Casual meetings in a Network. - Toru Ishida 001; Hirofumi Yamaki; Hideyuki Nakanishi; Toshikazu Nishimura (CODAS, 1996)

FreeWalk: Supporting Casual Meetings in a Network. - Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida 001 (CSCW, 1996)

Silhouettell: Awareness Support for Real-World Encounter. - Masayuki Okamoto; Hideyuki Nakanishi; Toshikazu Nishimura; Toru Ishida 001 (Community Computing and Support Systems, 1998)

Applying videogame technologies to video conferencing systems. - Toshikazu Nishimura; Hideyuki Nakanishi; Chikara Yoshida; Toru Ishida 001 (SAC, 1998)

Digital City Kyoto: Towards a Social Information Infrastructure. - Toru Ishida 001; Jun-ichi Akahani; Kaoru Hiramatsu; Katherine Isbister; Stefan Lisowski; Hideyuki Nakanishi; Masayuki Okamoto; Yasuhiko Miyazaki; Ken Tsutsuguchi (CIA, 1999)

Supporting cross-cultural communication in real-world encounters. - Masayuki Okamoto; Hideyuki Nakanishi; Katherine Isbister; Toru Ishida 001 (HCI (2), 1999)

FreeWalk: A 3D Virtual Space for Casual Meetings. - Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida 001 (IEEE Multim., 1999)

Helper agent: designing an assistant for human-human interaction in a virtual meeting space. - Katherine Isbister; Hideyuki Nakanishi; Toru Ishida 001; Clifford Nass (CHI, 2000)

Connecting Digital and Physical Cities. - Toru Ishida 001; Hiroshi Ishiguro; Hideyuki Nakanishi (Digital Cities, 2001)

Supporting Cross-Cultural Communication with a Large-Screen System. - Masayuki Okamoto; Katherine Isbister; Hideyuki Nakanishi; Toru Ishida 001 (New Gener. Comput., 2002)

Can software agents influence human relations?: balance theory in agent-mediated communities. - Hideyuki Nakanishi; Satoshi Nakazawa; Toru Ishida 001; Katsuya Takanashi; Katherine Isbister (AAMAS, 2003)

Virtual Cities for Real-World Crisis Management. - Hideyuki Nakanishi; Satoshi Koizumi; Toru Ishida 001 (Digital Cities, 2003)

Transcendent communication: location-based guidance for large-scale public spaces. - Hideyuki Nakanishi; Satoshi Koizumi; Toru Ishida 001; Hideaki Ito (CHI, 2004)

Designing Emergency Guidance in a Social Interaction Platform. - Hideyuki Nakanishi; Toru Ishida 001 (MMAS, 2004)

Virtual City Simulator for Education, Training, and Guidance. - Hideyuki Nakanishi (MSRAS, 2004)

FreeWalk/Q: social interaction platform in virtual space. - Hideyuki Nakanishi; Toru Ishida 001 (VRST, 2004)

FreeWalk: a social interaction platform for group behaviour in a virtual space. - Hideyuki Nakanishi (Int. J. Hum. Comput. Stud., 2004)

Sensitizing Social Agents For Virtual Training. - Hideyuki Nakanishi; Shinya Shimizu; Katherine Isbister (Appl. Artif. Intell., 2005)

Coordination of Concurrent Scenarios in Multi-agent Interaction. - Rie Tanaka; Hideyuki Nakanishi; Toru Ishida 001 (PRIMA, 2006)

Augmented Experiment: Participatory Design with Multiagent Simulation. - Toru Ishida 001; Yuu Nakajima; Yohei Murakami; Hideyuki Nakanishi (IJCAI, 2007)

Designing an Aural Comprehension Aid for Interlingual Communication. - Hideyuki Nakanishi (IWIC, 2007)

Minimum movement matters: impact of robot-mounted cameras on social telepresence. - Hideyuki Nakanishi; Yuki Murakami; Daisuke Nogami; Hiroshi Ishiguro (CSCW, 2008)

Virtual Cities for Simulating Smart Urban Public Spaces. - Hideyuki Nakanishi; Toru Ishida 001; Satoshi Koizumi (Handbook of Research on Urban Informatics, 2009)

Movable cameras enhance social telepresence in media spaces. - Hideyuki Nakanishi; Yuki Murakami; Kei Kato (CHI, 2009)

Zoom cameras and movable displays enhance social telepresence. - Hideyuki Nakanishi; Kei Kato; Hiroshi Ishiguro (CHI, 2011)

Motion is enough: How real-time avatars improve distant communication. - Kazuaki Tanaka; Satoshi Onoue; Hideyuki Nakanishi; Hiroshi Ishiguro (CTS, 2013)

Remote handshaking: touch enhances video-mediated social telepresence. - Hideyuki Nakanishi; Kazuaki Tanaka; Yuya Wada (CHI, 2014)

Robot conferencing: physically embodied motions enhance social telepresence. - Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro (CHI Extended Abstracts, 2014)

Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment. - Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro (CollabTech, 2014)

PopArm: A robot arm for embodying video-mediated pointing behaviors. - Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi (CTS, 2014)

Appearance, motion, and embodiment: unpacking avatars by fine-grained communication analysis. - Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro (Concurr. Comput. Pract. Exp., 2015)

Physical Embodiment Can Produce Robot Operator's Pseudo Presence. - Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro (Frontiers ICT, 2015)

Embodiment of Video-mediated Communication Enhances Social Telepresence. - Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi (HAI, 2016)

Teleoperated or Autonomous?: How to Produce a Robot Operator's Pseudo Presence in HRI. - Kazuaki Tanaka; Naomi Yamashita; Hideyuki Nakanishi; Hiroshi Ishiguro (HRI, 2016)

A telepresence system using a flexible textile display. - Kana Kushida; Hideyuki Nakanishi (ICMI, 2016)

Robotic Table and Bench Enhance Mirror Type Social Telepresence. - Hideyuki Nakanishi; Kazuaki Tanaka; Ryoji Kato; Xing Geng; Naomi Yamashita (Conference on Designing Interactive Systems, 2017)

Spatial Continuity and Robot-Embodied Pointing Behavior in Videoconferencing. - Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi (CRIWG, 2017)

PopObject: A Robotic Screen for Embodying Video-Mediated Object Presentations. - Kana Kushida; Hideyuki Nakanishi (CollabTech, 2018)

A Customer's Attitude to a Robotic Salesperson Depends on Their Initial Interaction. - Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Hideyuki Nakanishi; Tatsuyuki Kawamura (RO-MAN, 2018)

Acting as if Being Aware of Visitors' Attention Strengthens a Robotic Salesperson's Social Presence. - Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Yuya Onishi; Tatsuyuki Kawamura; Hideyuki Nakanishi (HAI, 2019)

Trainability Leads to Animacy: A Case of a Toy Drone. - Yuta Watanabe; Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi (HAI, 2019)

"That Robot Stared Back at Me!": Demonstrating Perceptual Ability Is Key to Successful Human-Robot Interactions. - Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Yuki Koike; Yuya Onishi; Tatsuyuki Kawamura; Hideyuki Nakanishi (Frontiers Robotics AI, 2019)

State-Transition Modeling of Human-Robot Interaction for Easy Crowdsourced Robot Control. - Masaya Iwasaki; Mizuki Ikeda; Tatsuyuki Kawamura; Hideyuki Nakanishi (Sensors, 2020)

Enabling Shared Attention with Customers Strengthens a Sales Robot's Social Presence. - Masaya Iwasaki; Kosuke Ogawa; Akiko Yamazaki; Keiichi Yamazaki; Yuji Miyazaki; Tatsuyuki Kawamura; Hideyuki Nakanishi (HAI, 2022)

Gaze-Aware Social Interaction Techniques for Human-Robot Collaborative Shopping. - Masaya Iwasaki; Kosuke Ogawa; Tatsuyuki Kawamura; Hideyuki Nakanishi (CollabTech, 2023)

Embodied, visible, and courteous: exploring robotic social touch with virtual idols. - Yuya Onishi; Kosuke Ogawa; Kazuaki Tanaka; Hideyuki Nakanishi (Frontiers Robotics AI, 2024)

Tangible document sharing: handing over paper documents across a videoconferencing display. - Kazuaki Tanaka; Kentaro Oshiro; Naomi Yamashita; Hideyuki Nakanishi (Frontiers Robotics AI, 2024)