Augmented Reality Based Input Interface for Wearable Computers. - Hiroshi Sasaki 002; Tomohiro Kuroda; Yoshitsugu Manabe; Kunihiro Chihara (Virtual Worlds, 2000)

Wireless User Perspectives in Europe: HandSmart Mediaphone Interface. - Peter Antoniac; Petri Pulli; Tomohiro Kuroda; Dan Bendas; Seamus Hickey; Hiroshi Sasaki 002 (Wirel. Pers. Commun., 2002)

Wearable ultrasound device for ubiquitous medical care environments. - Takatoshi Suenaga; Hiroshi Sasaki 002; Yasushi Masuda; Masataka Imura; Yoshihiro Yasumuro; Akira Yutani; Yoshitsugu Manabe; Osamu Oshiro; Kunihiro Chihara (CARS, 2004)

Development of Direct Manipulation Interface for Collaborative VR/MR Workspace. - Hiroshi Sasaki 002; Tadayuki Takeda; Masataka Imura; Yoshihiro Yasumuro; Yoshitsugu Manabe; Kunihiro Chihara (SCIA, 2005)

Real-time representation of inter-reflection for cubic marker. - Yuki Uranishi; Akimichi Ihara; Hiroshi Sasaki 002; Yoshitsugu Manabe; Kunihiro Chihara (ISMAR, 2009)

Glanular materials rendering based on radiance caching. - Toshihisa Yamahata; Yuki Uranishi; Hiroshi Sasaki 002; Yoshitsugu Manabe; Kunihiro Chihara (SIGGRAPH ASIA Posters, 2009)

Tabletop Teaching Simulation: Collaborative Multivoiced Simulation for Improving Lesson Plans in Pre-service Training. - Toshio Mochizuki; Hiroshi Sasaki 002; Yoshihiko Kubota; Hideyuki Suzuki (CSCL, 2011)

Embedded Ubiquitous Services on Hospital Information Systems. - Tomohiro Kuroda; Hiroshi Sasaki 002; Takatoshi Suenaga; Yasushi Masuda; Yoshihiro Yasumuro; Kenta Hori; Naoki Ohboshi; Tadamasa Takemura; Kunihiro Chihara; Hiroyuki Yoshihara (IEEE Trans. Inf. Technol. Biomed., 2012)

Puppetry as a Catalyst in Role-Play: A Device to Facilitate Gaining New Insights into the Perspectives of Others. - Toshio Mochizuki; Hiroshi Sasaki 002; Takehiro Wakimoto; Ryoya Hirayama; Yoshihiko Kubota; Hideyuki Suzuki (CSCL (2), 2013)

Fostering and Reflecting on Diverse Perspective-Taking in Role-Play Utilizing Puppets as the Catalyst Material under CSCL. - Toshio Mochizuki; Ryoya Hirayama; Takehiro Wakimoto; Hiroshi Sasaki 002; Yoshihiko Kubota; Hideyuki Suzuki (CSCL, 2015)

Effects of Perspective-Taking Through Tangible Puppetry in Microteaching Role-Play. - Toshio Mochizuki; Takehiro Wakimoto; Hiroshi Sasaki 002; Ryoya Hirayama; Hideo Funaoi; Yoshihiko Kubota; Hideyuki Suzuki; Hiroshi Kato (CSCL, 2017)

Development of a Tangible Learning System that Supports Role-Play Simulation and Reflection by Playing Puppet Shows. - Hiroshi Sasaki 002; Toshio Mochizuki; Takehiro Wakimoto; Ryoya Hirayama; Sadahide Yoshida; Kouki Miyawaki; Hitoki Mabuchi; Karin Nakaya; Hiroto Suzuki; Natsumi Yuuki; Ayaka Matsushima; Ryutaro Kawakami; et al. (HCI (2), 2017)

Effects of Perspective-Taking Through Tangible Puppetry in Microteaching and Reflection on the Role-Play with 3D Animation. - Toshio Mochizuki; Hiroshi Sasaki 002; Yuta Yamaguchi; Ryoya Hirayama; Yoshihiko Kubota; Brendan R. Eagan; Takehiro Wakimoto; Natsumi Yuuki; Hideo Funaoi; Hideyuki Suzuki; Hiroshi Kato (ICQE, 2019)

Student Teachers' Discourse During Puppetry-Based Microteaching. - Takehiro Wakimoto; Hiroshi Sasaki 002; Ryoya Hirayama; Toshio Mochizuki; Brendan R. Eagan; Natsumi Yuuki; Hideo Funaoi; Yoshihiko Kubota; Hideyuki Suzuki; Hiroshi Kato (ICQE, 2019)

Early Nephrosis Detection Based on Deep Learning with Clinical Time-Series Data. - Yohei Yamasaki; Osamu Sugiyama; Shusuke Hiragi; Shosuke Ohtera; Goshiro Yamamoto; Hiroshi Sasaki 002; Kazuya Okamoto; Masayuki Nambu; Tomohiro Kuroda (MedInfo, 2019)

Mediating and perspective-taking manipulatives: Fostering dynamic perspective-taking by mediating dialogic thinking and bolstering empathy in role-play and reflection for microteaching. - Toshio Mochizuki; Hiroshi Sasaki 002; Takehiro Wakimoto; Yoshihiko Kubota; Brendan R. Eagan; Ryoya Hirayama; Yuta Yamaguchi; Natsumi Yuki; Hideo Funaoi; Hideyuki Suzuki; Hiroshi Kato (Int. J. Comput. Support. Collab. Learn., 2022)