCE, 2011)

Practical Use of Kit-Build Concept Map in Classroom with Tablet-PC. - Shinsuke Nakata; Hideo Funaoi; Tsukasa Hirashima (ICCE, 2011)

Experimental Evaluation of Kit-Build Concept Map for Science Classes in an Elementary School. - Kouta Sugihara; Takuya Osada; Tsukasa Hirashima; Hideo Funaoi; Shinsuke Nakata (ICCE, 2012)

Interactive Use of Kit-Build Concept Map with Media Tablets. - Kouta Sugihara; Yoshiaki Nino; Shogo Moriyama; Ryoichi Moriyama; Kouhei Ishida; Takuya Osada; Youhei Mizuta; Tsukasa Hirashima; Hideo Funaoi (WMUTE, 2012)

Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations. - Takafumi Daikoku; Hideo Funaoi; Fusako Kusunoki; Makiko Takenaka; Shigenori Inagaki (CSEDU, 2013)

Evaluation of the 'Pocket Plant Guide' to Support Learning about Plants in Vegetation Succession. - Keita Muratsu; Fusako Kusunoki; Yoshiaki Takeda; Haruka Inoue; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki; Hiroshi Mizoguchi; Masanori Sugimoto (ICCE, 2013)

Improving the Usability of Manga-on-a-Tablet for Collaborative Learning. - Ryohei Egusa; Hideo Funaoi; Takafumi Daikoku; Ryosuke Inai; Fusako Kusunoki; Makiko Takenaka; Takao Terano; Shigenori Inagaki (CSEDU (1), 2014)

Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC. - Keita Muratsu; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (CSEDU (2), 2014)

Framework of kit-build concept map for automatic diagnosis and its preliminary use. - Tsukasa Hirashima; Kazuya Yamasaki; Hiroyuki Fukuda; Hideo Funaoi (Res. Pract. Technol. Enhanc. Learn., 2015)

Effects of Perspective-Taking Through Tangible Puppetry in Microteaching Role-Play. - Toshio Mochizuki; Takehiro Wakimoto; Hiroshi Sasaki 002; Ryoya Hirayama; Hideo Funaoi; Yoshihiko Kubota; Hideyuki Suzuki; Hiroshi Kato (CSCL, 2017)

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management. - Shuya Kawaguchi; Tsugunosuke Sakai; Haruya Tamaki; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (CSEDU (1), 2017)

Development of a Tangible Learning System that Supports Role-Play Simulation and Reflection by Playing Puppet Shows. - Hiroshi Sasaki 002; Toshio Mochizuki; Takehiro Wakimoto; Ryoya Hirayama; Sadahide Yoshida; Kouki Miyawaki; Hitoki Mabuchi; Karin Nakaya; Hiroto Suzuki; Natsumi Yuuki; Ayaka Matsushima; Ryutaro Kawakami; et al. (HCI (2), 2017)

Exploiting Bodily Movement to Regulate Collaborative Learning by Designing a Tablet-Based CSCL System. - Hideyuki Suzuki; Hideo Funaoi; Yoshihiko Kubota (HCI (2), 2017)

SATOYAMA: Simulating and Teaching Game Optimal for Young Children to Learn Vegetation Succession as Management of an Actual Forest. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (ICCE, 2017)

Accuracy evaluation of hand motion measurement using 3D range image sensor. - Shuya Kawaguchi; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Ryohei Egusa; Hideo Funaoi; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Masanori Sugimoto (ICST, 2017)

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (CSEDU (1), 2018)

Enhancing Online Structured Dialogue During Teaching Internships Through Digital Storytelling to Promote Professional Socialization. - Toshio Mochizuki; Takeshi Kitazawa; Jun Oshima; Hideyuki Suzuki; Hideo Funaoi (ICLS, 2018)

EDA Sensor-based Evaluation of a Vegetation Succession Learning System. - Shuya Kawaguchi; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (ICST, 2018)

Effects of Perspective-Taking Through Tangible Puppetry in Microteaching and Reflection on the Role-Play with 3D Animation. - Toshio Mochizuki; Hiroshi Sasaki 002; Yuta Yamaguchi; Ryoya Hirayama; Yoshihiko Kubota; Brendan R. Eagan; Takehiro Wakimoto; Natsumi Yuuki; Hideo Funaoi; Hideyuki Suzuki; Hiroshi Kato (ICQE, 2019)

Student Teachers' Discourse During Puppetry-Based Microteaching. - Takehiro Wakimoto; Hiroshi Sasaki 002; Ryoya Hirayama; Toshio Mochizuki; Brendan R. Eagan; Natsumi Yuuki; Hideo Funaoi; Yoshihiko Kubota; Hideyuki Suzuki; Hiroshi Kato (ICQE, 2019)

Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning. - Yukiya Shingai; Ryota Aoki; Yoshiaki Takeda; Fusako Kusunoki; Hiroshi Mizoguchi; Masanori Sugimoto; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (CSEDU (1), 2020)

Introducing Mutual-Help Rules Based on the Idea of "Bi-directional Debt" Into a Project Learning Activity: Enhancing the Formation of Social Capital in Classrooms. - Hideyuki Suzuki; Hideo Funaoi; Yoshihiko Kubota; Hiroshi Kato (ICLS, 2020)

Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game. - Koga Yago; Yukiya Shingai; Wakana Kobayashi; Ryota Aoki; Yoshiaki Takeda; Fusako Kusunoki; Hiroshi Mizoguchi; Masanori Sugimoto; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki (CSEDU (1), 2021)

Mediating and perspective-taking manipulatives: Fostering dynamic perspective-taking by mediating dialogic thinking and bolstering empathy in role-play and reflection for microteaching. - Toshio Mochizuki; Hiroshi Sasaki 002; Takehiro Wakimoto; Yoshihiko Kubota; Brendan R. Eagan; Ryoya Hirayama; Yuta Yamaguchi; Natsumi Yuki; Hideo Funaoi; Hideyuki Suzuki; Hiroshi Kato (Int. J. Comput. Support. Collab. Learn., 2022)

Evaluation of Simulators to Promote the Understanding of Bioaccumulation among Elementary School Students. - Yuka Matsuyama; Shinichi Kamiyama; Hideo Funaoi; Tomokazu Yamamoto (ICCE, 2023)