A Distributed Rendering System "On Demand Rendering System". - Hideo Miyachi; Toshihiko Kobayashi; Yasuhiro Takeda; Hiroshi Hoshino; Xiuyi Jin (ISHPC, 2000)

Visualization PSE for Multi-Physics Analysis by Using OpenGL API Fusion Technique. - Hideo Miyachi; Marie Oshima; Yoshitaka Ohyoshi; Takehiro Matsuo; Taiki Tanimae; Nobuyuki Oshima (e-Science, 2005)

Data reduction by applying an image-based modeling and rendering technique to CG models. - Hideo Miyachi; Naohisa Sakamoto (J. Vis., 2005)

Network OpenGL Fusion to Make Effective Presentation System. - Hideo Miyachi; Takehiro Matsuo; Yoshitaka Ohyoshi; Taiki Tanimae (eScience, 2007)

Performance Evaluation of Large-Scale Parallel Image Compositing on a T2K Open Supercomputer. - Jorji Nonaka; Kenji Ono; Hideo Miyachi (Inf. Media Technol., 2009)

Parallelization of Particle Based Volume Rendering on Tiled Display Wall. - Hideo Miyachi; Hironori Shigeta; Kiyoshi Kiyokawa; Hiroshi Kuwano; Naohisa Sakamoto; Koji Koyamada (NBiS, 2010)

A study of data reduction for intuitive AR interface. - Hideo Miyachi (iCAST/UMEDIA, 2013)

Applying Fusion Visualization to Unstructured Data. - Hideo Miyachi; Naohisa Sakamoto; Koji Koyamada (NBiS, 2014)

Fusion visualization for fluid dynamics in blood vessel. - Hideo Miyachi; Tomoyuki Ishida; Naohisa Sakamoto; Koji Koyamada (Artif. Life Robotics, 2014)

Data Reduction by Generating 3D Image. - Hideo Miyachi (NBiS, 2015)

Fusion Visualization System as an Open Science Foundation. - Hideo Miyachi; Koji Koyamada; Daisuke Matsuoka; Isamu Kuroki (NBiS, 2016)

Parallelized fusion visualization system. - Hideo Miyachi; Naohisa Sakamoto; Koji Koyamada (Artif. Life Robotics, 2016)

Development of Integrated Visual Analytic Tool with 3D Visualization. - Hideo Miyachi; Isamu Kuroki; Daisuke Matsuoka; Koji Koyamada (NBiS, 2017)

Server System of Converting from Surface Model to Point Model. - Hideo Miyachi; Isamu Kuroki (NBiS, 2018)

An alternative visualization pipeline for large-scale data sets by using early visibility test point rendering. - Hideo Miyachi; Daisuke Matsuoka; Yoji Matsumoto (Int. J. Model. Simul. Sci. Comput., 2018)

Editorial. - Satoshi Tanaka; Hideo Miyachi (Int. J. Model. Simul. Sci. Comput., 2018)

A Study of 3D Shape Similarity Search in Point Representation by Using Machine Learning. - Hideo Miyachi; Koshiro Murakami (3PGCIC, 2019)

A Trial Development of 3D Statues Map with 3D Point Server. - Hideo Miyachi (NBiS, 2019)

A Study on the Relationship Between Refresh-Rate of Display and Reaction Time of eSports. - Koshiro Murakami; Kazuya Miyashita; Hideo Miyachi (3PGCIC, 2020)

A Study on the Impact of High Refresh-Rate Displays on Scores of eSports. - Koshiro Murakami; Hideo Miyachi (NBiS, 2021)

Opacity-Gradation-Based Visualization of Vortices for Large-Scale Ocean Simulation. - Soya Kamisaka; Satoshi Nakada; Shintaro Kawahara; Hideo Miyachi; Kyoko Hasegawa; Liang Li 002; Satoshi Tanaka (AsiaSim (1), 2022)

A Study on Driving Characteristics of Automobiles from Overhead View. - Hideo Miyachi; Takumi Hoashi (NBiS, 2022)

"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar. - Junko Ichino; Masahiro Ide; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (Proc. ACM Hum. Comput. Interact., 2022)

Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender. - Masahiro Ide; Junko Ichino; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (ISMAR-Adjunct, 2023)

Categorization of Staying People's Activities in Public Space on the Road Using Camera Footage. - Hideo Miyachi; Arashi Kikuchi; Daisuke Mochizuki; Yuichi Sueshige; Toshiyuki Sugimachi (NBiS, 2023)

Study on the Visualization of Recycling Processes Using Sankey Diagrams and Their Effects. - Hideo Miyachi; Mami Kimura (NBiS, 2024)

How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces. - Junko Ichino; Masahiro Ide; Takehito Yoshiki; Hitomi Yokoyama; Hirotoshi Asano; Hideo Miyachi; Daisuke Okabe (ACM Trans. Comput. Hum. Interact., 2024)