Textural Features Corresponding to Visual Perception. - Hideyuki Tamura; Shunji Mori; Takashi Yamawaki (IEEE Trans. Syst. Man Cybern., 1978)

Image Database Management for Pattern Information Processing Studies. - Hideyuki Tamura (Pictorial Information Systems, 1980)

Design and implementation of SPIDER - A transportable image processing software package. - Hideyuki Tamura; Shigeyuki Sakane; Fumiaki Tomita; Naokazu Yokoya; Masahide Kaneko; Katsuhiko Sakaue (Comput. Vis. Graph. Image Process., 1983)

Image database systems: A survey. - Hideyuki Tamura; Naokazu Yokoya (Pattern Recognit., 1984)

A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder. - Hiroaki Sato; Yoshifumi Kitamura; Hideyuki Tamura (MVA, 1988)

An expert system for industrial machine vision. - Yoshifumi Kitamura; Hiroaki Sato; Hideyuki Tamura (ICPR (1), 1990)

The VIEW-Station environment: tools and architecture for a platform-independent image-processing workstation. - Hiroaki Sato; H. Okazaki; Tomoaki Kawai; Hiroyuki Yamamoto; Hideyuki Tamura (ICPR (2), 1990)

A model-based approach to localizing stable polyhedra using geometric constraints. - Hiroyuki Yamamoto; Hideyuki Tamura (Syst. Comput. Jpn., 1991)

Surface Reconstruction with Triangular Patches from Multiscale Range Images. - Yoshifumi Kitamura; Takeo Kimura; Masatoshi Okutomi; Hideyuki Tamura (MVA, 1992)

Real3 Communication and Aromatic Group Computing: HCI and CSCW Research at Canon Media Technology Lab. - Hideyuki Tamura; Yuichi Bannai (CHI Conference Companion, 1996)

ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program). - Tomoaki Kawai; Yuichi Bannai; Hideyuki Tamura (CSCW, 1996)

Gaze-directed Adaptive Rendering for Interacting with Virtual Space. - Toshikazu Ohshima; Hiroyuki Yamamoto; Hideyuki Tamura (VRAIS, 1996)

The delaunay triangulation for accurate three-dimensional graphic model. - Hiroyuki Yamamoto; Shinji Uchiyama; Hideyuki Tamura (Syst. Comput. Jpn., 1996)

Presentation and Interaction of Virtual 3D Objects Without Geometrical Model. - Shinji Uchiyama; Hiroyuki Yamamoto; Akihiro Katayama; Hideyuki Tamura (HCI (2), 1997)

AR2 Hockey. - Toshikazu Ohshima; Kiyohide Satoh; Hiroyuke Yamamoto; Hideyuki Tamura (SIGGRAPH Abstracts and Applications, 1998)

AR2Hockey: a case study of collaborative augmented reality. - Toshikazu Ohshima; Kiyohide Satoh; Hiroyuki Yamamoto; Hideyuki Tamura (VRAIS, 1998)

A cyber-space creation by mixing ray space data with geometric models. - Akihiro Katayama; Shinji Uchiyama; Hideyuki Tamura; Takeshi Naemura; Masahide Kaneko; Hiroshi Harashima (Syst. Comput. Jpn., 1998)

Cybercity walker - layered morphin method. - Takaaki Endo; Akihiro Katayama; Hideyuki Tamura; Michitaka Hirose; Tomohiro Tanikawa (HCI (2), 1999)

A Method of Shading and Shadowing in Image-Based Rendering. - Akihiro Katayama; Yukio Sakagawa; Hideyuki Tamura (ICIP (3), 1999)

Mixed reality: where real and virtual worlds meet. - Steven Feiner; Henry Fuchs; Takeo Kanade; Gudrun Klinker; Paul Milgram; Hideyuki Tamura (SIGGRAPH Abstracts and Applications, 1999)

Shading and shadow casting in image-based rendering without geometric models. - Akihiro Katayama; Yukio Sakagawa; Hiroyuki Yamamoto; Hideyuki Tamura (SIGGRAPH Abstracts and Applications, 1999)

Welbo: an embodied conversational agent living in mixed reality space. - Mahoro Anabuki; Hiroyuki Kakuta; Hiroyuki Yamamoto; Hideyuki Tamura (CHI Extended Abstracts, 2000)

A Hybrid Registration Method for Outdoor Augmented Reality. - Kiyohide Satoh; Mahoro Anabuki; Hiroyuki Yamamoto; Hideyuki Tamura (ISAR, 2001)

Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. - Hideyuki Tamura; Hiroyuki Yamamoto; Akihiro Katayama (IEEE Computer Graphics and Applications, 2001)

MR Platform: A Basic Body on Which Mixed Reality Applications Are Built. - Shinji Uchiyama; Kazuki Takemoto; Kiyohide Satoh; Hiroyuki Yamamoto; Hideyuki Tamura (ISMAR, 2002)

Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality. - Yukio Sakagawa; Akihiro Katayama; Daisuke Kotake; Hideyuki Tamura (Presence Teleoperators Virtual Environ., 2002)

A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design. - Toshikazu Ohshima; Tsuyoshi Kuroki; Hiroyuki Yamamoto; Hideyuki Tamura (ISMAR, 2003)

Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View. - Kiyohide Satoh; Shinji Uchiyama; Hiroyuki Yamamoto; Hideyuki Tamura (ISMAR, 2003)

Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems. - Fumihisa Shibata; Takashi Hashimoto; Koki Furuno; Asako Kimura; Hideyuki Tamura (ICAT, 2006)

Mixed reality pre-visualization and camera-work authoring in filmmaking. - Ryosuke Ichikari; Keisuke Kawano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2006)

RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. - Mai Otsuki; Asako Kimura; Takanobu Nishiura; Fumihisa Shibata; Hideyuki Tamura (HCI (2), 2007)

A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. - Kyota Higa; Takanobu Nishiura; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2007)

Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. - Ryuhei Tenmoku; Yusuke Yoshida; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR, 2007)

A View Management Method for Mobile Mixed Reality Systems. - Fumihisa Shibata; Hiroyuki Nakamoto; Ryôichi Sasaki; Asako Kimura; Hideyuki Tamura (IPT/EGVE, 2008)

Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. - Akiko Iesaki; Akihiro Somada; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2008)

Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. - Mami Kagimoto; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (HCI (13), 2009)

Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. - Ryuhei Tenmoku; Akito Nishigami; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (HCI (13), 2009)

A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure. - Wataru Toishita; Yutaka Momoda; Ryuhei Tenmoku; Fumihisa Shibata; Hideyuki Tamura; Takafumi Taketomi; Tomokazu Sato; Naokazu Yokoya (HCI (13), 2009)

Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods. - Hideyuki Tamura; Hirokazu Kato 001 (ISMAR, 2009)

Designing cinematic lighting by relighting in MR-based pre-visualization. - Ryosuke Ichikari; Ryohei Hatano; Toshikaz Oshima; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH ASIA Posters, 2009)

Kaidan: Japanese horror experience in interactive mixed reality. - Keisuke Inou; Taiki Wada; Kazuhiro Kitamura; Shigeaki Nishino; Ryosuke Ichikari; Ryuhei Tenmoku; Toshikazu Ohshima; Hideyuki Tamura (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. - Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Constructing action scenes for mixed reality previsualization. - Ryuhei Tenmoku; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH ASIA Sketches, 2009)

Computer Vision Technology Applied to MR-Based Pre-visualization in Filmmaking. - Hideyuki Tamura; Takashi Matsuyama; Naokazu Yokoya; Ryosuke Ichikari; Shohei Nobuhara; Tomokazu Sato (ACCV Workshops (2), 2010)

Various tangible devices suitable for mixed reality interactions. - Taichi Yoshida; Masashi Tsukadaira; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2010)

On-site real-time 3D match move for MR-based previsualization with relighting. - Ryosuke Ichikari; Kaori Kikuchi; Wataru Toishita; Ryuhei Tenmoku; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH Talks, 2010)

MAI painting brush: an interactive device that realizes the feeling of real painting. - Mai Otsuki; Kenji Sugihara; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST, 2010)

Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. - Shohei Mori; Ryosuke Ichikari; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (SIGGRAPH Asia Sketches, 2011)

Interaction design of 2D/3D map navigation on wall and tabletop displays. - Yusuke Yoshimoto; Thai Hoa Dang; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ITS, 2011)

MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. - Kenji Sugihara; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2011)

Psychophysical influence of mixed-reality visual stimulation on sense of hardness. - Yuichi Hirano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2011)

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (CHI Extended Abstracts, 2012)

Amazing forearm as an innovative interaction device and data storage on tabletop display. - Seiya Koura; Shunsuke Suo; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ITS, 2012)

Enjoying virtual handcrafting with ToolDevice. - Ryan Arisandi; Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2012)

Relighting with free-form polarized reflectometry in mixed reality space. - Kaori Kikuchi; Taiki Wada; Ryosuke Ichikari; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2012)

Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. - Hiroki Omosako; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2012)

Elastic connections: separating and observation methods for complex virtual objects. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VRST, 2012)

Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones. - Yuki Matsuda 005; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (3DUI, 2013)

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2013)

Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (HCI (29), 2013)

Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. - Azusa Toda; Kazuki Tanaka; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (HCI (18), 2013)

Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (MVA, 2013)

Dent-softness illusion in mixed reality space: Further experiments and considerations. - Yohei Sano; Yuichi Hirano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2013)

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. - Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2014)

Diminished reality as challenging extension of mixed and augmented reality. - Hideyuki Tamura (ISMAR, 2014)

Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. - Ryan Arisandi; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (Proc. IEEE, 2014)

Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Workshops, 2015)

Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary. - Hideyuki Tamura; Hideo Saito 001; Fumihisa Shibata; Yoshinari Kameda (ISMAR Workshops, 2015)

Considerations on binocular mismatching in observation-based diminished reality. - Hitomi Matsuki; Shohei Mori; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (3DUI, 2016)

Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. - Shohei Mori; Jianing Qie; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. - Taiki Morozumi; Shohei Mori; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. - Miho Tanaka; Ayushi Misra; Kana Oshima; Satoshi Hashiguchi; Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Design and Implementation of Multi-layered Seeing-and-moving-through System. - Kosuke Sugisaki; Hideyuki Tamura; Asako Kimura; Fumihisa Shibata (APMAR, 2019)

Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. - Ayumi Matsuda; Yuma Koga; Miki Matsumuro; Fumihisa Shibata; Hideyuki Tamura; Asako Kimura (HCI (2), 2019)

RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces. - Yumi Fukuda; Ayumu Shikishima; Asako Kimura; Hideyuki Tamura; Fumihisa Shibata (APMAR, 2022)