Subadaptive piecewise linear quantization for speech signal (64 kbit/s) compression. - Hiroto Saito; Isao Umoto; Akira Sasou; Shogo Nakamura; Yoshihiko Horio; Tahiro Kubota (IEEE Trans. Speech Audio Process., 1996)

An adaptive quantization using IIR filter bank for speech compression. - Hiroto Saito; Shogo Nakamura (EUSIPCO, 1998)

The signal quantization using non-linear adaptive quantization functions. - Hiroto Saito; Takashi Kohama; Shogo Nakamura; Masahide Yoneyama (EUSIPCO, 2000)

A Speech Speed Control Using Fourier Composite Approach. - Hiroto Saito; Shogo Nakamura; Masahide Yoneyama (IWSOC, 2003)

The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution. - Hiroto Saito; Kentaro Fukuchi (CHI Extended Abstracts, 2018)

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. - Azumi Maekawa; Shunichi Kasahara; Hiroto Saito; Daisuke Uriu; Ganesh Gowrishankar; Masahiko Inami (SIGGRAPH Emerging Technologies, 2020)

Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. - Adrien Verhulst; Eulalie Verhulst; Minori Manabe; Hiroto Saito; Shunichi Kasahara; Masahiko Inami (VR Workshops, 2020)

Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. - Azumi Maekawa; Hiroto Saito; Narin Okazaki; Shunichi Kasahara; Masahiko Inami (SIGGRAPH Emerging Technologies, 2021)

Transparency in Human-Machine Mutual Action. - Hiroto Saito; Arata Horie; Azumi Maekawa; Seito Matsubara; Sohei Wakisaka; Zendai Kashino; Shunichi Kasahara; Masahiko Inami (J. Robotics Mechatronics, 2021)

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body. - Masahiko Inami; Daisuke Uriu; Zendai Kashino; Shigeo Yoshida; Hiroto Saito; Azumi Maekawa; Michiteru Kitazaki (AHs, 2022)

A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training. - Hitoshi Kawasaki; Sohei Wakisaka; Hiroto Saito; Atsushi Hiyama; Masahiko Inami (AHs, 2022)

Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. - Azumi Maekawa; Hiroto Saito; Daisuke Uriu; Shunichi Kasahara; Masahiko Inami (CHI, 2022)

WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation. - Naoki Okamoto; Masaharu Hirose; Sohei Wakisaka; Hiroto Saito; Atsushi Izumihara; Masahiko Inami (ISWC, 2023)

Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time. - Goki Muramoto; Hiroto Saito; Sohei Wakisaka; Masahiko Inami (AHs, 2024)

Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body. - Shuto Takashita; Ken Arai; Hiroto Saito; Michiteru Kitazaki; Masahiko Inami (CHI, 2024)

Demonstrating real-time slow-motion experience through parallel video presentation. - Goki Muramoto; Hiroto Saito; Sohei Wakisaka; Masahiko Inami (SIGGRAPH Emerging Technologies, 2024)

Efficient calculation of magnetocrystalline anisotropy energy using symmetry-adapted Wannier functions. - Hiroto Saito; Takashi Koretsune (Comput. Phys. Commun., 2024)