One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities. - Hina Akasaki; Shoko Suzuki; Kanako Nakajima; Koko Yamabe; Mizuki Sakamoto; Todorka Alexandrova; Tatsuo Nakajima (HCI (5), 2016)

Building a Platform Society Towards Sustainability Based on Internet-of-Things. - Hina Akasaki; Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (HCI (21), 2017)

Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. - Kota Gushima; Hina Akasaki; Tatsuo Nakajima (MindTrek, 2017)

Providing Daily Casual Information Through Eye Contact with Emotional Creatures. - Hina Akasaki; Kota Gushima; Tatsuo Nakajima (HCI (22), 2018)

A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. - Kota Gushima; Hina Akasaki; Tatsuo Nakajima (HCI (21), 2018)

VR Classroom: Enhancing Learning Experience with Virtual Class Rooms. - Kodai Oiwake; Kosuke Komiya; Hina Akasaki; Tatsuo Nakajima (ICMU, 2018)