Hirokazu Kato

Orcid: 0000-0003-3921-2871

Affiliations:
  • Nara Institute of Science and Technology, Ikoma, Japan
  • Osaka University, Toyonaka, Japan (2003 - 2007)
  • Hiroshima City University, Japan (1999 - 2003)
  • Osaka University, Toyonaka, Japan (PhD 1996)


According to our database1, Hirokazu Kato authored at least 195 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Artifact reduction in lenslet array near-eye displays.
Vis. Comput., February, 2024

Investigating the Efficacy of Pain Relief Through a Robot's Stroking with Speech.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Systematic Review of Augmented Reality Training Systems.
IEEE Trans. Vis. Comput. Graph., December, 2023

Sharing Augmented Reality between a Patient and a Clinician for Assessment and Rehabilitation in Daily Living Activities.
Inf., April, 2023

General Software Platform and Content Description Format for Assembly and Maintenance Task Based on Augmented Reality.
Inf., February, 2023

Specialized re-ranking: A novel retrieval-verification framework for cloth changing person re-identification.
Pattern Recognit., 2023

Selection framework of visualization methods in designing AR industrial task-support systems.
Comput. Ind., 2023

General Software Platform for Designing and Developing of Augmented Reality Task Support Systems.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Augmented Reality-based demo for Immersive training in horticultural therapy.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Practical Development of a Robot to Assist Cognitive Reconstruction in Psychiatric Day Care.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Experimental Survey on Bridging the Digital Divide Through Daily Text Chat Communication with Virtual Agents.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Investigation for Comfortable Robot Interaction Design of "Gentle Stroke with Speech".
Proceedings of the International Conference on Human-Agent Interaction, 2023

Influence of Stereotypic Humanoid Agents on Robotic Touches in Virtual Reality.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Robot to Play Video Games Together.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Augmented Reality Visual Effects for Mitigating Anxiety of In-person Communication for Individuals with Social Anxiety Disorder.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

Exploring the Impact of Avatar's Physique on Psychological Impression and Perception of a Gentle Touch Robot.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

2022
Surface Remeshing: A Systematic Literature Review of Methods and Research Directions.
IEEE Trans. Vis. Comput. Graph., 2022

DFusion: Denoised TSDF Fusion of Multiple Depth Maps with Sensor Pose Noises.
Sensors, 2022

Does overlay field of view in head-mounted displays affect spatial memorization?
Comput. Graph., 2022

Toward Understanding the Effects of Visual and Tactile Stimuli to Reduce the Sensation of Movement with XR Mobility Platform.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Structured Light of Flickering Patterns Having Different Frequencies for a Projector-Event-Camera System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Diminished Reality for Sense of Movement with XR Mobility Platform.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Communication Robot for Playing Video Games Together to Boost Motivation for Daily-use.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

A Rendering Method of Microdisplay Image to Expand Pupil Movable Region without Artifacts for Lenslet Array Near-Eye Displays.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment.
IEEE Trans. Vis. Comput. Graph., 2021

No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing.
Sensors, 2021

Impact of facial contour compensation on self-recognition in face-swapping technology.
Multim. Tools Appl., 2021

SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality.
Comput. Graph., 2021

HMA-Depth: A New Monocular Depth Estimation Model Using Hierarchical Multi-Scale Attention.
Proceedings of the 17th International Conference on Machine Vision and Applications, 2021

XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

MR System to Promote Social Participation of People Who Have Difficulty Going Out.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

2020
Valence optimization and angle improvement for molecular surface remeshing.
Vis. Comput., 2020

Positive Emotion Amplification by Representing Excitement Scene with TV Chat Agents.
Sensors, 2020

Illusory light: Perceptual appearance control using a projection-induced illusion.
Comput. Graph., 2020

Augmented Reality interface to verify Robot Learning.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

The Effect of Latency on High Precision Micro Instructions in Mobile AR.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Guideline and Tool for Designing an Assembly Task Support System Using Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Stepping over Obstacles with Augmented Reality based on Visual Exproprioception.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Effectiveness of Virtual Reality Playback in Public Speaking Training.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

Effect of Display Location on Finger Motor Skill Training with Music-Based Gamification.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

The Feasibility of Augmented Reality as a Support Tool for Motor Rehabilitation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Towards large scale high fidelity collaborative augmented reality.
Comput. Graph., 2019

Perceptual Appearance Control by Projection-Induced Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Improving Color Discrimination for Color Vision Deficiency (CVD) with Temporal-Domain Modulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Evaluation of Relationship between Stroke Pace and Speech Rate for Touch-Care Robot.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Augmented Reality to Enhance the Clinical Eye: The Improvement of ADL Evaluation by Mean of a Sensors Based Observation.
Proceedings of the Virtual Reality and Augmented Reality, 2019

The Missing Interface: Micro-Gestures on Augmented Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Video-based Visualization of Knee Movement in Cycling for Quantitative and Qualitative Monitoring.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
Handheld Guides in Inspection Tasks: Augmented Reality versus Picture.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality versus Virtual Reality for 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2018

Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods.
Comput., 2018

Transferability of Spatial Maps: Augmented Versus Virtual Reality Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Light Projection-Induced Illusion for Controlling Object Color.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Multimodal Augmented Reality - Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018

Efficient In-Situ Creation of Augmented Reality Tutorials.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
EAI Endorsed Trans. Pervasive Health Technol., 2017

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Multimodal Technol. Interact., 2017

Imperceptible On-Screen Markers for Mobile Interaction on Public Large Displays.
IEICE Trans. Inf. Syst., 2017

Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
Comput. Graph., 2017

3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Can Face Swapping Technology Facilitate Mental Imagery Training?
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Augmented reality as multimedia: the case for situated vocabulary learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Exploring legibility of augmented reality X-ray.
Multim. Tools Appl., 2016

SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.
Comput. Graph., 2016

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

In-situ visualization of pedaling forces on cycling training videos.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

EyeAR: Empiric Evaluation of a Refocusable Augmented Reality System.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Evaluating Positional Head-Tracking in Immersive VR for 3D Designers.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Changing perception of physical properties using multimodal augmented reality: position paper.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
Proceedings of the eHealth 360°, 2016

Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Toward Standard Usability Questionnaires for Handheld Augmented Reality.
IEEE Computer Graphics and Applications, 2015

Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Pseudo Printed Fabrics through Projection Mapping.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

2014
Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object.
IEEE Trans. Vis. Comput. Graph., 2014

Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation.
IEEE Trans. Learn. Technol., 2014

Camera pose estimation under dynamic intrinsic parameter change for augmented reality.
Comput. Graph., 2014

A usability scale for handheld augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Geometrically-correct projection-based texture mapping onto a cloth.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Evaluating a SLAM-based handheld augmented reality guidance system.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Dynamic augmented reality X-Ray on Google Glass.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Towards augmented reality user interfaces in 3D media production.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

A See-through Vision with Handheld Augmented Reality for Sightseeing.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Support of Temporal Change Observation Using Augmented Reality for Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

2013
Fast incremental indexing with effective and efficient searching in XML element retrieval.
Int. J. Web Inf. Syst., 2013

XML Element Retrieval@1CLICK-2.
Proceedings of the 10th NTCIR Conference on Evaluation of Information Access Technologies, 2013

A laser projection-based tele-guidance system embedded on a mobility aid.
Proceedings of the 7th International Symposium on Medical Information and Communication Technology, 2013

Geometric registration for zoomable camera using epipolar constraint and pre-calibrated intrinsic camera parameter change.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Path Expression-based Smoothing of Query Likelihood Model for XML Element Retrieval.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Authoring Augmented Reality Learning Experiences as Learning Objects.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Augmented Reality X-Ray Interaction in K-12 Education: Theory, Student Perception and Teacher Evaluation.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Work step indication with grid-pattern projection for demented senior people.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

Towards participatory design for contextual visualization in education using augmented reality x-ray.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

AR-based Video-Mediated Communication: A Social Presence Enhancing Experience.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

CCDR-PAID: more efficient cache-conscious PAID algorithm by data reconstruction.
Proceedings of the ACM Symposium on Applied Computing, 2012

Augmented prototyping of 3D rigid curved surfaces.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Relationship between features of augmented reality and user memorization.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Fast and incremental indexing in effective and efficient XML element retrieval systems.
Proceedings of the 14th International Conference on Information Integration and Web-based Applications & Services, IIWAS '12, Bali, Indonesia, 2012

Robust model-based tracking considering changes in the measurable DoF of the target object.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Relation between location of information displayed by augmented reality and user's memorization.
Proceedings of the 3rd Augmented Human International Conference, 2012

Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Poster: AR-based social presence enhancement in video-chat communication.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Reminiscence Park Interface: personal spaces to listen to songs with memories and diffusions and overlaps of their spaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Controlled Illumination for the Object Recognition with Projector Camera Feedback.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2011), 2011

Visualization of geometric properties of flexible objects for form designing.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

International workshop on AR/MR registration, tracking and benchmarking (TrakMark2011).
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Remote assistance using visual prompts for demented elderly in cooking.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

A Study and Evaluation on Route Guidance of a Car Navigation System Based on Augmented Reality.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

2010
Appearance Control Using Projection with Model Predictive Control.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Appearance control by projector camera feedback for visually impaired.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

Osaka developing story: an application of video agents.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Guest Editors' Introduction: Special Section on The International Symposium on Mixed and Augmented Reality (ISMAR).
IEEE Trans. Vis. Comput. Graph., 2009

Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods.
Proceedings of the Science & Technology Proceedings, 2009

A recommendation method considering users' time series contexts.
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication, 2009

Evaluation for Adjustment Method of Vehicle's Location by Recognizing Crosswalks.
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009

Interactive Fluid Simulation Using Augmented Reality Interface.
Proceedings of the Virtual and Mixed Reality, 2009

Advanced Interaction Techniques for Augmented Reality Applications.
Proceedings of the Virtual and Mixed Reality, 2009

Shape Disparity Inspection of the Textured Object and Its Notification by Overlay Projection.
Proceedings of the Virtual and Mixed Reality, 2009

HANDY system for video-mediated communication.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Poster: Evaluation of a cup-shaped interface in tabletop AR environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Augmented reality authoring for artists and designers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

XBird/D: distributed and parallel XQuery processing using remote proxy.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

Real world dynamic appearance enhancement with procam feedback.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008

A ranking method based on users' contexts for information recommendation.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

Appearance enhancement using a projector-camera feedback system.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Reasonable tag-based collaborative filtering for social tagging systems.
Proceedings of the 2nd ACM Workshop on Information Credibility on the Web, 2008

2007
A natural interaction between the individual and the computer.
e Minds Int. J. Hum. Comput. Interact., 2007

Efficient XML storage based on DTM for read-oriented workloads.
Proceedings of the Second IEEE International Conference on Digital Information Management (ICDIM), 2007

A New Framework for Tracking by Maintaining Multiple Global Hypotheses for Augmented Reality.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

AR-Navi: An In-Vehicle Navigation System Using Video-Based Augmented Reality Technology.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Virtual Pop-Up Book Based on Augmented Reality.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Communication Environment for Sharing Fond Memories.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Friendly Process of Human-Computer Interaction - A Prototype System in Nostalgic World.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

2006
Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds.
Virtual Real., 2006

Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Drop*STAR: support system of musical arrangement and performance for small groups.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.
IEEE Trans. Vis. Comput. Graph., 2005

Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

Occlusion detection of real objects using contour based stereo matching.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Magic cubes for social and physical family entertainment.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Magic land: live 3D human capture mixed reality interactive system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Developing AR Applications with ARToolKit.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Communication environment for sharing fond memories.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.
IEEE Distributed Syst. Online, 2003

The Effects of Shadow Representation of Virtual Objects in Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

A City-Planning System Based on Augmented Reality with a Tangible Interface.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Experiments with Face-To-Face Collaborative AR Interfaces.
Virtual Real., 2002

Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002

Explorations in the Use of Augmented Reality for Geographic Visualization.
Presence Teleoperators Virtual Environ., 2002

Developing a Generic Augmented-Reality Interface.
Computer, 2002

Real World Teleconferencing.
IEEE Computer Graphics and Applications, 2002

Collaborative augmented reality.
Commun. ACM, 2002

Real-time 3D interaction for augmented and virtual reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Communication Behaviors of Co-Located Users in Collaborative AR Interfaces.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Tracking Multiple People using Distributed Vision Systems.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

3-D live: real time interaction for mixed reality.
Proceedings of the CSCW 2002, 2002

2001
The MagicBook - Moving Seamlessly between Reality and Virtuality.
IEEE Computer Graphics and Applications, 2001

The MagicBook: a transitional AR interface.
Comput. Graph., 2001

Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

MagicBook: transitioning between reality and virtuality.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Virtual object manipulation on a table-top AR environment.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Asymmetries in Collaborative Wearable Interfaces.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Marker tracking and HMD calibration for a video-based augmented reality conferencing system.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

Real world teleconferencing.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Human tracking using distributed vision systems.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Physiological Measurement of Performers' Tension and its Utilization for Media Control.
Proceedings of the 1998 International Computer Music Conference, 1998

Strategical Tracking of Polyhedral Objects by Reactive Change of Projection Pattern - Reactive Range Finder.
Proceedings of the Computer Vision, 1998

1997
Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Multimedia Communication for Family.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1993
Cooperative Musical Partner System: JASPER (Jam Session Partner).
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
3-D object recognition using functional models.
Syst. Comput. Jpn., 1992

Recognition of material types and interreflection using color images.
Syst. Comput. Jpn., 1992

Description and recognition of animal silhouette image using ellipsoid-expansion.
Syst. Comput. Jpn., 1992

1990
Generation of 3-D Models Based on Image Fusion of Range Data.
Proceedings of IAPR Workshop on Machine Vision Applications, 1990

The recognition method for roughly hand-drawn logical diagrams based on hybrid utilization of multi-layered knowledge.
Proceedings of the 10th IAPR International Conference on Pattern Recognition, 1990

1989
An Approach to an Artificial Music Expert.
Proceedings of the 1989 International Computer Music Conference, 1989


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