Heuristic Theories on Game-Tree Search. - Hiroyuki Iida (J. Int. Comput. Games Assoc., 1994)

Potential Applications of Opponent-Model Search. - Hiroyuki Iida; Jos W. H. M. Uiterwijk; H. Jaap van den Herik; I. S. Herschberg (J. Int. Comput. Games Assoc., 1994)

Tutoring Strategies in Game-Tree Search. - Hiroyuki Iida; Ken'ichi Handa; Jos Uiterwijk (J. Int. Comput. Games Assoc., 1995)

H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95. - Jos W. H. M. Uiterwijk; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1995)

A Shogi-Computer Test Set. - Hitoshi Matsubara; Hiroyuki Iida; Jos W. H. M. Uiterwijk (ACM Conference on Computer Science, 1996)

Natural Developments in Game Research. - Hitoshi Matsubara; Hiroyuki Iida; Reijer Grimbergen (J. Int. Comput. Games Assoc., 1996)

Review. - Yasuki Saito; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1996)

H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97. - Atsushi Yoshikawa 002; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1997)

A Speculative Strategy. - Xinbo Gao 001; Hiroyuki Iida; Jos W. H. M. Uiterwijk; H. Jaap van den Herik (Computers and Games, 1998)

Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. - Hiroyuki Iida; Jin Yoshimura; Kazuro Morita; Jos W. H. M. Uiterwijk (Computers and Games, 1998)

A Report on the 4th Fost-Cup World-Open Computer-Go Championships. - Atsushi Yoshikawa 002; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1998)

Report on the 8th CSA World Computer-Shogi Championships. - Reijer Grimbergen; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1998)

Computers and Games. - H. Jaap van den Herik; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1999)

Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI). - Hiroyuki Iida; Hitoshi Matsubara; Atsushi Yoshikawa 002 (J. Int. Comput. Games Assoc., 1999)

Report on the 9th CSA World Computer-Shogi Championship. - Makoto Sakuta; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1999)

Report on the First International Shogi Forum. - Makoto Sakuta; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1999)

Report on the First Open Computer-Amazon Championship. - Nobusuke Sasaki; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1999)

Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. - Makoto Sakuta; Hiroyuki Iida (Computers and Games, 2000)

Yss Wins Shogi Tournament. - Hiroyuki Iida (J. Int. Comput. Games Assoc., 2000)

Report on the second Open Computer-Amazons Championship. - Hiroyuki Iida; Martin Müller 003 (J. Int. Comput. Games Assoc., 2000)

Solving Kriegspiel-like Problems: Exploiting a Transposition Table. - Makoto Sakuta; Hiroyuki Iida (J. Int. Comput. Games Assoc., 2000)

Entertainement Computing. - Tak Kamae; H. Jaap van den Herik; Kazuhiko Nishi; Masahiko Tsukamoto; Hitoshi Matsubara; Ian Frank; Hiroyuki Iida (INTERACT, 2001)

The PN*-search algorithm: Application to tsume-shogi. - Masahiro Seo; Hiroyuki Iida; Jos W. H. M. Uiterwijk (Artif. Intell., 2001)

AND/OR-Tree Search Algorithms in Shogi Mating Search. - Makoto Sakuta; Hiroyuki Iida (J. Int. Comput. Games Assoc., 2001)

Strategies anticipating a difference in search depth using opponent-model search. - Xinbo Gao 001; Hiroyuki Iida; Jos W. H. M. Uiterwijk; H. Jaap van den Herik (Theor. Comput. Sci., 2001)

Papers from CG 1998 - Foreword. - H. Jaap van den Herik; Hiroyuki Iida (Theor. Comput. Sci., 2001)

A metric for entertainment of boardgames: its implication for evolution of chess variants. - Hiroyuki Iida; Nobuo Takeshita; Jin Yoshimura (IWEC, 2002)

Endgame Search Techniques Developed in Shogi: Application to Lines of Action. - Makoto Sakuta; Tsuyoshi Hashimoto; Jun Nagashima; Hiroyuki Iida (JCIS, 2002)

Computer shogi. - Hiroyuki Iida; Makoto Sakuta; Jeff Rollason (Artif. Intell., 2002)

Application of the killer-tree heuristic and the lambda-search method to lines of action. - Makoto Sakuta; Tsuyoshi Hashimoto; Jun Nagashima; Jos W. H. M. Uiterwijk; Hiroyuki Iida (Inf. Sci., 2003)

Changes in Youth's Authority Concept After a Group Accommodative Event. - Shinya Iida; Hiroyuki Iida (ICCM, 2004)

An Application of Game-Refinement Theory to Mah Jong. - Hiroyuki Iida; Kazutoshi Takahara; Jun Nagashima; Yoichiro Kajihara; Tsuyoshi Hashimoto (ICEC, 2004)

Foreword. - H. Jaap van den Herik; Hiroyuki Iida (Theor. Comput. Sci., 2005)

The Game of Synchronized Cutcake. - Alessandro Cincotti; Hiroyuki Iida (CIG, 2007)

The Game of Synchronized Domineering. - Alessandro Cincotti; Hiroyuki Iida (Computers and Games, 2008)

Weak Proof-Number Search. - Toru Ueda; Tsuyoshi Hashimoto; Junichi Hashimoto; Hiroyuki Iida (Computers and Games, 2008)

A comparative study of solvers in Amazons endgames. - Julien Kloetzer; Hiroyuki Iida; Bruno Bouzy (CIG, 2008)

Playing Amazons Endgames. - Julien Kloetzer; Hiroyuki Iida; Bruno Bouzy (J. Int. Comput. Games Assoc., 2009)

Three Elemental Game Progress Patterns. - Hiroyuki Iida; Takeo Nakagawa; Kristian Spoerer; Shogo Sone (IScIDE, 2011)

Game Information Dynamics. - Hiroyuki Iida; Takeo Nakagawa (ICEC, 2011)

SHARK wins Dots and Boxes Tournament. - Hiroyuki Iida (J. Int. Comput. Games Assoc., 2011)

Game information dynamic models based on fluid mechanics. - Hiroyuki Iida; Takeo Nakagawa; Kristian Spoerer (Entertain. Comput., 2012)

Digital-Kakejiku Typhoon Model based on Fluid Mechanics. - Akira Hasegawa; Hiroyuki Iida; Takeo Nakagawa; Shogo Sone (VS-GAMES, 2012)

Further Investigations of 3-Member Simple Majority Voting for Chess. - Kristian Toby Spoerer; Toshihisa Okaneya; Kokolo Ikeda; Hiroyuki Iida (Computers and Games, 2013)

How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes. - Apimuk Muangkasem; Atsuo Yoshitaka; Kristian Spoerer; Hiroyuki Iida (HCI (28), 2013)

200-subchannel ultra-high-density frequency division multiplexed coherent otdr with nonlinear effect suppression. - Hiroyuki Iida; Kunihiro Toge; Fumihiko Ito (OFC/NFOEC, 2013)

The 8th Computers and Games Conference. - H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat (J. Int. Comput. Games Assoc., 2013)

The 8th Computers and Games Conference (Part 2). - H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat (J. Int. Comput. Games Assoc., 2013)

The Brain and Mind Sports Olympiad. - H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat; Johanna Hellemons (J. Int. Comput. Games Assoc., 2013)

The Brain and Mind Sports Computer Olympiad (Part 2). - H. Jaap van den Herik; Hiroyuki Iida; Aske Plaat; Johanna Hellemons (J. Int. Comput. Games Assoc., 2013)

Game refinement theory and its application to score limit games. - Nathan Nossal; Hiroyuki Iida (GEM, 2014)

A Mathematical Model of Game Refinement. - Arie Pratama Sutiono; Ayu Purwarianti; Hiroyuki Iida (INTETAIN, 2014)

Reducing the Seesaw Effect with Deep Proof-Number Search. - Taichi Ishitobi; Aske Plaat; Hiroyuki Iida; H. Jaap van den Herik (ACG, 2015)

Transfer Learning by Inductive Logic Programming. - Yuichiro Sato; Hiroyuki Iida; H. Jaap van den Herik (ACG, 2015)

An Approach to Quantifying Pokemon's Entertainment Impact with Focus on Battle. - Chetprayoon Panumate; Shuo Xiong; Hiroyuki Iida (ACIT-CSI, 2015)

Reordering Variables using ‘Contribution Number' Strategy to Neutralize Sudoku Sets. - Saajid Abuluaih; Azlinah Hj. Mohamed; Muthukkaruppan Annamalai; Hiroyuki Iida (ICAART (2), 2015)

Identifying Critical Positions Based on Conspiracy Numbers. - Mohd Nor Akmal Khalid; E. Mei Ang; Umi Kalsom Yusof; Hiroyuki Iida; Taichi Ishitobi (ICAART (Revised Selected Papers), 2015)

Critical Position Identification in Games and Its Application to Speculative Play. - Mohd Nor Akmal Khalid; Umi Kalsom Yusof; Hiroyuki Iida; Taichi Ishitobi (ICAART (2), 2015)

Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. - Chetprayoon Panumate; Shuo Xiong; Hiroyuki Iida; Toshiaki Kondo (ICEC, 2015)

Attractiveness of real time strategy games. - Shuo Xiong; Hiroyuki Iida (Comput. Sci. Inf. Syst., 2015)

A Mathematical Model of Game Refinement and Its Applications to Sports Games. - Arie Pratama Sutiono; Rido Ramadan; Peetikorn Jarukasetporn; Junki Takeuchi; Ayu Purwarianti; Hiroyuki Iida (EAI Endorsed Trans. Creative Technol., 2015)

Finding Comfortable Settings of Snake Game Using Game Refinement Measurement. - Anunpattana Punyawee; Chetprayoon Panumate; Hiroyuki Iida (CSA/CUTE, 2016)

Analyzing Gamification of "Duolingo" with Focus on Its Course Structure. - Duy Huynh; Long Zuo; Hiroyuki Iida (GALA, 2016)

Gamification and Scrabble. - Suwanviwatana Kananat; Jean-Christophe Terrillon; Hiroyuki Iida (GALA, 2016)

A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. - Chetprayoon Panumate; Youichiro Miyake; Hiroyuki Iida (GALA, 2016)

An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel. - Shuo Xiong; Ying Peng; Hiroyuki Iida; Nordin Abu Bakar (GALA, 2016)

Using Conspiracy Numbers for Improving Move Selection in Minimax Game-Tree Search. - Quang Vu; Taichi Ishitobi; Jean-Christophe Terrillon; Hiroyuki Iida (ICAART (2), 2016)

Fairness mechanism in multiplayer online battle arena games. - Mingyang Wu; Shuo Xiong; Hiroyuki Iida (ICSAI, 2016)

Mathematical model of ranking accuracy and popularity promotion. - Shuo Xiong; Nor Azan Mat Zin; Liang Yang; Hiroyuki Iida (ICSAI, 2016)

Solving the Sophistication-Population Paradox of Game Refinement Theory. - Shuo Xiong; Parth Pankaj Tiwary; Hiroyuki Iida (ICEC, 2016)

Measuring force of game information in the brain: Linking game refinement theory and neuroscience. - Sakshi Agarwal; Rinel Ram; Hiroyuki Iida (KST, 2016)

A game informatical analysis of RoShamBo. - Chetprayoon Panumate; Hiroyuki Iida; Jean-Christophe Terrillon (TAAI, 2016)

An Analysis of Tournament Structure. - Nhien Pham Hoang Bao; Hiroyuki Iida (CoRR, 2016)

Mafia Game Setting Research Using Game Refinement Measurement. - Shuo Xiong; Wenlin Li; Xinting Mao; Hiroyuki Iida (ACE, 2017)

An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance. - Danilo S. Carvalho; Minh Le Nguyen 001; Hiroyuki Iida (ACG, 2017)

Deep df-pn and Its Efficient Implementations. - Song Zhang; Hiroyuki Iida; H. Jaap van den Herik (ACG, 2017)

Using single Conspiracy Number to analyze game progress patterns. - Zhang Song; Hiroyuki Iida (CITS, 2017)

Towards Developing Dialogue Systems with Entertaining Conversations. - Hai-Long Trieu; Hiroyuki Iida; Nhien Pham Hoang Bao; Le-Minh Nguyen 001 (ICAART (2), 2017)

Individual game information evaluation using signal processing measurement. - Shuo Xiong; Long Zuo; Zeliang Zhang; Hiroyuki Iida (ICSAI, 2017)

An analysis of hotel loyalty program with a focus on the tiers and points system. - Long Zuo; Shuo Xiong; Hiroyuki Iida (ICSAI, 2017)

Reaper Tournament System. - Nhien Pham Hoang Bao; Shuo Xiong; Hiroyuki Iida (INTETAIN, 2017)

Design and Evaluation of a Cybersecurity Awareness Training Game. - Duy Huynh; Phuc Luong; Hiroyuki Iida; Razvan Beuran (ICEC, 2017)

Possible Interpretations for Game Refinement Measure. - Shuo Xiong; Long Zuo; Hiroyuki Iida (ICEC, 2017)

An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement. - Long Zuo; Hiroyuki Iida (ICEC, 2017)

An Analysis of DOTA2 Using Game Refinement Measure. - Long Zuo; Shuo Xiong; Hiroyuki Iida (ICEC, 2017)

First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble. - Suwanviwatana Kananat; Hiroyuki Iida (CoRR, 2017)

E-learning Rhythm Design: Case Study Using Fighting Games. - Shuo Xiong; Long Zuo; Zeliang Zhang; Shuo Zhang; Hiroyuki Iida (Edutainment, 2018)

An Analysis of Gamification Effect of Frequent-Flyer Program. - Long Zuo; Shuo Xiong; Zhichao Wang; Hiroyuki Iida (Edutainment, 2018)

Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness. - Sagguneswaraan Thavamuni; Hadzariah Ismail; Hiroyuki Iida (ICEC, 2018)

Fog of Search Resolver for Minimum Remaining Values Strategic Colouring of Graph. - Saajid Abuluaih; Azlinah Mohamed; Muthukkaruppan Annamalai; Hiroyuki Iida (SCDS, 2018)

Using single conspiracy number for long term position evaluation. - Zhang Song; Hiroyuki Iida (J. Int. Comput. Games Assoc., 2018)

Single Conspiracy Number Analysis in Checkers. - Sarot Busala; Zhang Song; Hiroyuki Iida; Mohd Nor Akmal Khalid; Umi Kalsom Yusof (ICAART (2), 2019)

Probability based Proof Number Search. - Zhang Song; Hiroyuki Iida; H. Jaap van den Herik (ICAART (2), 2019)

Quantifying Engagement of Battle City with Different AI Strength. - Shuo Xiong; Yiwen Tang; Long Zuo; Hiroyuki Iida (IIAI-AAI, 2019)

Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs. - Luiz Bernardo Martins Kummer; Hiroyuki Iida; Júlio César Nievola; Emerson Cabrera Paraiso (ICEC-JCSG, 2019)

A Game Informatical Analysis of Dark Chess by Game Refinement Theory. - Shuo Xiong; Aoshuang Ye; Hiroyuki Iida (SmartCity360°, 2019)

Analysis of Boardgames using Eye-tracking: Case Study with Gomoku. - Xiaohan Kang; Zeliang Zhang; Anggina Primanita; Mohd Nor Akmal Khalid; Hiroyuki Iida; Bing Han (TAAI, 2019)

Analysis of Card Collection Game 'Hearthstone'. - Chen Xiao; Anggina Primanita; Mohd Nor Akmal Khalid; Hiroyuki Iida (TAAI, 2019)

Game refinement theory: Paradigm shift from performance optimization to comfort in mind. - Sakshi Agarwal; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2019)

Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. - Yuan An; Anggina Primanita; Mohd Nor Akmal Khalid; Hiroyuki Iida (CoG, 2020)

Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. - Yicong Wu; Mohd Nor Akmal Khalid; Hiroyuki Iida (CoG, 2020)

Fresnel Reflection Analysis for Optical Fibre Identification Employing with Three-Wavelength OTDR. - Hiroyuki Iida; Hidenobu Hirota; Takui Uematsu; Kazutaka Noto (ECOC, 2020)

Analysis of Business Model Transition Based on Active User and Review Value. - Muhammad Nazhif Rizani; Mohd Nor Akmal Khalid; Hiroyuki Iida; Reza Firsandaya Malik (FDG, 2020)

An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information. - Mohd Nor Akmal Khalid; Umi Kalsom Yusof; Hiroyuki Iida (ICCA, 2020)

Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics. - Yuexian Gao; Naying Gao; Mohd Nor Akmal Khalid; Hiroyuki Iida (ICEC, 2020)

Murder Mystery Game Setting Research Using Game Refinement Measurement. - Shuo Xiong; Long Zuo; Hiroyuki Iida (ICEC, 2020)

Using Games to Study Law of Motions in Mind. - Hiroyuki Iida; Mohd Nor Akmal Khalid (IEEE Access, 2020)

Player Satisfaction Model and its Implication to Cultural Change. - Xiaohan Kang; Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2020)

Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'. - Liu Xinyue; Fu Luping; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2020)

Analyzing the sophistication of Chinese checkers. - Wu Yisi; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2020)

Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu. - Yuexian Gao; Wanxiang Li; Yuhao Xiao; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2020)

Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games. - Anggina Primanita; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2020)

Camera operation estimation from video shot using 2D motion vector histogram. - Pawin Prasertsakul; Toshiaki Kondo; Hiroyuki Iida; Teera Phatrapornnant (Multim. Tools Appl., 2020)

Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. - Mohd Nor Akmal Khalid; Hiroyuki Iida; Umi Kalsom Yusof; Ruzinoor Che Mat (ICEC, 2021)

Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism. - Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2021)

Computing Games: Bridging the Gap Between Search and Entertainment. - Anggina Primanita; Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2021)

The Computer Olympiad 2020. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2021)

The 2021 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2021)

What Constitutes Fairness in Games? A Case Study with Scrabble. - Htun Pa Pa Aung; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2021)

Addictive Games: Case Study on Multi-Armed Bandit Game. - Xiaohan Kang; Hong Ri; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2021)

MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. - Haolan Wang; Zeliang Zhang; Mohd Nor Akmal Khalid; Hiroyuki Iida; Keqiu Li (Inf., 2021)

Bridging Ride and Play Comfort. - Zeliang Zhang; Xiaohan Kang; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2021)

Stimulated Raman Scattering and Power-over-Fiber Property of Multi-core Fiber. - Kenji Kurokawa; Hiroyuki Iida; Nobutomo Hanzawa; Takaya Oguma; Yoko Yamashita; Takayoshi Mori; Takashi Matsui; Kazuhide Nakajima (OFC, 2022)

Implications of Jerk's On the Measure of Game's Entertainment: Discovering Potentially Addictive Games. - Naying Gao; Hengyuan Chang; Zeliang Zhang; Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2022)

Action Games Evolution Analysis: A Case Study Using the God of War Series. - Zeliang Zhang; Naying Gao; Siqi Li; Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2022)

Nature of arcade games. - Yuexian Gao; Chang Liu; Naying Gao; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2022)

The 2022 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2022)

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game. - Hong Ri; Xiaohan Kang; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2022)

A solver of single-agent stochastic puzzle: A case study with Minesweeper. - Chang Liu; Shunqi Huang; Naying Gao; Mohd Nor Akmal Khalid; Hiroyuki Iida (Knowl. Based Syst., 2022)

Prediction of Respiratory Induced Lung Tumor Motion Based on Phenomenological Models of Hysteresis. - Hiroyuki Iida; Fumitake Fujii; Takehiro Shiinoki (SII, 2023)

Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind. - Anunpattana Punyawee; Mohd Nor Akmal Khalid; Hiroyuki Iida (IEEE Access, 2023)

Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'. - Mohd Nor Akmal Khalid; Hiroyuki Iida; Umi Kalsom Yusof; Ruzinoor Che Mat (Entertain. Comput., 2023)

What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games. - Sagguneswaraan Thavamuni; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2023)

ICGA treasure's report for 2023. - Hiroyuki Iida (J. Int. Comput. Games Assoc., 2023)

The 2023 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2023)

Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform. - Muhammad Nazhif Rizani; Mohd Nor Akmal Khalid; Hiroyuki Iida (Inf., 2023)

Exploring the Rise of Intelligence Generated by Gravity in Mind. - Lulu Gao; Hiroyuki Iida (KSE, 2024)

Clone node detection in static wireless sensor networks: A hybrid approach. - Muhammad Numan; Fazli Subhan; Mohd Nor Akmal Khalid; Wazir Zada Khan; Hiroyuki Iida (J. Netw. Comput. Appl., 2024)

Modeling Sports Engagement: A Game Refinement Theory Perspective on Game Length and Scoring Frequency. - Muhammad Numan; Hiroyuki Iida; Mohd Nor Akmal Khalid (IEEE Access, 2025)

The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process. - Naying Gao; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2025)

Enhancing auction experiences: Game dynamics and customer experience design. - Siqi Li; Mohd Nor Akmal Khalid; Hiroyuki Iida (Entertain. Comput., 2025)