Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning. - Hyun-Soo Park; Ho-Chul Cho; KwangYeol Lee; Kyung-Joong Kim 001 (WASA, 2012)

Comparison of human and AI bots in StarCraft with replay data mining. - Ho-Chul Cho; Kyung-Joong Kim 001 (CIG, 2013)

Replay-based strategy prediction and build order adaptation for StarCraft AI bots. - Ho-Chul Cho; Kyung-Joong Kim 001; Sung-Bae Cho (CIG, 2013)

Imitation learning for combat system in RTS games with application to starcraft. - In-Seok Oh; Ho-Chul Cho; Kyung-Joong Kim 001 (CIG, 2014)

Investigation of the Effect of "Fog of War" in the Prediction of StarCraft Strategy Using Machine Learning. - Ho-Chul Cho; Hyun-Soo Park; Chang-Yeun Kim; Kyung-Joong Kim 001 (Comput. Entertain., 2016)

Playing real-time strategy games by imitating human players' micromanagement skills based on spatial analysis. - In-Seok Oh; Ho-Chul Cho; Kyung-Joong Kim 001 (Expert Syst. Appl., 2017)