Automatic Registration of Virtual Objects onto Human Image Sequences. - Jun'ichi Hoshino; Hirofumi Saito; Masanobu Yamamoto (ICPR, 2000)

A match moving technique for merging CG and human video sequences. - Hirofumi Saito; Jun'ichi Hoshino (ICASSP, 2001)

Interactive Virtual Fashion Simulator. - Jun'ichi Hoshino; Hirofumi Saito (INTERACT, 2001)

A match moving technique for merging CG cloth and human movie sequences. - Jun'ichi Hoshino; Masanobu Yamamoto; Hirofumi Saito (Comput. Animat. Virtual Worlds, 2001)

Easing and rising of tension from presence of others in player-observer turn-taking in a driving video game: A near-infrared spectroscopy study. - Tao Liu; Hirofumi Saito; Misato Oi; Matthew Pelowski (CogSci, 2012)

A Redefinition Method of Extracting Features for Media Content Utilization and Its Application to Kimono Obi Design. - Ryotaro Okada; Takafumi Nakanishi; Akie Kawagoe; Hirofumi Saito; Hiroshi Saito; Masato Shinohara (IIAI-AAI, 2020)