ITMS: Individualized Teaching Material System - Web-Based Exploratory Learning Support System by Adaptive Knowledge Integration. - Hiroyuki Mitsuhara; Youji Ochi; Yoneo Yano (Web Intelligence, 2001)

Open-Ended Adaptive System for Facilitating Knowledge Construction in Web-Based Exploratory Learning. - Hiroyuki Mitsuhara; Youji Ochi; Yoneo Yano (AH, 2002)

A Web Retrieval Support System with a Comment Sharing Environment: Toward an Adaptive Web-Based IR System. - Hiroyuki Mitsuhara; Youji Ochi; Kazuhide Kanenishi; Yoneo Yano (ICCE, 2002)

Adaptive Link Generation for Multiperspective Thinking in Web-Based Exploratory Learning. - Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (CELDA, 2004)

A web-based learning system with the framework of linking explanations of related knowledge to web pages. - Hiroyuki Mitsuhara; Youji Ochi; Yoneo Yano (Syst. Comput. Jpn., 2004)

Adaptive tools for multiperspective thinking in Web-based exploratory learning. - Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (AMT, 2005)

A Web-based collaborative authoring system for Web educational material with high reusability. - Fei Yuan; Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (AMT, 2005)

Educational Serialization of Web Pages for Web-Based Exploratory Learning. - Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (CELDA, 2005)

Collaborative Building of Japanese Kanji Pronunciation Database for Learning Japanese by Chinese. - Fei Yuan; Jing Yuan; Rong Wang; Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (ICCE, 2006)

Real World Interaction Oriented Edutainment using Ubiquitous Devices. - Hiroyuki Mitsuhara; Hiroaki Ogata; Kazuhide Kanenishi; Yoneo Yano (WMTE, 2006)

Do Children Understand Binary Numbers by Electric Card Game? - Hiroyuki Mitsuhara; Hiroaki Ogata; Kazuhide Kanenishi; Yoneo Yano (DIGITEL, 2007)

Real World Edutainment Focusing on Human-Human Interaction. - Hiroyuki Mitsuhara; Yasumoto Hirakawa; Kazuhide Kanenishi; Yoneo Yano (Edutainment, 2007)

Student Centered Method To Create Learning Materials For Niche-Learning. - Junko Minato; Hiroyuki Mitsuhara; Kenji Kume; Noriko Uosaki; Mihoko Teshigawara; Hiroshi Sakata; Yoneo Yano (e-Learning, 2008)

What if children learn phenomena of light through real world edutainment? - Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (Advances in Computer Entertainment Technology, 2010)

Fundamental Support and Reflection Support for Report Writing from Web. - Kazuho Hosoi; Hiroyuki Mitsuhara; Yoneo Yano (ICCE, 2010)

Design and Implementation of Synchronized data with e-Learning systems. - Yuki Ishikawa; Kazuhide Kanenishi; Kenji Matsuura; Hiroyuki Mitsuhara; Yoneo Yano (ICCE, 2010)

Changing Classroom into Exciting Learning Space by Entertainment Computing Approach. - Hiroyuki Mitsuhara; Toshinori Matsui; Junko Kagawa; Kazuhide Kanenishi; Yoneo Yano (ICCE, 2010)

Prototyping Paper-Top Interface as Note-taking Support. - Toshiyuki Moriyama; Hiroyuki Mitsuhara; Yoneo Yano (ICCE, 2010)

Real World Edutainment Based on Flexible Game Story. - Yusuke Noda; Hiroyuki Mitsuhara; Kazuhide Kanenishi; Yoneo Yano (ICCE, 2010)

Paper-top interface for supporting note-taking and its preliminary experiment. - Hiroyuki Mitsuhara; Yoneo Yano; Toshiyuki Moriyama (SMC, 2010)

Teacher Support for Theatrical Learning Support in Lectutainment - Seeing through Students Using Augmented Reality. - Hiroyuki Mitsuhara; Katsuhiko Moriya; Kazumoto Tanaka; Junko Kagawa; Kazuhide Kanenishi; Yoneo Yano (IPMU (2), 2012)

Game-based evacuation drill using real world edutainment. - Hiroyuki Mitsuhara; Takahide Sumikawa; Jun Miyashita; Kazuhisa Iwaka; Yasunori Kozuki (Interact. Technol. Smart Educ., 2013)

Digital Signage System for Learning Material Presentation Based on Learning Continuum. - Hiroyuki Mitsuhara; Masami Shishibori (ICSLE, 2014)

Nearest Neighbor Search with the Revised TLAESA. - Dong Wang; Hiroyuki Mitsuhara; Masami Shishibori (IEICE Trans. Inf. Syst., 2015)

Hybrid textbook: fusion of digital textbooks and traditional learning tools. - Hiroyuki Mitsuhara; Masami Shishibori (Int. J. Intell. Syst. Technol. Appl., 2015)

Preventing Web Page Plagiarism in Investigative Report Writing. - Hiroyuki Mitsuhara; Masami Shishibori; Akihiro Kashihara (ICADIWT, 2016)

Game-Based Evacuation Drills Using Simple Augmented Reality. - Hiroyuki Mitsuhara; Masami Shishibori; Junya Kawai; Keisuke Iguchi (ICALT, 2016)

Augmented Reality Systems for Immediate-Action Commander Training During Disasters. - Hiroyuki Mitsuhara; Keisuke Iguchi; Junya Kawai; Masami Shishibori (ICCE, 2016)

Evacuation instruction training system using augmented reality and a smartphone-based head mounted display. - Keisuke Iguchi; Hiroyuki Mitsuhara; Masami Shishibori (ICT-DM, 2016)

Tsunami evacuation drill system using motion hazard map and smart devices. - Junya Kawai; Hiroyuki Mitsuhara; Masami Shishibori (ICT-DM, 2016)

Penumbral tourism: Place-based disaster education via real-world disaster simulation. - Hiroyuki Mitsuhara; Kazuhisa Iwaka; Yasunori Kozuki; Masami Shishibori; Takehisa Inoue; Kenji Yamaguchi; Yasuichi Takechi; Mari Morimoto (ICT-DM, 2016)

Game-based evacuation drill using augmented reality and head-mounted display. - Junya Kawai; Hiroyuki Mitsuhara; Masami Shishibori (Interact. Technol. Smart Educ., 2016)

Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors. - Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2017)

Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training. - Hiroyuki Mitsuhara; Keisuke Iguchi; Masami Shishibori (Int. J. Emerg. Technol. Learn., 2017)

Evacuation Drill Using Augmented Reality and a Handheld Head-Mounted Display. - Hiroyuki Mitsuhara; Hiroki Irie; Masami Shishibori (ICCE, 2018)

Why Don't You Evacuate Speedily? Augmented Reality-based Evacuee Visualisation in ICT-based Evacuation Drill. - Hiroyuki Mitsuhara; Chie Tanimura; Junko Nemoto; Masami Shishibori (TALE, 2018)

Investigative Report Writing Support System for Effective Knowledge Construction from the Web. - Hiroyuki Mitsuhara; Masami Shishibori; Akihiro Kashihara (IEICE Trans. Inf. Syst., 2018)

Exploring Application of an ICT-Based Disaster Education System for Foreigners in Japan. - Meiqin Liu 003; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2019)

Failure-enhanced evacuation training using a VR-based disaster simulator: A comparative experiment with simulated evacuees. - Hiroyuki Mitsuhara; Chie Tanimura; Junko Nemoto; Masami Shishibori (KES, 2019)

Make it Fun: The Application of Gamification in Earthquake Education for Foreigners. - Meiqin Liu 003; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2020)

Construction of Reasonable Accommodation by Chatbot Using SNS and Operation of an Accessibility Center. - Noboru Ueno; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2020)

Academic Support for All Students Based on Reasonable Accommodations in Emergency Situations Using AI Chatbots. - Noboru Ueno; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2020)

Prototype Digital Signage System for Learning Material Delivery Focusing on Student Friendship. - Hiroyuki Mitsuhara; Masami Shishibori (Int. J. Emerg. Technol. Learn., 2020)

Observing Evacuation Behaviours of Surprised Participants in Virtual Reality Earthquake Simulator. - Hiroyuki Mitsuhara; Itsuki Tanioka; Masami Shishibori (ICCE, 2021)

Expressing Disaster Situations for Evacuation Training Using Markerless Augmented Reality. - Hiroyuki Mitsuhara; Chie Tanimura; Junko Nemoto; Masami Shishibori (KES, 2021)

Learning Experiences in a Full 3D Conference: Relationships with 3D Factors and Innovative Mindsets. - Yoshiko Goda; Hiroyuki Mitsuhara (TALE, 2021)

Shelter GO: Multiplayer Location-based Game for Learning Evacuation. - Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2022)

Prototype System of Evacuation Training in Metaverse. - Kaito Oe; Itsuki Tanioka; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2022)

Immersive Function for Allocating Disaster Situations for a VR- based Evacuation Training System. - Kaito Oe; Itsuki Tanioka; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2022)

Tsunami Evacuation Drill System Focusing on Mobile Devices. - Hiroyuki Mitsuhara; Masami Shishibori (Int. J. Interact. Mob. Technol., 2022)

A Mobile Application for Earthquake Education Targeting Foreigners Intending to Visit Japan. - Meiqin Liu 003; Hiroyuki Mitsuhara; Masami Shishibori (Int. J. Interact. Mob. Technol., 2022)

Non-Player Characters for Evacuation Training in Metaverse: Preliminary Experiment. - Kaito Oe; Yusaku Ichino; Hiroyuki Mitsuhara; Masami Shishibori (ICCE, 2023)

Location-Based Game for Thought-Provoking Evacuation Training. - Hiroyuki Mitsuhara; Chie Tanimura; Junko Nemoto; Masami Shishibori (Multimodal Technol. Interact., 2023)

Metaverse-Based Evacuation Training: Design, Implementation, and Experiment Focusing on Earthquake Evacuation. - Hiroyuki Mitsuhara (Multimodal Technol. Interact., 2024)

Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation. - Hiroyuki Mitsuhara; Masami Shishibori (Res. Pract. Technol. Enhanc. Learn., 2024)